
Rediscover game night in this tactical RPG where shared strategy shapes every turn. Adventure across the Sunderlands with up to four players in online multiplayer using your mouse & keyboard or play couch co-op using phones as controllers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rediscover game night with Sunderfolk, a tactical co-op RPG built to bring people together. Whether teaming up across the globe via online multiplayer with a mouse and keyboard or playing couch co-op with phones as controllers, Sunderfolk adapts to your group. It’s your party, your plan, and your story to tell.

Playing with phone controls? Only the host needs to own the game! Friends join for free using the free Sunderfolk Controller app as their hand of cards, guidebook, and controller. Just scan a QR code on a shared screen to jump right in.

If you prefer a traditional PC experience you can team up with friends seamlessly through native online multiplayer. Control your heroes directly using full mouse and keyboard support, with your skill cards and stats integrated right on your screen (online multiplayer requires each player to own a copy of the game).

Start your campaign and take on challenging missions together. Use powerful skill cards, choose your turn order, and plan every move. Outsmart enemies, adapt your tactics, and face down epic bosses.

Between battles, unwind in the charming village of Arden. Upgrade shops, discover gear, share hearty meals, and connect with locals—some of whom may spark something more than friendship.

The magic of gathering around the table, without the setup. Whether you're passing around snacks on the couch or strategizing over voice chat online, Sunderfolk brings friends and families together through thoughtful strategy and shared laughs. It’s game night exactly the way it should be.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 2.3Kreviews | 90% | — | $2.9M |
| $49.99 | 484ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sunderfolk is *the* modern couch co-op game. It is lovingly crafted, well-balanced, and so much fun with friends. Easy 10/10. The most comparable game to Sunderfolk is, to my mind, Gloomhaven's digital version -- which is also a great game that I adore! But I can't always play it with friends who are more casual gamers, for a couple reasons: -Gloomhaven has a moderate to steep mechanical learning curve. -Gloomhaven requires everyone to own their own PC, largely invalidating in-person play. (-Alternately, you can play the tabletop version of Gloomhaven in-person, but the price point and the amount of setup that takes is prohibitive for many.) Sunderfolk takes the Gloomhaven experience, retains what's great about it, and makes it more accessible. It is so easy to start a Sunderfolk campaign or join a campaign mid-way through -- it's even easy to play if part of all of your game group is traveling, or just lives somewhere else! You simply stream the game and have people connect with the QR code. I've played many times with two or three people in the same room projecting the stream to the TV, and someone in another state playing by watching the stream on their computer. The mechanics are simple and intuitive, considerably moreso than Gloomhaven: three cards to start, no discarding or burning, no initiative concerns. I LOVE those crunchier card mechanics in Gloomhaven, but for casual gamers, Sunderfolk has a WAY lower bar for entry mechanically (without being oversimplified). I've played every character, and they all feel useful and unique in just about any combination. If I had to pick favorites, I would probably say the Pyromancer or the Rogue are the most interesting to play for me, but none are bad or even mediocre in terms of both player fun and mechanical strength. I will say the Ranger (goat) is my least favorite character to use, because her gameplay pattern is the simplest, but she's still fun to play and appropriately impactful. The townbuilding is easy and character-driven -- you improve your home largely by having conversations and developing relationships with your NPC neighbors, who are colorful and quirky and cute. (Amaia is the best.) Little flourishes like customizable emoji text, or getting to rename locations, items, and other characters, really put the icing on the Sunderfolk cake. One of my ongoing campaigns has a beetle named "The BONESAW", a fortune teller's hut named the "Gambling Den", and a weapon called "Crippling Depression". The only thing that sucks about Sunderfolk is that so few people know about it. Here's hoping that changes soon!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Simplified Chinese, Polish**languages with full audio support
| $49.99 |
| 234ratings |
| 82% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
| Free | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a beautiful TTRPG with an outstanding gimmick, the fact that you only need one copy of the game and can stream the game through discord and use your phone to control your character makes it extremely accesible even to non-gamers, that's how this game brought me closer to my friends as we enjoyed the campaign. I can't recommend this game enough, worth every penny.
Fun game to play with friends. But the bugs make have me not recommending. Tool tip says 'immovable object' but then we charge into and it moves. Certain immovable objects have white life bars (which makes sense, and distinguishes them) but then their mechanics change and suddenly they have purple bars like the enemies which made us question whether we could use pull on them. You can't. Charge mechanics don't prioritize getting moved backward to one of the three hexs--which would make more sense--but instead it picks to move toward the charging hero in one of the adjacent hexes... Ultimately, if this game improved their tool tips, I would give it an upvote. Just ran into every bug possible in a single run.
I had some initial concerns about the privacy policy I was required to accept before playing, so I reached out to Dreamhaven for clarification. My inquiry was addressed directly by their Chief Legal Officer, Rod Rigole. I now understand that a limited amount of data transfer is necessary for the game to function, particularly when playing through platforms like Steam, and I appreciate that my concerns were taken seriously.
Super charming boardgame in a box. Played through a campaign with 3 friends over discord streaming over the course of around 30 hours and many weeks. The tactical gameplay is pretty fun, the phone controller gimmick is clever and fun. Best gameplay feature is the ability to rename certain characters and items, which is funny literally every time because we're all 12. The game isn't perfect, but it takes some big swings and hits most of them and I'm fond of anything that's different these days.
I saw so many complains in the reviews and discussion so just had to write it. What a great idea to have an app based controller. Simply amazing experience which makes the whole game much more comfortable and relaxing. Please double down on this, i want to see more games and developers invest in this. Good job, devs. Game is amazing and does tone of things right. Made even my non gamer sibiligs and friends fall in love with it, controls are great, naming stuff was so much fun, game is challanging but fair on higher difficulties. 10/10 PS. Stop beign crybabies about the app guys, most of you that complain havent even tried it. It is much better implemented than it sounds on paper. Trust me
The campaign is quite the decent length, and the fact that only one person has to own it for multiple people to play is quite nice as well. The game play is really fun, and seems like a good starter game for anyone interested in getting into these types of games. Been having a lot of fun lately running this with some friends
This is literally Gloomhaven but much better UI and accessibility. I've never seen a game that uses your mobile phone as a controller and they nailed it.
Sunderfolk is a special game. The short version of this review is: - It is kind of a board game like Gloomhaven, but you can play it with each player using their phone to control it. - It is a ton of fun to progress through it. My wife and I kept looking forward to getting back to Sunderfolk. - If you remove the couch-coop mode, it isn't exceptional in many ways. The story is average, the gameplay is fun, but not ground-breaking. - Sunderfolk is a game that is far greater than the sum of its parts. It is somewhat simple, but the classes are fun, and I'm excited to play it again with friends. - I wish that almost every game had this Couch Co-Op mode. That functionality feels like a truly magical option for gaming. The long version of this review is mostly some general musings that, while playing Sunderfolk, you will see the parts where a bigger studio with more money or time would have worked to clean things up more. You might notice that the voice acting sounds like the same actor did all of the lines in the game. This is impressive for range, but it also means that most of the characters don't *sound* too different. The game feels like a labor of love, not a product of a refined machine. It feels personal and sincere. This also means that sometimes it can feel a bit cheaper than one might want, but I want to emphasize this is not an actual issue. If you want to play a dungeon-crawler board game with your friends, but teaching them and getting them in one location is tough, this is a great option. The game eases you into its mechanics, and the classes are fun to play and discover. A recent update even added a whole new class(!) for free. One of the hardest things with board games is getting the drive to finish the campaigns. Sunderfolk did not have that issue for us.
So confused how this came out in 2025 and doesn't have proper controller support. How do you even get Steam Deck Verified without controller support? Steam Deck Verified requires full controller support through the entire game. I can't get past the character select.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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