
Take customization to the extreme with the Omega Customization System and battle with one-of-a-kind combat units in this all-new third-person shooter mecha game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 596reviews | 43% | — | $844.2K |
| $74.99 | 1.1Kratings | 51% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]セール時のみ、判ってる地雷を踏みぬく経験をしたい方にお勧めです[/h1] [h1]「フルプライスで買うくらいならガンダムブレイカー4買え」[/h1] [h1]「セールで買うくらいならドールズネスト買え」[/h1] [h1]PVに騙されるな[/h1] セール時に購入したのですが、どうにかして面白くプレイしようとしてたらいつの間にか返金プレイ時間超えてしまったので 後追いで買われて失敗しない方が出ないように [h1]最初は「言うほどクソゲーじゃないじゃん」と思うんですが丁度いい感じに返金不可能プレイ時間あたりでこのゲームの救いの無さに気が付きますマジでゴミです[/h1] [h1]このゲームは「有る程度のモデリングの知識」がある方だと、カスタマイズに関してはとても幅広い遊び方ができますしかし「カスタマイズ要素を存分に味わえるまで」の「アクション」が「ゴミ」です [/h1] それ以前にパーツ集めも面倒であり 大前提として「カスタマイズアクションゲーム」なのにヒットボックスが「破壊されると終わる」「脚部」しかねえんか????と言うくらい被弾します [h1]カス[/h1] です [h1]「カスタマイズ」だけなら面白いとおもうのですが[/h1] そもそもその「多様なカスタマイズをそれなりに遊べるようになるまで」行う「アクション」部分が終わっています [h1]脚部が破壊されたら全てが終わるなら部位別にHPを用意する意味も無いし、なんで総HPで統一せんかった?アホか?お前はメダチェンジしてないのに脚部逝っただけで死ぬんか?[/h1] やりたい事もわかるのですが [h1]AC6の勢いに乗りたかっただけのクソゲー[/h1] みたいになってしまったのは残念です もっと期間かけて作れば良くなったかもしれない....
タイトル通りのメカカスタムゲー 全体を通して大味という感想は否めませんが、自由なカスタマイズ性を売りにする意図があってあえて、という感じでしょうか。 パーツ掘りや機体の構築が重要ですので、操作面でシビアなものは求められません。 魔改造システムは、取り付け部位を決めたのちXYZ位置変更及びXYZ軸回転ができるのでかなりの自由度を誇ります。 好き勝手取り付ければいいのかというとそうではなく、あまり出っ張って取り付けていると攻撃が直接当たってすぐにもげてしまうのでバランスは存在します。 「武器はありったけ積んでおくといいぞ」と本編で勧められるくらいですので、まずは武装をしっかり積んで火力を出すのが大事。 最初の何もない状態からパーツ上限まで武器を取り付けるのが最初のハードル。初めて完成した完全体Gメックの弾薬垂れ流しはさながらナイアガラの様相。火器で薙いだら消えていく敵機に、万能感を覚えます。 さらにシステムに慣れてきたら武器種を変更、角度調整等でより高い効果が得られるよう機体をバージョンアップして良いかと思います。 あまり変わり映えの無いミッションの繰り返しになってしまうのが若干の不満ではありますが、ミッションクリア→入手したパーツで機体の強化のループでちゃんと強くなっているのが実感できるのはいいですね。 キャンペーンモードは短めですので、概ね満足できる機体が組めた頃にはクリアといった具合ですね。 本作を買う人でそんな人は少ないと思いますが、カスタマイズを省略したい場合は開発済みの機体を購入してそのまま戦力にすることも可能。 ありがたいことに直接パーツを開発することができるので、一度入手することができれば以降は運に左右されず入手することが可能です。 もしやりこむなら稼ぎ周回を経て高ランク武器高火力Gメックの量産体制を整え高難易度へ突入できます。 どうしても高難易度クリアより高性能Gメックの開発が先に来てしまうので、高難易度をわざわざ制覇するかどうかは好みに依るところでしょうね
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm recommending this ONLY because the game is on sale and I decided to get the ultimate edition of this for 15 which adds more missions and because Steam doesn't have a mixed option (It's been around 20 years, Valve. This is getting pathetic). Only a yes or no option, thus limiting my choice to something I don't want to give the game. It follows the EDF weapon leveling formula with all of it's parts dropping and general farming formula. The only difference is, there's not hordes of mechs to fight like there's hordes of bugs and aliens to kill like in EDF. Now, I want to address the biggest concern for this game: The controls. TLDR: It's not nearly as bad as many people are complaining about and many of the complaints are severely disingenuous and leave out a lot of context. Also, if you've played EDF or other games with heavy levels of customization, you've played this game. You can also experience everything the game has to offer very early on after a few missions after the tutorial. You don't need 50+ hours to form an opinion if you've actually played video games in general - or at the very least - other mech customization games. I use KBM and... maybe it's because I spent nearly 4.7k hours on PSO2NGS's character creation, but, the mech customization for this game isn't remotely as bad as people complained about. I use the enter key, wasd keys and the arrow keys when customizing my mech and using my mouse to drag the scroll bar on the list of parts to find what I'm looking for really fast. The ease of customization with these keys is surprisingly easy to use. But, again, this might be because of my time with PSO2NGS using the same control scheme. I compare the controls to PSO2NGS specifically because that game has objectively one of the best, if not the best character customization in video game history and while this game isn't on the same level, it has a very similar mech customization system that is worthy of comparison. Not just that, but, general gameplay controls are also not nearly as bad as people complained about - not to mention you can just change them to be what comforts you the most, eliminating the inconveniences you're experiencing. I haven't remotely felt like this game is as unplayable due to the controls as many have complained about. (Then again, I'm not surprised there's a lot of people that just never played a video game in their life) The movement controls are "jank" and that extends as far as the kind of leg part you have equipped at the time. Which, makes freaking sense. You give yourself a car, a bus or a tank as your legs and you're not going to have free 3 Dimensional movement. It's going to be jank trying to strafe WHILE YOU'RE LITERALLY DRIVING A CAR OR TANK. (Even then, I just jumped and hovered around because it's THE superior general movement option that is given to you, thus, eliminating the majority of the jank. It's safer to be in the air at all times than it is to try strafing with a vehicle for legs. Jank is the point. Not the problem. You made the decision to use a vehicle for legs and you don't want to adapt to it.) I just can't in good faith side with all the people that are complaining the controls are the worst part of this game. It was one of the main reasons it took me so long to get this game due to my apprehension of it's "problematic controls". What I'm trying to say is, you brought this upon yourself with your customization decisions and lack of desire to adapt to your own jank. This is 100% avoidable. Now, some of the complaints being "but all of my main weapons and sub weapons fire at the same time when I push the buttons for the main or the sub weapon instead of how I want them to shoot individually". You're basically asking for a nightmarish control scheme that isn't realistic and will piss you off to the point you're going to complain about it regardless because you did it to yourself. You want a specific button for every single weapon you put on your mech which is arguably comparable to MMO levels of skill bar bloat with an even worse UI. This also doesn't compare to Gundam Breaker 4 because you can have a lot more than 8 weapons at a single time and even then, GB4 can feel clunky and jank with it's controls for l1r1 and l2r2 and how it translate into actual gameplay given all of the different scenarios in which you won't have access to those weapons if you use certain weapons that eject body parts, making it even more jank to deal with. Dialogue: Yeah. This is cancer. It wouldn't be so bad if it was English dubbed and had better writing than the equivalent of generic, boring anime writing. Nobody ever has anything worth saying and when they do say stuff off-mission related, like, just bantering, none of it is funny or interesting and I wish they'd just stfu. The tone is the biggest complaint I have with the banter and whenever someone wants to speak to you over the radio and all you hear is the most annoying "AHHH AHHH AHHHHHHHH!!!!!!"... I don't know who the hell in Japan thinks that this is a good use of a radio, but, never give them one. Never give them a phone. Never give them a microphone period. They also shouldn't be allowed to do any kind of writing either. Because this is apparent in a lot of Japanese anime as well and it's beyond cringe. You also never hear that in any other localization of media. The worst part about this is, they talk almost the entire time and you're expected to read the subs or blatantly ignore what is being said WHILE you're in active combat instead of standing by for the next wave! The mech itself constantly telling you you're boosting (YES, I FECKING KNOW. I PRESSED THE BOOST BUTTON.) or other mech dialogues of literally anything I do is insufferable. The best decision you can make is to turn off dialogue sound. Which is a completely different concept from the previous complaints I addressed. It's not the same. Turning off an entire audio setting because of an inconvenience is a completely different concept from changing a control scheme to what you want it to be to be comfortable because it's a feature you're still interacting with after changes are made. In this case, you're just straight up TURNING OFF parts of your audio and never interacting with it again. You'd think this wouldn't be that big of a deal. But, considering just how heavy the dialogue is in this game while you're playing, it's a severe detriment. Then again, you don't really ever play these games for the story to begin with. But, it's not 'just' the story dialogue from all the idiots talking to you through your speakers that is the problem. IT'S YOUR MECH ITSELF CONSTANTLY TALKING TO YOU WHENEVER YOU DO REMOTELY ANYTHING!!!!!!! One of the biggest complaints I have that contradicts the entirety of this game's premise: Weight limits. Yes, you're actually restricted on just how much you can make your mech. This game isn't nearly as freely customizable as it is advertised. It completely contradicts everything this game stands for. You can't even go into a mission overweight either. Even if it's 1 weight over. I want to make the most absurd mechs imaginable. I can, however, I can't actually use them. I can only piss around with them in test mode. I can't take them on missions. The messed up thing is, your severely overweight mech works flawlessly in test mode. But, you can't use it during actual missions. It's BS. I want to have a hundred arms and legs holding weapons, but I can't because of weight limits (Also there is a limited number of parts you can add, but, the game doesn't tell you this until you stumble upon it yourself). It's my biggest complaint, but, in the grand scheme of things, it's... I don't want to say "minor" or "insignificant". I think I want to say it's a mild inconvenience. Maybe I'll have even more to say about this game as I play more of it. But, overall, I'm really enjoying what I'm playing so far, surprisingly enough.
I had read the comments and still decided to try to buy the game on sale (about 9€). After 75 minutes I stopped playing, and after consulting with my pillow, I came to a conclusion: ask for a [b]refund[/b]. I had a really good time with EDF4 and EDF5 so I thought that, despite some drawbacks, the game would be decent enough to play but that's the main problem. I thought I was used to the problem of not mapping the controls and that it wouldn't affect me but I didn't know they meant this. [b]Pros:[/b] * [b]The mecha creation and customization system[/b] is pretty good. Except for the big problem that took me out of the game. [b]Cons:[/b] * [b]The controls.[/b] You can't map different weapons to different buttons like you could do with the Fencer in EDF, where you could fire your left and right weapon independently. That's what I was looking for. What you have is categories of weapons. MAIN weapon which encompasses the two weapons you carry in your hands and any weapon that falls into that group. They ALL fire with the same button, at the same time. Then in another button there are the LOCK and in another one the MELEE (I didn't get to try them) and then there is a last category that is the CRITICS that allows you to select a weapon, only one, and separate it from the group to another button. If, for example, the weapons you want to shoot separately are in the MAIN category, forget it. Forget about the Fencer that allowed you to carry a long-range weapon in one hand and a short-range weapon in the other and use them according to the situation. That doesn't work here. You are going to fire the shotgun and the long-range rifle with the same button even if you only want to fire one. (And if there is a way I have not seen it). For me that has ruined the game. I liked, and very much, the creation of mechas but it's useless if in order to advance in that feature you are asked to play a game that in the end will be to aim and press the same button repeatedly to launch all your arsenal to the same enemy. That level of control customization is missing and that's what made me ask for a refund. So if you're expecting anything like the EDF experience here, [b]I don't recommend it.[/b] I honestly think it has potential and although I don't think they will fix the problems in the game, I would love for the developers to take note of this mistake and if they decide to go ahead with a sequel they will fix them in the next installment.
The game is fun, it's EDF but with mech, and customisation is insane, litterally the best mech game when it come to this. To adress critics over combat being "mindless", duh, the normal difficulty is basically a "very easy" mode, go play in "very hard" and come tell again that the combat is mindless, just like in EDF. Mouvement, while not Armored core level, is quite fun depending on the legs used, the dash and flight make the mouvement very nervous and fast paced, which is cool. One negative aspect tho, the destruction is a bit lacking, not in the "can you destroy building" aspect, but more on how it look, the same could be said for the map, but the customisation compensate that. Is it worth 50$ ? .. eeeeh if you don't really value money then yes, but you can very easily find the game for less than 5$, in this case, then it's 100% worth it.
I expected EDF with custom mechs instead of classes I got an extremely repetitive shooter with constant japanese voices in the background
無心でクリアしたので記念レビュー。何だこりゃSIMPLE2000シリーズより酷いぞ。未だに致命的なバグだらけ、クソみたいなドロップ率(LサイズはHARDESTからと聞いていたのでMサイズに乗りたかったのだが、40ミッション中Mサイズのパーツが1つも出なかった上、全体の20%しか集まらなかった)敵を後ろから強襲したら振り向かずにこちらに発砲するわ、ぼっ立ちだわ、自分らは胸部と脚部やられたら爆散するのに上半身吹き飛ばされても動く敵がいたり、足を集中砲火してきたり。30時間無駄にしたなというレベル。これやるんだったらバレットガールズとかスクールガールゾンビハンターやってた方がよっぽどマシ。マジでクソゲーハンターでも無きゃ買うな。警告はしたぞ。
Pros: you can make Mobile Armor-tier abominations Cons: the game itself is one big abomination. You'll tend to end up making the same kinds of armored clumps with guns sticking out like you're parodying evolution's carcinization trends. You could go fashionable, but this won't help you to speed up through the mindless combat, and mindless combat is all there is in this game. There's no proper weight or momentum to the vehicles' movement, the SFX and VFX feel weaker than EDFs' somehow, the melee is practically the same as short-range ranged attacks (except you'll get repetitive animations for the limbs or the parts), it's not the fun kind of jank here. It's also quite buggy. At some point during a boss battle, the game freaked out and all my guns started shooting only westward no matter how I reoriented myself, while the boss got completely invincible until I restarted the mission. Paintjob customization is very unhandy and can make you cancel all of your changes at once if you're not careful enough. The devs and staff made an attempt, but I can't stress it enough that the game might be only worth it at 99% discount, maybe...
The Good: Customization and variety of parts The Bad: Boring missions, Gameplay is janky and not in a good way, Grind is brutal, and no FOV slider so if playing it makes you dizzy/nauseous you're out of luck. Was hoping for something like EDF, where the jank is part of the charm, instead this was an endurance test. Can't imagine ever playing it again, even with a puke bucket nearby.
If you like building mechs you'll like this game. the game itself is mediocre but the mech building is AMAZING!
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Where this game's players are, estimated from review languages.
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