
ICBM is a real-time strategy game of nuclear destruction. Research new technologies, build up your nuclear stockpile and use a combination of ships, planes and missiles to strike at the heart of your opponents’ cities while keeping your population safe from harm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 22 → 0.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 91% | — | $843K |
| $7.99−60% | 25ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
D-D-Did you see the frightened ones D-D-Did you hear the falling bombs Goodbye Blue sky
Good but once someone fires a nuke the AI goes ballistic (literally) and total world destruction occurs
ICBM is a real-time strategy game developed by SoftWarWare and K-Project and published by Slitherine Ltd. It takes the familiar foundations of strategy games and shifts the focus away from commanding massive armies on conventional battlefields, instead placing players in charge of an entire nuclear superpower. Every decision revolves around technological superiority, military preparedness, and the ever-present threat of mutually assured destruction. The result is a tense and highly strategic experience where a single mistake can erase decades of careful planning within minutes. The game's greatest strength lies in how it transforms global nuclear warfare into an engaging strategic contest. Rather than relying on constant combat, players spend much of each match expanding their infrastructure, researching new technologies, and preparing for the inevitable conflict. Scientific advancement unlocks increasingly sophisticated missile systems, stealth bombers, submarines, satellites, orbital weapons, and defensive installations. Deciding whether to prioritize offensive capabilities, strengthen homeland defenses, or accelerate research creates meaningful strategic diversity, ensuring that no two matches develop exactly the same way. Military operations extend well beyond launching nuclear missiles. ICBM encourages players to combine different branches of their armed forces into coordinated attacks designed to overwhelm enemy defenses. Strategic bombers, submarine-launched missiles, naval fleets, reconnaissance satellites, and anti-ballistic missile systems all play vital roles in achieving victory. Successful commanders must constantly gather intelligence on rival nations, anticipate incoming attacks, and carefully time their own offensives to maximize destruction while limiting retaliation. Every engagement becomes a contest of prediction and resource management as much as raw military power. Population and infrastructure management provide additional depth by tying civilian survival directly to national strength. Cities generate the economic resources required to sustain technological progress and military expansion, making them valuable assets that must be protected at all costs. Defensive networks capable of intercepting incoming missiles become just as important as offensive weapons, reinforcing the game's central theme that survival often depends on preparation rather than aggression. This balance between destruction and preservation adds a layer of realism that distinguishes ICBM from many other real-time strategy titles. Multiplayer is unquestionably where the game truly shines. Competitive matches create an atmosphere of constant uncertainty as players negotiate temporary alliances, monitor enemy movements, and decide whether cooperation or betrayal offers the greatest chance of survival. Trust is always fragile when nuclear arsenals are involved, and diplomatic agreements can collapse in an instant. The tension steadily escalates as each nation completes new research projects and expands its arsenal, culminating in spectacular global conflicts where multiple continents are engulfed by missile exchanges. The unpredictable nature of human opponents gives the game exceptional replay value, with every match presenting new strategic challenges. Visually, ICBM adopts a clean and functional presentation that emphasizes readability over elaborate graphical effects. The strategic world map clearly displays cities, military installations, missile trajectories, and defensive systems, allowing players to process critical information quickly even during the most chaotic moments. Explosions and nuclear detonations deliver satisfying visual impact without sacrificing clarity, while the sound design effectively heightens the suspense through warning alarms, missile launches, and dramatic music that reflects the escalating scale of the conflict. The game is not without shortcomings. Newcomers may find the mechanics intimidating due to the numerous research paths, military systems, and strategic concepts that must be understood before achieving consistent success. Veterans often possess a considerable advantage in multiplayer because they understand optimal build orders and technology priorities. Additionally, players seeking an extensive single-player campaign or detailed political simulation may find the available solo content and economic management somewhat streamlined compared to more traditional grand strategy games. Despite these limitations, ICBM succeeds in delivering a unique and memorable strategy experience. It captures the tension of global nuclear brinkmanship through intelligent mechanics that reward planning, adaptability, and careful resource allocation rather than simple military superiority. Every match becomes a dramatic contest of technological progress, psychological warfare, and calculated risk, with the possibility of total annihilation always looming in the background. Its focused design, strong multiplayer gameplay, and distinctive subject matter help it stand apart within the strategy genre, making it an easy recommendation for players who enjoy high-stakes decision-making and competitive real-time strategy. Rating: 9/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game lets you nuke Turkey.
В общем и целом, игре не хватает глубины. После Defcona, от которого сейчас безумно веет скукой и однообразным контентом, я ждал дипломатии, разной техники, новые виды ракет и прочее Тут все ровно то же самое, что и в игре 2006 года, только чуть улучшенное. В игре нет нормальных отчетов от количестве техники в резерве и технике, которую уже разместили на поле боя (так сложно было дать список юнитов? как в самой древней хойке уже додумались такое сделать?). Нет нормальных фильтров карты, нет проработки рельефа (в море только вниз и вверх, два положения), города подписаны как попало, списка команд нет вообще (хочешь отметить команды? Отменяй все разом). Про захват тут уже 1000 раз писали, его нет, наземной армии тоже нет (хотя наземные ракетные войска вроде как есть). Размещение юнитов тупое. (Высоты, укрытия ветер и бла бла бла). Тыкай куда хочешь, разницы нет. Ну и полное отсутствие смысла Очень блеклая и неинтересная игра
its so fun to nuke people u dont like, its basically racism in disguise:)
Nuked france 10/10 game
It's not entirely clear how to win. If I go heavy on defense and save most of the population, I will get a very low score. If I go all in on the attack and hardly defend, with 60% dead - I get better score! That doesn't make any sense...
好玩。 很成熟的核战rts,且拥有一套成熟的科技树和战斗机制,打击计划的制定也简化了战斗流程。 不过比起先发制人来说,该游戏美术欠佳,所有阵营的模型都是通用的,在混战时难以分辨。 热核战争其乐无穷...... 你赢了?
They added DRM to the sequel, don't buy it
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $40.4M | 35.8K | 54% | $49.99 | |
| $21.1M | 16.1K | 80% | $39.99 | |
| $13.1M | 6.7K | 91% | $49.99 | |
| $5.6M | 4.7K | 87% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $843K | 1.1K | 44% | $24.99 | |
| $843.2K | 1.5K | 90% | $24.99 | |
| $842.2K | 1.2K | 79% | $9.49 | |
| $844.2K | 596 | 43% | $49.99 | |
| $841.5K | 2.4K | 41% | $9.99 | |
| $841.4K | 2.9K | 79% | $14.99 |