
Can you survive 1000 rooms of cute terror? Or will you break once the cuteness starts to fade off and you're running for your life from the unspeakable hideous beings that shake and writhe in bowels of this house? They wait for you, they wait and hunger for meeting you.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4Kreviews | 96% | — | $845.3K |
| $9.99 | 429ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is honestly way to scary for me, so im having a rough time finishing it. but I do recomend it for a good prank.. the cardboard cutout scared my b**** of a grandma to death and now I gotta go to court this weekend.
i got way more out of this game than i expected. it is really cute and silly and genuinely fun to play. i am not one that typically enjoys repetitive gameplay, but it works well in this game. it did take me much longer than i had anticipated to get all of the achievements due to my abysmal luck for specimen spawns in endless mode (♥♥♥♥ you bekka and spooper), but otherwise i had a great time. can’t wait for any future updates that may come.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Polish, Russian*languages with full audio support
| $9.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Spooky’s Jumpscare Mansion[/b] (HD) is basically what happens if you throw every horror trope and setting into a blender and then [i]serve it in a little plastic baby sippy cup.[/i] If it sounds like I’m being kinda harsh, [i]then I sincerely apologize[/i]; because I actually really like this game; but I can’t deny that it’s pretty simplistic in, [i]well,[/i] [b]just about every regard.[/b] BUT, despite everything against it (or more likely [i]because[/i] of all the things against it), it’s ultimately a fun and casual kind of game with a very endearing personality. [i]oh[/i], and [b]I hope you’re a fan of jumpscares. [i]….it’s literally in the name, bro.[/i] [/b] At its very basics, [b]Spooky’s Jumpscare Mansion[/b] is one of those randomly generated [i]maze games.[/i] You have to get through a thousand rooms to get to the exit, you can save your progress each [i]hundred rooms[/i], and finding your way through [b]one room[/b] takes on average [b]roughly ten seconds.[/b] So… [i]add that all up[/i], and that’s not a whole lot of playtime, [b]tbh.[/b] But we’re missing the bigger picture here, as one of the selling points is that the game is different [i]every single time[/i]; [b]infinitely replayable.[/b] The [i]other[/i] big selling point that I should probably mention is that [b]THE GAME IS FULL OF SUPER LOUD JUMP SCARES RRAAAAHHHHH!!![/b]…...[i]did I scare you?[/i] probably not; [i]it’s just text.[/i] While you’re running through the manor, like [i]maybe every other minute[/i] or so (again, it’s random), something will just be [b]thrown right at your face[/b] and go [b]BOO[/b] and [b]you’ll be all like [i]AACK[/i] [/b] and then [i]you’ll feel really stupid because it was just like a cardboard cutout of a cupcake or a pumpkin or something.[/i] There are also some more legitimately [b]dangerous[/b] encounters with real monsters, so [i]why don’t we take a moment [b]and get to know ‘em![/b] [/i] The [b]swamp thing[/b] shoots slime balls at you to slow you down, but if you just [i]hold down the run button[/i], he should be easy enough to beat. The [b]mutated centipede[/b] has its own holes and burrows around the rooms and can get around pretty quickly, but if you just [i]hold down the run button[/i], he should be easy enough to beat. The [b]possessed school girl[/b] can go straight through any wall, but if you just [i]hold down the run button[/i], she should be easy enough to----[b]are you starting to see a pattern here??[/b] Sure, that’s not [i]every[/i] monster you’ll encounter (what, you think I’m just gonna [b]spoil all of them?[/b]), but aside from freaky appearances, they pretty much all act more or less the same; and you get away from them pretty much [b]more or less the same way every time.[/b] The utter irony of it all is that [b]we’ve got a randomly generated game with randomly generated monster encounters where the whole big selling gimmick is [i]randomly generated jumpscares[/i] [/b], and [i]it somehow couldn’t feel[/i] MORE SCRIPTED. It’s a good script, though; like I still had a lot of fun playing, but there is [b]definitely[/b] an underlying sense of deja vu throughout. [i]spooky.[/i] On the production value side, [b]Spooky’s Jumpscare Mansion[/b] is an overall [i]mixed[/i] but [b]very charming[/b] bag. [i]I might as well get the issues out of the way first.[/i] The game really only has like fifteen different “randomly generated” rooms they throw at you, so you’re going to see the same place [i]over and over[/i] [b]and over and over [i]and over again;[/i] [/b] and sometimes [i]even go through the same room twice[/i] (or even three times…) [i]in a row.[/i] The “themes” for each floor typically consist of [i]the most cliché horror location you can think of[/i], like an underground lab, [i]or a high school[/i], [b]or a prison[/b] (or.. y’know, [b]a haunted house[/b]). [i]Said[/i] locations are almost always [i]completely empty[/i], with SOME rooms having like [i]a chair[/i] or [i]a table[/i] if you’re [b]really lucky.[/b] The visuals in general feel like a 3DS game [b]at best[/b] (I mean, they fit pretty well on that case I made), and the longer it goes on, it feels more and more like that ([i]admittedly really cool[/i]) maze screensaver for [b]Windows 95.[/b] Seriously, [i]how is this[/i] “HD remake” [i]any different from the original version?[/i] Speaking of 3DS games, the overarching plot is about as complicated as [b]Monster Manor[/b] for [b]Streetpass Mii Plaza[/b], and mostly serves as an excuse for your nameless character to [i]even visit the manor in the first place[/i]. But, [i]like, [b]I feel like the game knows all that.[/b] [/i] It knows that its non-existent plot is stupid, because [i]it makes fun of it at every turn[/i]; with “creepy notes” lying everywhere signed by [i]“expendable lab assistant”[/i], or a phone call going [b]“please please PLEASE HELP ME!!! PICK UP THE PHONE!!!….[/b]why’d you pick up the phone? [i]go away, nosy brat![/i]” . It knows most of its locations are pretty generic, which makes the places that ARE pretty inspired [i]stand out even more.[/i] And [b]intentional or not[/b], it knows that the graphics are [b]kinda blocky[/b], which makes the [i]super detailed monsters[/i] (...which still don’t look all that different from the [i]non[/i] HD release) [b]even more of a pants wetting experience.[/b] But even with all the scares going around, the game is also consistently… [i]pretty adorable, actually.[/i] The obvious thing is the “jumpscare” cutouts, with their little chibi designs and big smiles. You’ll also find silly looking posters in [i]pretty much every environment[/i]. oh, and [b]Spooky. [i]what a great character.[/i] [/b] She’s so cute and funny, floating through the floor and dropping [i]epic one liners[/i] before going through the ceiling. Her voice actor does a wonderful job; but honestly the standout performance was [i]that one cute little cat around the middle of the game.[/i] She says a bunch of [b]super menacing things[/b] in a super sweet way, and then [i]just leaves[/i]. [b]not sure what her deal was, honestly.[/b] It’s a good script, though; like I still had a lot of fun playing, but there is [b]definitely[/b] an underlying sense of deja vu throughout. [i]spooky.[/i] You know what IS different about [b]Spooky’s Jumpscare Mansion [i]Heigchh Deee??[/i] [/b] Well, [i]it comes with all the original’s DLC packs free for ten bucks![/i] [b]Spooky’s Doll House[/b] and [b]Karamari Hospital[/b] are kind of some odd inclusions because, [i]aside from Spooky appearing at the end[/i], they really both feel like entirely separate games rather than extras for the same package. They both have just [i]one[/i] setting, have their own unique monsters, and [i]even seem to be trying to tell a complete[/i] (but short) [i]story[/i]. Plus, [b]Doll House[/b] has -GASP!!- [i]combat??[/i]...I mean, it’s pretty clunky, but [i]it’s an attempt.[/i] Judged [i]entirely[/i] on their own, neither game is all that special; I saw one reviewer call them [b]“We have Resident Evil and Silent Hill at home”[/b] (respectively), [i]and [b]yeah…[/b] [/i] that sums it up. Still, included with the main game, [i]they’re both ultimately fun, welcome bite-sized horror.[/i] I really hope I didn’t come across as overly negative or anything, because [b]I love Spooky’s Mansion.[/b] This game is really just a [i]mood.[/i] Some days, you might want to play some hyper gory horror game of [i]a schizophrenic war veteran fighting his demons and learning to forgive himself for all the innocent lives he’s prematurely ended;[/i] and other days, you’re like “[b]...yeah, Spooky’s Jumpscare Mansion sounds pretty sick”.[/b] I had a blast while playing, and [i]considering the insane amount of hidden achievements I missed[/i] (not to mention that I got the “[b]bad ending[/b]”), I could easily see myself beating this [b]again and [i]again.[/i] [/b] It might not be all that complicated, but it is just some [b]super good fun.[/b]
[h3] HD — чтобы вам было аж дико смешно. [/h3] Вообще получился хороший ремастеред, вот, например, теперь дизайн паука преобразился в многоножку, то бишь в сколопендру, и когда замескаешься в проемах, эта кракозябра телепортируется в ближайшую дыру сверху и вылазит прям перед тобой на пол экрана, можно столько кирпичей отложить, мои мурашки в этот момент были острее, чем иголки у ежа. Кроме того, геймплей вызывает какую-то паранойю, и постоянно хочется обернуться и проверить, никто ли не идет за тобой бесшумно. Если говорить объективно, без сарказма — Spooky's Jump Scare Mansion это действительно святой Грааль в мире хорроров, на первый взгляд миленькая простенькая 3D игрушка, но на самом деле она держит в колоссальном напряжении. И с ней может потягаться лишь какой-нибудь P.T. Silent Hills.
Spooky's Jump Scare Mansion isn't particularly revolutionary. While its gameplay is unique, it can become repetitive and monotone over time. Where the game truly shines, however, is in its horror presentation and character design. I can't praise the designs enough. Nearly every specimen feels interesting and memorable, and many of them could easily carry their own standalone horror game. The soundtrack ties everything together perfectly, adding to the atmosphere and making each encounter even more impactful. The story ranges from almost nonexistent to downright silly, even though later DLC expanded on it, but that's not what makes the game specialfor me. Its greatest strength is the constant desire to keep going just to see what the next specimen is.
si no te gusta caminar a lo baboso no es para ti, pero el endless mode en numeros altos hace que se ponga muy intenso y sea una buena experiencia
Spoopy and silly, definitely no violent death, dismemberment and dark backstories here! Recommended to fans of my little pony
This game scary :< Make sure to get it for how very spooky scary. Mermaid lady quite attractive. If my doll got upset, I would kill everyone around me but not myself because we need to have tea parties. Hospital dlc boring but it's free whatever but still boring. Dollhouse nice for adopting doll baby who you'd destroy the world for.
Esta bueno el juego el problema es que la fantasmita no se desnuda 9/10
no lo compren no vale la pena porque te da miedo y es dificil
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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