
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.7Kreviews | 41% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Salutation à tous ceux qui me liront ou ce feront lire. Tout d'abord apprenez que mon avis ce base sur le prix que j'ai payer le jeu, c'est a dire moins de 2 euros grâce aux soldes . Mon avis c'est quoi ? Eh bien que le jeu est difficile ET long à souhait, je suis mort a ma première partie et j'avoue que depuis la ps1 ce n'était pas arrivé ou trop peut . Je meurt assez souvent d'ailleurs rien que contre la faune sauvage alors le pvp ... PVP qui contrairement aux rumeurs me semble assez absent puisque je n'ai croisé qu'un seul zozo en faisant sur une presque soixantaine de joueurs croisés si ce n'est plus. Il m'arrive d'ailleurs de ne croisé aucun joueurs durant une partie mais le pve est déjà un challenge en soit croyez moi. En commençant vous aurez un robot de combat et un robot humanoïde de soutient, soyez rassurés, contrairement aux rumeurs, il semble que le vole soit seulement à durée limité, je crois que c'est un quart d'heure environs .. cela dit je ne connais pas encore tout du jeu mais si vous commencez le jeu vous ne risquerez rien aux vues de mon expérience. Au tout début du jeu vous aurez une carte a explorer de long en large, puis vous passerez le permit et là vous aurez accès a une nouvelle carte plus difficile en plus de la première . Une fois le permit supérieur "A" passé, vous n'aurez plus qu'une seule carte, celle ci sera une fusion des deux premières avec des modifications et ajout d'extensions de zones pour toujours tout agrandir (c'est là ou j'en suis d'ailleurs), (62 heures de jeux déjà et je pense en être à 50% du contenu) Je peut déjà vous dires que je suis encore loin d'avoir tout débloquer mais rien que pour çà il y a plus de 50 missions retords a faire . Point Fort, le jeu est horriblement fidèle à l'œuvre, on a même droit à des séquences à débloquer lié a celle ci. Une fois au rang A, la carte est très vaste, ce serait toujours plaisant de s'y rendre, d'autant qu'on a jamais vraiment le temps de s'y prélasser, les fléaux étant constamment prêt a nous pourrir la partie pour notre grand plaisir, sans parler de notre batterie taquine . On peut améliorer çà base et c'est plaisant car chaque détaille change a chaque monter de niveau de chacun des éléments même si j'aurais aimer pouvoir m'y balader . Il manque celons moi beaucoup de choses c'est peut dire. De mon point de vue, le jeux est finit a 70% et je suis étonné qu'il soit sortit dans cet état, je comprend mieux la plupart des critiques qui du coup me semble bien souvent absurdes. il est excellent car les fameux 70% que je cite sont les plus importants mais il en reste qu'il manque trop de choses annexes malgré tout trés importantes a mes yeux, pour moi ce jeu vaut grand max entre 10 et 35euros dans cet état et il faut que cela plaise. Du coup pour moins de deux euros je suis très satisfait ^^,
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 5.7K | 85% | $27.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.9M | 4.9K | 76% | $19.99 | |
| $2.9M | 2.3K | 90% | $49.99 | |
| $2.9M | 8.5K | 96% | $9.99 | |
| $3M | 4.7K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 4.4K | 69% | $59.99 | |
| $0 | 72 | 51% | Free | |
| $116.1K | 596 | 43% | $9.99 | |
| $790 | 2 | 0% | $14.33 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 495ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a new player the game community is fine Until i unlock southern region, i found only 1 yellow players (meaning they tend to attack other players, but not heavily PvP) Run okay ish in my laptop because i'm rarely go in a gunfight, n i'm trying to stay friendly to others The game focused on solely "singleplayer" and no, you can't go with your homie The grind is fine (idk maybe i'm accustomed to the snail game that have repetitive grind) Communication between players in-game basically didn't exist except your emote n your magus words Someone on community said this is the final season of the game, but idk. Schnee or Flamme isn't in the game yet *For the people who wants to get well-known Magus from anime like i did* You basically won't get it, UNLESS you're somehow patient enough to save up free rewards from drifter pass for like 10 season straight. But i doubt this game would survive that long, and i know why. This game is similiar to EA games But i feel like instead combatting the player count, they push microtransaction to the max limit before this thing dies This game feels like could work, but unfortunately someone who managed it didn't really care n just want the money for a $40 game that i paid for $2, i think it's quite worth it (maybe, idk i didn't get my waifu Ciel )
9块9入的游戏,怎么说呢,玩到现在至少还是有点乐趣的。但是新鲜劲一过去就立马无聊了,素材搜集麻烦,重复度巨高,故事模式无法使用强力机体进入,故事还是碎片化的,多人模式是PVPVE,pve的玩家还需要规避一些喜欢PVP玩家,在线人数都低成这样了,官方还鼓励PVP,场景环境还比较危险。只能说这个游戏依旧是继承了万达游戏的所有特点,设定吸引人,玩法无聊,运营稀烂,价格巨贵,只能说还是玩家太宠它了,综合来说给不了好评,既然没有中评,那就只能给差评了。
i bought this to thank the development of the anime :), the game is bad of course, the anime is good.
me gusto pero mi potato apenas lo corre
По себе игра прикольная. Система крафта и апгрейд базы нормальный. Но меня блин бомбит с того, что когда я ее купил поиграл 6 матчей, без лагов и тормозов, а после я никак не могу подключиться, ищет катку быстро, но при этом тормозит на загрузочном экране. А если и подключаюсь то игра и вовсе с лагами идет. Интернет проверял разный, в других онлайн игр нормально все идет, пробовал с впн все также. Пока не пофиксят увы моя оценка 4/10
SYNDUALITY: Echo of Ada – A Completely Underrated High-Stakes Gem (Season 4.5 Review) Don’t let the "Mixed" or "Mostly Negative" recent reviews on Steam scare you off. Yes, the game had its fair share of rough edges at launch and suffers from some questionable publisher choices regarding monetization. But if you dig deeper, appreciate high-stakes tactical combat, and understand that games can evolve over time, you’ll find an incredibly fun and unique Mecha Extraction Shooter here. With the massive 65% discount currently live, you should definitely grab it while it's on sale! THE GOOD STUFF (PROS) Incredibly Fun Gameplay: The core loop is an absolute blast. The Cradlecoffins feel heavy, mechanical, and tactical. No brainless run-and-gun. Genial Magus Feature: Your AI companion isn't just a cosmetic gimmick. Allrounder Magi actually calculate your survival odds and give genuine tactical advice. The Rogue & Bounty System: Betraying other players boots you from the association and marks you as a bounty target for the whole map. Insane tension. Smooth (But Moody) Performance: Optimization generally runs buttery smooth—though depending on its mood that day, you might experience the occasional quirk. XD THE ANNOYING STUFF (CONS) Dated Visuals: Let's be real, the graphics feel a bit dusty and old-school. They definitely could look a bit better by today's standards. Endgame Grind & Timers: Maxing out your gear takes dedication. Plus, base-building is tied to real-time mobile-style timers unless you wait them out. Paywalled Convenience: Some highly requested QoL features (like the +100 storage slots in Season 4) are locked behind paid DLC packs. No Cross-Progression: If you switch from console to PC (or vice versa), your progress resets back to zero. You start from scratch in the hangar. Why Season 4.5 Makes the Game Finally "Ripe" The biggest complaint at launch was that the game became monotonous after the first 5 hours. The developers have actively tackled this with the recent updates: The new Memory Expansion System finally gives the grind a clear purpose. You aren't just farming for a static base anymore; you are deeply modifying your Magus's skills and your weapon affinities. Combined with the new "Intermission" story content, the world feels much more alive. Who is this for? If you enjoy high-skill, high-stakes games like Naraka: Bladepoint, Escape from Tarkov, or Hunt: Showdown—where a single positioning error means losing your entire kit—you will love the adrenaline rush here. If your mech blows up, it's scrap metal. If your Magus gets kidnapped, you have to pay an in-game currency ransom to get them back. It makes the extraction points thrilling in a way modern mainstream shooters rarely manage. Custom Design vs. Shop Skins The shop skins are honestly pretty underwhelming and mostly cater to the generic 0815 ecchi crowd. The good news? The in-game character editor for your Magus is so powerful that you can easily build a unique, tactical badass look completely for free that puts the paid cosmetics to shame. And as for the ecchi faction running around the surface in bikinis during toxic acid rain? Hunting them down via the bounty system and turning them into scrap metal makes the victory twice as sweet. Storytelling & The Anime Connection When it comes to the plot, don't expect a traditional, linear single-player campaign. Instead, the game delivers its lore through a clever mix of voiced cutscenes when unlocking major milestones and a thrilling, scavenger-hunt style of storytelling. The bulk of the fascinating backstory—detailing the fall of Amasia and the history of Alba and Ada—is pieced together by recovering audio logs, encrypted videotapes, and data disks scattered across the dangerous surface during your runs. It makes every successful extraction feel rewarding beyond just the material loot. Furthermore, the game serves as a perfect prequel and companion piece to the brilliant anime series Synduality Noir. Set 20 years before the events of the show, playing the game gives you a massive appreciation for the universe, the toxic rain mechanics, and the deep emotional bond between Drifters and their Magi. If you end up loving the game's unique atmosphere, the 24-episode anime is an absolute must-watch during your downtime from the grind. Final Verdict SYNDUALITY: Echo of Ada is a rough diamond in a niche market. It’s unforgiving, it doesn't hold your hand, and Bandai Namco’s live-service model can leave a bitter taste. But if you can look past the mobile-style timers (or just have the patience to ignore them), you get a mechanically rock-solid, atmospheric shooter with great mecha design. For around €24 on sale, it is an absolute no-brainer for genre fans!
♥♥♥♥
シーズン5になり大きく様変わりしたため、改めて更新します。 まずPvPエリアが減り、PvEエリアが増えました。これによりある程度まで進めると常にPvEエリアが遊べる状態になりました。 これは「ゲームは好きだけどPvEエリアから一切出てこないし、それ以降進めようともしていない」というプレイヤーが一定数おり、そのプレイヤー達にももっと遊べる場所を!という配慮の元行われた変更で、かなり遊びやすくなりました。初期のMAPはまだPvPですが、新たなエリアや新たな目標が増えた事で、通常MAPで格上に襲われて一方的に殺される事も減るでしょう。 またコンテンツがいろいろ増え、お金も手に入りやすくなったため、とにかく遊びやすくなったという印象です。シーズン4から始めたプレイヤーなので、昔がどうだったかは全くわかりませんが、少なくとも400時間は楽しく遊べる素敵なゲームです。 ↓ここからはシーズン4の時の話です。読まなくてもいいです。 対人があまり好きではない人にも殺伐とした世界を!とPvEではなくPvPをイベントとして押し出してくる事が再三あり、新規参入者が慣れているプレイヤー達にぶっ殺されまくるイベントは本当にやめた方がいいと思います。 現状、キルした数or与えたダメージのみで報酬がもらえる仕様なので、これにキルされた回数or受けたダメージなどが加われば悪くは無いんですけどね。 また対人しない勢、したくない勢でファーミングシミュレーターとして遊びたい勢でも十分楽しめる内容になっていますが、賞金首(PKプレイヤー)という襲い掛かる事を目的としている勢力が圧倒的に優位なシステムなので、普通に遊んでいるプレイヤーは襲われる一方です。 運営はそこも、楽しんでねと言っていますが機体の強さでHPや耐久が変動するシステムであり、タルコフのように、襲われてやり返したら偶然ヘッドに入って相手が即死した。という事も起こりえません。なにせヘッド判定がありませんから。 そのため、普通に不意打ちを食らった状態でガチガチに高級対人用装備で固めた相手に撃ち勝つ以外に方法はありません。 ワイプが無いためMCXフルカスタムに6アーマーにコムタックの5~6を装備したプレイヤーに3~4アーマーでそこそこ装備ぐらいのプレイヤーが不意打ちを食らい、ヘッドショットのワンチャンも無い戦いになるというのが日常です。 運営が「それもPvPvEだからwww」と言う考えを改めて、バランスのいいPvPvEにならない限りは賞金首(PKプレイヤー)というシステムは無視して諦めましょう。
这游戏任务卡住在圣岩探寻没有探寻点怎么办任务过不去了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.