Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.7Kreviews | 88% | — | $3M |
| $29.99 | 1.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't fight in this game but it's not the game's fault, I just have a severe skill issue.
P4AU is a very entertaining fighting game, and this is coming from someone who doesn't play many fighting games and usually isn't any good at them. With that in mind, it's a point in this game's favor that it is as accessible and newbie-friendly as it is. The control scheme, while complex beyond basic moves, isn't so hard to grasp that it's unapproachable, and (while it might make me sound like a casual) the hold X to charge a special move feature is a very good accessibility addition. It makes the mechanics more useable for players like myself who aren't adept with remembering or executing button combos. Story-wise, this title makes for a very fun follow-up to both Persona 3 and 4, creating an engaging narrative around the new character Labrys and effectively using her connection to the P3 cast to tie them into a narrative primarily focused on the P4 cast. The voice actors all do a great job, the dialogue is snappy as always with Persona; it's a good time. The presentation of the story can be pretty flat, with hours of sprites motionlessly talking to one another on the screen, but that's nothing out of the ordinary for a fighting game, so it isn't off-putting. This story won't make any sense to people who haven't played both Persona 3 and 4, but the actual fighting gameplay is good enough that anybody can find enjoyment here. For fans of Persona or fighting game fans or anybody who eclipses both groups, I can easily give this game my recommendation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Want a Persona game that isn’t a JRPG? Want a quick spinoff after beating almost 100+ hour mainlines? Want to see P3’s SEES grown up and rebrand itself as Shadow Operatives? Or maybe see how P4’s Investigation Team spends their Golden Week holidays together? The Persona 4 Arena duology has those, but I’m way happier seeing the protagonists speak up like any other. In any case, as it crosses over, P3 has the plot devices, and P4 the setting. Sure, it can be fan service, but that’s an understatement of why this crossover matters when Arena and Ultimax introduces original characters. You’d expect this game to be purely about fighting each other but it isn’t. It can get tiring that the P4A story is repetitive and overlapping it feels like a chore for a glorified visual novel. Not saying it’s unenjoyable since it does its part narratively even if structured differently than Ultimax’s stories itself. Each character has their story to tell in the P-1 Grand Prix, even if it more or less repeats the same events of the Midnight Channel and a hijacking. Combat-wise, it’s decent but having to win over opponents in your own character story is contradictory. While its narration has differing perspectives, each character’s points of view can diverge to meme endings. Either way, It’s nice meeting Aigis’ long lost sister Labrys; she’s gone as far as larping as Yasogami’s student council president to embrace what it means to be human through the power of bonds, even if her shadow uniquely tries to disprove it all. But soon, outside the TV, Inaba’s midnight is also a major flashback now in the Dark Hour that now has its own Tartarus and the P-1 Climax. Individual perspectives overlap less here and with the ability to choose your fighter at some battles which keeps bonds as it should but without affecting the flow. How the teams converge or diverge looks way smoother as it ends with the same bloody boss fight whose health stats you don’t even get to see. This makes even more sense when most characters will have a shadow self that disappears when defeated - another trick of the mastermind that becomes increasingly obvious. Even Adachi has his own storyline and adds nuance separate from the Investigation Team, especially how he readily collaborates for his own reasons when he’s got nothing to lose. And yes, he fell to the same final boss multiple times, even on auto mode. It’s enigmatic that the split-personality Sho Minazuki, Ikutsuki’s begotten bastard (read: favorite guinea pig), struggles to understand bonds and can only imagine solitude with his deprivation. He’s really more pitiable than hateable knowing he never chose to be the 2-in-1 he ended up as. Ultimax’s story does what Arena didn’t and is pretty straightforward without the filler endings that I managed to 100% both eventually. Its reminiscent but canon continuity made me enjoy seeing the teams converge for a moment and end looking at a future for themselves with their bonds, especially the ex-SEES reunite and still being true to their mission as they were years ago. I may have hit the credits roll multiple times, but it’s just the beginning of playing P4AU exactly where it’s meant for: the battle mode; play it as I would in an arcade. I’ve just finished the visual novel aspect and I’m not really experienced with fighting games so is definitely something I can turn to when boredom hits hard or in between other games. Who knows when I’ve played all of them?
买galgame送格斗游戏
Good Bye ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠙⢿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⡾⠷⠶⠬⠉⠛⠟⠓⢋⢑⡚⠷⠤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣶⣿⠿⠒⠀⠀⠀⠀⠀⠀⠀⠈⠑⠺⣦⡀⠨⣳⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡺⠟⣻⠗⠀⢀⠀⢠⣇⠀⠀⡀⠀⠀⠀⠀⠘⢧⠀⠈⢿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣠⡴⢾⣿⢀⣼⠃⢠⣶⣧⣾⣾⣿⣷⣷⣌⣆⠀⠀⠀⣄⠘⡆⠀⠈⡌⢂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣴⣿⣇⣾⣿⡗⣿⣿⠿⠿⣿⡿⣿⣿⣿⣻⣇⠀⣀⠈⣦⠀⢠⡀⠘⣼⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿⣿⣿⣿⣸⠛⠈⠀⠀⠈⠀⠈⠻⡿⣿⣿⣧⣸⣦⣾⡇⠘⣿⣄⣹⣿⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣿⢸⣿⣿⢿⡿⠟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠏⠛⣿⣿⣿⢳⠀⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠈⠉⢻⣿⣿⣾⡇⠀⠀⠀⠀⠀⠀⠀⠠⠒⠒⠒⠒⠂⠽⣿⣿⣼⢀⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⣿⣿⡋⠁⣀⣀⡠⡀⠀⠀⠀⠀⠞⣭⣤⣀⠀⢹⣿⣿⣾⣷⣿⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⡇⣼⠟⣷⣦⠹⣄⠀⠀⠀⢸⠋⢹⣿⢹⠈⣿⣿⣿⢹⣿⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⢻⣿⣷⠙⠄⠻⠋⠀⢸⠀⠀⠀⠀⠉⠀⠉⠈⠰⣿⢿⢿⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣿⣿⣧⡄⠀⠀⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⣴⣿⣿⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠛⠙⡄⠀⠀⢰⣸⠀⣀⡀⠀⠀⠀⠀⠀⠀⢠⣻⣿⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⡄⠀⡈⠙⠥⠋⠁⠀⢀⡀⠀⠀⣰⠗⣿⢿⣝⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣆⠈⢭⡍⠁⠐⠒⠉⠀⣠⠞⡏⡰⠁⢸⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⢆⠀⠁⠀⠀⠀⡠⠊⠁⣸⠊⠀⠀⣿⣿⣿⣿⣦⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣿⣿⢖⠒⠒⠋⠀⢀⡴⠁⠀⠀⢸⣿⣿⣿⣿⣿⣷⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⠁⢳⣄⠀⠀⣔⠉⠀⠀⠀⠀⣾⣿⣿⣿⣿⣿⣿⣿⣷⣦⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣤⣾⣿⣿⣿⣿⡿⡆⠈⡟⠆⡸⠈⣦⠀⠀⠀⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣠⣶⣿⣿⣿⣿⣿⣿⣿⣿⡇⡇⢸⣷⡸⢃⣾⡟⠡⠀⠀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀⠀⠀⠀ ⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁⡇⠏⣿⡏⠀⢀⡧⢄⠱⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀ ⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⢗⢆⠸⣧⠀⢸⠇⠀⠑⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠀ ⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⡰⠁⠀⠂⠸⣿⡟⡇⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀ ⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠃⠀⠀⢸⣶⠘⡇⠸⡄⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⠀⠀⠀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⠀⠀⠀⢸⢹⡆⠀⠀⢡⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷ ⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⡈⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⠀⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⣰⠇⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⠀⠀⠀⣿⠀⢀⣀⣀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⢀⢳⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⡜⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠀⢰⠁⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⡄⡇⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠿⠀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⢨⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇
Persona 4 is an absolutely goated game so having a fighting game for it and bringing the persona 3 cast into automatically makes this game peak fiction
very beautiful game and i love the cast of unique characters ,game is very fun love the persona cards and persona normals system, and there is so much stuff in this game must try if you are a persona fan and a fighting game enjoyer, but every anti air sucks in this game ARC SYS GIVE ME PERSONA 5 ARENA AND MY LIFE IS YOURS
U1部分极蛋疼,不怎么有趣的剧情被撕成碎片塞进大量重复的内容里,过剧情的时候二倍速都嫌难受。U2部分就很不错,P4P3两组人加卷心菜,补完了故事的同时还完善了P3P4本篇的人物塑造。本来是玩完P3P4后弥补空虚来玩P4U的,但过完剧情更难受了,这次是真的结束了,暗影行者有自己的事,特别搜查队真正解散,卷心菜直言大概是这辈子最后一次见到鸣上小队,大家都奔向自己的未来,真正的NeverMore。 拉比莉丝可爱捏,但作为老型号无论战力还是性格都疑似比小埃同学先进,人小拉独自醒来一两天就纠结出阴影和面具了,小埃同学陪在牢理身边还要大几个月才能像个人。 红毛皆月疑似过于内部爱, 人设人格魅力一个都没立起来,莫名其妙发了一晚上颠就能喜提天鹅绒房间门票疑似成为客人,真·感觉我上我也行。 傻白觉醒愚者牌,走在想办法拯救牢理的路上。 西奥多都露脸了,阿特拉斯我问你我哈姆子呢? 以及作为格斗游戏来说,移植的很蛋疼,Xbox的手柄完全按照出招表,有的招能搓出来有的就搓不出来。
me han hecho el sexo acá, no falta sexo
Este jueguito le paso como a woody cuando andy lo reemplaza con buzz, solo que buzz es guilty gear strive y woody es persona 4 arena ultimax
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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