
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.7Kreviews | 41% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
このPvPのシステム誰が得すんの? 運営、PvPvEがやりたけりゃ某FPSゲームの真似だけしてればいい。 ロボゲーで窮屈なゲーム誰がやりたいん?PvPとPvE分けろ。 あと画質が2世代前ぐらいのゲームの質。
クレイドルや武器の生産コストが重い。 レジェンダリーのクレイドルや武器がもっと簡単に手に入ったら良かったのに。 やられたらしばらく生産用の素材集めに時間を取られて依頼がこなせなくなるのがストレス とりあえず、アンインストールした
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 495ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You know, the number of cyborg waifu games we've been getting has me concerned. Syduality as an IP is one I like, but it took me around 200 hours into this stupid game for me to realise why: it has alot of good ideas but never really puts them all to full use. The weakest part of this game is the extraction mode, not because of the actual game loop but because the player base SUUUCKS. I could go on a whole rant about how people who are bounty targets are the biggest cowards on the planet but I got ♥♥♥♥ to do. If it wasn't for those players, I would actually consider the game to be kinda relaxing. I also think the combination of a stratigic shooter plus fast paced mech combat could be kind of fun (The single player content actually kinda highlights this). Things I would change Let me permanently keep my mech after building/buying it: as it is right now, you do not permanently own a mech when you finish puting it together as once it's destroyed or you use it to much, it's gone for good. I think the reason alot of people don't like this game is because you spend so much time putting together your mech, you get attached to it and then due to a bad bit of luck you loose it in seconds. Make the mechs more expensive or harder to get but after I get it, let me keep it forever. Introduce a co-op mode and voice chat: alot of advertising for this game made it look like a "play with your friends" sort of game but as of now, there is no system for that. More of a focus on the story: THIS WORLD FEELS LIKE IT COULD BE REALLY COOL AND INTERESTING!! It's just that the story feels like an after thought. deeper mech customization: as of now, you can't customize you mech beyound picking parts for it, a few extra notes from armored core such as allowing the player to paint their mech and choosing back weapons (Like what is seen in the anime), could be fun. Summary: I understand why people don't like this game but I don't think the devs should abandone the IP, a story focused, open world, single player game with a handful of elements of the original could be a hidden gem at the very least. If i did have one opinion on this game I would fight you on, its that I think the soundtrack is really good. Current story content is about 12 hours long.
私はそこそこに楽しんでいますが、他人におすすめはできません。 運営に一言、炎熱砂丘などの時限マップを常時開放にしていただきたい。依頼をまともに達成できません。 新しくDLCも販売されたようですが、興味はあるものの、このままだと買うことなく終えることになりそうです。
The game as it is now isn't sustainable. I got this game for $2 USD, and at that steep discount, I'd highly recommend giving this a shot. However, this game is normally priced at $39.99, occupies a very niche space, and appears to have low player retention, yet it still feels predatory with its microtransactions. IMPORTANT NOTE FOR MULTIPLAYER SQUAD HOPEFULS: There is no meaningful way to party up at all. If you meet your friends online, it will be entirely by chance. Even if they start at the same time as you, they may be placed in a different instanced version of the game map. Communication between players is also limited strictly to an emote wheel with roughly eight slots. It's a PvPvE extraction shooter based around mechs and AI companions. You don't customize yourself, but you do customize your Magus, an autonomous android that serves as your spotter, scanner, and best friend out in the wastes. Based on my own experience, you can get at least three individual Magus for free through mission progression, though there are at least five types of Magus you can choose from that augment your abilities in the field. If you die, you can temporarily lose said Magus on top of permanently losing everything you had when you died. While gameplay and progression can feel good, and meeting other players can just as often result in cooperation for rewards as it can a full-blown gunfight and chase, failure is brutally punished and highly demoralizing. That makes this a difficult game to just sit back and relax with at times. Monetization is... good grief, it's a literal wall. Please keep in mind that all figures in this review are in USD, so conversion is likely necessary to see how it looks in your own regional currency. The game uses a premium currency called “SYN Coins,” but I'll keep it in practical real-world dollar terms for simplicity's sake. $10 for the Drifter Pass. $30 for the “Ultimate” Drifter Pass, which includes the base pass and skips 25 levels. $20 for additional Magus units. $10 for a ticket to remake a Magus you own into a new type. There is also a significant amount of cosmetic DLC, including 110 outfit packs that each cost $15. The game allows you to have thirty Magus in all. There are ten varieties of Magus (personalities), six of which cannot be selected without purchasing premium currency or acquiring a special ticket that is not normally available through standard play. How and why would anyone want thirty Magus? I have no idea. Money to burn in this economy, I suppose? Your mech is called a “Cradle Coffin,” or just “Cradle.” The “Coffin” part is where your Magus is housed during your missions/sorties. Customization is limited to choosing a main body, arms, and legs. Those three slots still amount to a decent amount of variety in Cradle builds, not to mention your weapons and your Magus rounding things out, but I personally felt the absence of even slightly more meaningful customization, like paint jobs. Your gear can also be repaired only so many times. Don't get attached to any of your stuff, because it can be taken from you at any moment, sure... but also, it's designed not to last forever. Your stuff will degrade over time whether you take care of it or not, so at some point you will need to farm parts to build a whole new set of arms, legs, or chassis. The same goes for your weapons. I personally found that it added a feeling of futility to my efforts, and it's difficult to find the parts to rebuild your ideal setup. I eventually resorted to mostly bounty-hunting in a “rainy season” map, an endgame-esque version with higher difficulty, in order to acquire enough funds to regularly purchase the parts I needed outright. I want to like this game, truly. The closest comparison I've played is Bounty Star, a single-player game that also mixes in aspects of building up your base, which you can do here very slowly. However, Bounty Star lacks a cohesive open world that feels like it could be alive and/or dangerous. Here, there are creatures, other Drifters, bandits, and bounties abound. Unless this game receives support to be played offline when the servers eventually shut down, however, I can't recommend buying into it for more than the steep discount I got it for. On a final note, there is a mechanic wherein you can abandon the starting faction, the Association, and join the more PvP-focused faction known as the Black Market. This comes with its own requests and benefits, but you will lose access to the shops and connections that your status with the Association afforded you, as far as I am aware. I haven't bothered going to the Black Market because I haven't exhausted all the Association content yet, but I'm told you can earn enough money to pay off your own bounty and get back into the Association. There's clear effort here, and vision, and purpose to everything. It doesn't need to be softened up or hold your hand overmuch. It's already got a companion character floating around with you in this lonely and dangerous world. All it really needs, in my opinion, is to do something to make it feel less hostile and more fair or generous than most free-to-play gacha games. I really hope they manage to turn it around rather than abandon it.
んーゲームの仕様とか作りに関しては感じ方人それぞれだと思うけど結局全ロスになるリスクを常に抱えて出撃を繰り返したその先に何もない[どこまで行ってもお疲れさんゲーム]なんだよね。モチベーションを保つ要素が少なすぎるし先ず楽しいなぁって思うところまでが長過ぎるし過酷な作り、そんなゲーム 装備全部に耐久値がありすべての装備はいずれ消耗して壊れる この要素がかなり人を選ぶため全ロス覚悟の出撃がだんだん無意味に感じPvEを繰り返して装備資産が潤沢になったとしてもジリジリと確実に消費してるだけの出撃を繰り返す意味があるのか?という問いに対してこのゲームからの返答はない ちょっと凝った表現の一人で地面に穴を掘って埋めて掘って埋めて…という行為
え~遂に肉入り賞金首に襲われて新品の良い機体を一瞬でゴミにした挙句レアアイテムの山も献上してしまいました。 俺は何をやってたんだ?????????????? になるので、安かろうが何だろうがこのゲームお友達に勧められてもやるのはやめましょう。 もしこのゲーム過度に進めてくるひとがいたら 敵 です 。
Edit: "This game is very good if you ignore that it is bad" Short version: "A intersting mixture of a rougelike and a PvPvE extraction shooter", this game was meant to be a story based game, with lots of lore and gameplay, but because of the hype at the time it became a PvPvE extraction shooter. Long version: I am giving this game a positive reveiw for a few reasons: NOTE: I do NOT think you should pay full price for this game, get it on sale. NOTE pt2: I bought it at 95% off This game is decent, kinda like a jack of all trades, it does nothing specifically well. If I had to descrive it shortly it would be: "A intersting mixture of a rougelike and a PvPvE extraction shooter" Here is a general bulletpoint: Good: [list] [*]Gameplay feels nice and runs smoothly on my computer. [*]The fact that you can genuinely loose progress adds to the stakes. [*]Gameplay may seem repetitive, but it is actually very entretaining and addicitve. [/list] Bad: [list] [*]Deluuxe pass system inside paid game, [*]Game feels underdeveloped [*]No friend/party system, you are going to be alone and by yourself. [*]Might be entering end-of-life soon (unsure) [/list] General comments: I have been acompaning this game since the start of the anime (SYNDUALTY: Noir), which was supposed to be promotinal material for this game, In the end I feel like it is the other way around, This was orignally meant to be a story driven Mech shooter, you can tell by looking at which parts of the gameplay were explored and felshed out. But then HELLDIVERS 2 happened, they looked and noticed that the assets were mostly compatible and shifted to a extraction shooter, no blame on HELLDIVERS 2, only on who made the decision to change the course of this game. I heard rumors that a story mode campaign was in the workings, (maybe because of the end-of-life). If that happens, than this becomes a instant recommend. Also, go watch the anime, its good, if you enjoy it, there is a short story in manga form too. List of stuff to change/impove on game: [list] [*]Co-Op mode/Party system, eg a PvE exclusively mode. [*]Story mode. [*]UI [/list]
300円投げ売りの時に購入 採掘イベントでデザインが好みなジャクボ欲しさにチマチマ続けてたけど賞金首に襲われるのが続いてロストが続きもういいやってなったので書き込む 言葉強くなるけども全体的に賞金首側有利仕様なんで協会員側でやってるのが馬鹿らしくなったけどそんな不快な気分人に味合わせたくもないしアンインストールする 300円分は楽しめたと思うけど300円以外だと正直お勧めはできないのでご注意を
磨けば輝きそうなので磨いてみたが何も残らなかった。 そんなゲーム。 開発側が何を提供したいのかが不明瞭で、ゲームシステムのすべてがちぐはぐ。 何がどう悪いかという段階ではなく、どれもこれも作り込みが浅く、またそれぞれが噛み合っておらず、 隔靴搔痒がひたすら続くため、オススメ出来ない。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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