
Embark on a quest for identity through time, as you piece together the puzzle of two lives.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 1.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu est un chef d'oeuvre. Si vous avez aimé les trois premiers Syberia, celui-ci est l'apogée de tous. La quadrilogie fera définitivement partie de mes jeux favoris all time. J'ai particulièrement aimé son côté plus cinématographique et psychologique que les précédents opus, qui vient vraiment appuyer l'histoire et les émotions traversées par les personnages. L'univers de Benoît Sokal est toujours aussi vivant et magique. Qu'il repose en paix.
Лебединая песня Бенуа Сокаля, автора комиксов об аморальной утке-детективе и создателя невероятной Syberia Во многом, это все тот же мир, который был создан 24 года назад, соединение стимпанка и реализма, со своей неповторимой атмосферой, неординарной архитектурой, красивыми пейзажами и тщательной прорисовкой деталей, характерными для Сокаля. Мир: Кейт Уокер, полный автоматонов Ганса Форальберга, причудливых механизмов, вымышленных животных. Персонажи не картонные, история не поверхностная, трогательная и человечная. Игра, которая ищет смыслы и красоту совсем не в очевидных вещах. Syberia - The World Before вызывает целую палитру эмоций: от ностальгии и грусти, от большого количества отсылок и встреч со знакомыми персонажами, до радости и других положительных эмоций, связанных с финалом. Безусловно недостатков при детальном рассмотри хватает, но общее впечатление это не портит и говорить о них совершенно не хочется. Игра с прекрасным визуалом и соответствующим ему музыкальным сопровождением. Отличное завершение (?) отличной серии. Спасибо, Бенуа Сокалю, за приключение длиною в 20 лет
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
100%. This is by far the most touching and lovely part of the series. The visuals and the writing are so beautifull, and the puzzles are well put together. In the first 3 titles there often where some puzzles where I would get stuck, because the puzzles where sometimes very bizare, but in this game I never felt stuck. What a beautifull passing gift from Benoit. I hope that the studio continues his legacy especially when the ending leaves room for the next title.
What a beautiful game. I’d say it’s a must play for anyone who loves the Syberia series, but it’s completely enjoyable even if you know nothing about the previous entries. I think this might actually be the best of the four games. The only negatives for me: the story relied a bit too much on coincidences (a slight spoiler example: [spoiler] how Kate happens to find that exact picture of the woman. [/spoiler] I mean, from a probability standpoint, the chances of her picture being right there feel virtually impossible). As for the ending, I wouldn’t have minded if the game had been a bit longer to give the story a proper ending. Unfortunately, since the development studio shut down, a continuation isn't going to happen. It was great to go on one last adventure with Kate Walker.
烂。我自认为是比较能够耐着性子忍受缺点通关各种游戏的人,但这游戏是少有的我只玩了三分之一就迫不及待打差评且非常确定即使后期剧情再好我也绝对不会改好评的游戏,何况我并不认为写出让达娜和里昂无厘头迅速相爱、莱尼用命雌竞的编剧能在后面给我整出什么好剧情。 前期剧情感觉对系列作有门槛,人物性格、部分情节以及推动剧情的逻辑让新玩家摸不着头脑,仿佛制作组默认玩家都了解系列前作剧情。 此外,人物动作缓慢,固定摄像头视角,各种卡脚的场景建模,所有播片和对话均不能跳过,我以前不是没玩过这样的游戏,量子梦做的暴雨和超凡双生或多或少也有这些问题,但完全不让人恼火,而这部游戏缺点远不止于此。人物对话信息量低,情绪莫名其妙,大量的无意义慢放ppt式播片,大量的空镜互动点让你强行感受制作组的美术,明亮一点的物体调查点非常不明显,就连对话完一个npc也要继续怼着npc的脸七八秒钟才肯让玩家自由操作,互动点也塞一堆繁琐的操作,开一个推拉门用左摇杆逆时针往左边推,再用右摇杆顺时针往右边推,最后左摇杆往上推,整个游戏流程里充斥着大量制作组水时间的互动设计,简直到了走火入魔的地步,以至于我每次只能玩2个小时就必须停下来缓解痛苦,能通关这部游戏的玩家都可以称之为佛了。
Excellent!
While its better than the third entry, it still falls WAY too short when compared to the first or second game. Kate Walker is ruined to the point where she is too unlikeable for me to root for her. Especially when she refused to return home to visit her mother's grave. Dana's story was superior in every way, and her story was the only thing that kept me going. 5/10
❤️лучшая часть
a masterpiece. brought back nostalgia from when i played syberia 1&2. this one is far better though: the setting, the storyline, the puzzles, the visuals. all in all, one of my fav game franchises.
A nice step up after the vibe-coded troll that was Syberia 3. Some plotlines are just odd, like Kate's short-lived new relationship in the salt mines, but you get to spend most of the game watching Kate Walker in her skin-tight leather pants. Overall an enjoyable story with a somewhat ok payoff. Puzzles were fun, but for the most part the game is treated more like a visual novel as you go from place to place.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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