
Lost & Found is a standalone, short story game taking place aboard a 1960s transatlantic ship. Play as Sophie Roy in her new job as a stewardess, and help solve a curious series of thefts in this narrative-driven mystery set after the events of This Bed We Made.
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About
Lost & Found: A This Bed We Made Story is a standalone 1–2 hour DLC that expands on the events of This Bed We Made. Playing the main game first is recommended, but optional.

We are now in 1964. Sophie has taken a new posting aboard the Orpheus, a transatlantic ship, a few years after the events at the Clarington Hotel. What was meant to be a fresh start is disrupted when colleagues and passengers begin reporting missing personal belongings…
Set entirely indoors within a small section of the ship, Lost & Found builds on the investigative gameplay of This Bed We Made through an intimate, self-contained narrative experience. Everyday tasks once again become part of the investigation, bringing back more of the cleaning and snooping players wanted more of!
A focused narrative mystery set aboard a 1960s transatlantic ship, where small details carry unexpected weight.
Make the beds, tidy up, and tend to each cabin… where small details rarely stay hidden.
Snoop through cabins and shared spaces, inspecting personal items in 360° to uncover hidden details.
Converse with colleagues and passengers as secrets surface in unexpected ways.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Reviews
Themes across 435 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]玩到这个dlc我可以原谅一切[/h1] 世界上最温柔的作品我们铺的这张床以及它最温柔的续集失物招领。。。 即使只是一个1-2h小体量的续集,它依然做到了完美沿袭本体悲伤但温柔的氛围,并给在本体中可能受伤的玩家一个完美的结局。悲伤是角色们承载的伤痛,但制作组给予了他们极大的善意。如果说在本体中玩家接收到的任务是如何与不公平搏斗,许多“不公平”构成了萦绕在角色们周围的悲伤气息,那么在这个dlc中探讨的则是悲伤本身。然而,本作对于此主题的探讨却意外地简单,不依托复杂的情节,也无需设置多重品质叠加的人物。悲伤本身即是一种心理层面的净化,所以只要创作者进行真诚表达,它自会提供玩家一个安放情感的位置。 故事只是让Sophie调查偷窃案,延续本作通过打扫房间以窥见客人秘密的玩法,在大看特看八卦的过程中逐渐推进主线,这也是本作一个非常优秀的点,它永远不会将八卦以一种非常媚俗的姿态呈现给玩家,这也使得在满足玩家好奇心与偷窥欲的同时不致使其太过火。本作仍然延续着本体的叙事传统,我们先是旁观者,然后是介入者,最后成为自己责任的主体人;这种循序渐进的叙事逻辑不会给予人一种多管闲事之感,而无论是房客们面临的困难或是错过的机会,还是Sophie自身的悲剧课题:[spoiler]如何面对母亲的去世[/spoiler],本作对于悲伤的描写都是克制但合理的“两种合理力量的撕裂”,是命运的无常、生命的局限以及最终的消逝,但在这其中也并未抹去人性中情感与力量的光辉,所以我会认为它是悲伤但温柔的。 除此之外,和本体众多不圆满的结局相比,本作最后的结局似乎只会通往一处充满力量的归宿。而无论乘客们遗失的物品最终是否找回,他们早已做出了人生的决定,而Sophie在见证或介入了他人的悲伤之后,也迎来了自己的时刻,她足够有力量去处理自己的课题。并且,她有意识地让自己在他人的悲剧中减少存在感,制作组找到了一种既能凸显人格魅力但又不过分显得主角自大的方式去呈现。 所以,在见证过他人和自己的悲伤之后,在这座俄狄浦斯号上,我们被允许回头。 还想说的是,本体的两位可发展浪漫关系的角色以及dlc里的一位,这三位人物与主角的情感展开都是非常情景式的,是先让主角进入他们,彼此之间有建立链接的机会,而非是情不知所起的赋值怪,所以会很真挚、自然。 最后,这个暗示有续作的结尾是你们做的吧,我明天就要玩下一部
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Hours played at review time, across 435 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sophie is back with a brand new game. A few years after the events of the first game, she has now become a stewardess on a ship. One morning, your boss approaches you and tells you about some passengers complaining about missing personal belongings. He will set you up for a mission and let you snoop around the passengers' room. Sophie, an expert snooper, went ahead and checked every room in her assigned area, learning secrets and hoping to find the real culprit. https://steamcommunity.com/sharedfiles/filedetails/?id=3779193293 The whole game is indoors; the graphics and character design looked good, though I felt like Sophie looked quite different from the first game. The details in each room are nice; it makes you wonder who the real thief is and what each person is hiding. I liked the voice acting and the cutscenes. The choices do have consequences; there are two routes to take, and you'll get a different ending for each. Your past choices in the previous game do take effect as well if you choose them at the beginning of the game. https://steamcommunity.com/sharedfiles/filedetails/?id=3779193214 There are only a couple of puzzles, and they were very easy to solve. The game is mostly about walking and checking items, collecting evidence, and knowing what to say to people. The journal is helpful for keeping track of each person's room belongings and the evidence you found there. The profile of each person is also a great help in remembering who is who. The soundtrack is almost nonexistent; the game is pretty quiet, but the few soundtracks at the cutscenes and ending credits were very good. https://steamcommunity.com/sharedfiles/filedetails/?id=3779193327 Pros: +Good story. +Good graphics. +Choices and consequences. +Fully Voice-overs. +Few but good soundtracks. +Good journal. (Keeps track of evidence of each room and characters' profiles, as well as Sophie's thoughts) +Skippable cutscenes. +Multiple endings depending on your choices. +Steam achievements. Cons: -No manual save. -Short. While it is shorter than the original, it was still a pleasant follow-up to play. I do hope to see another game with Sophie in the future. [i]Other Reviews: [url=https://steamcommunity.com/profiles/76561198071375554/recommended/1243850?snr=1_5_9__402]This Bed We Made Review[/url] [/i] [quote]𝐹𝑜𝑟 𝑚𝑜𝑟𝑒 𝑟𝑒𝑣𝑖𝑒𝑤𝑠 𝑐𝘩𝑒𝑐𝑘 𝑚𝑦 𝑐𝑢𝑟𝑎𝑡𝑜𝑟 𝑝𝑎𝑔𝑒 [url=http://store.steampowered.com/curator/32399565/]𝐹𝑒𝑒𝑛𝑎'𝑠 𝐶𝘩𝑜𝑖𝑐𝑒[/url][/quote] [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
if you liked the first game, you would definitely like this too as it's very similar, except this time it takes place on a ship, it's half the length, and there's no `murder` in the `mystery`. if you haven't played the first game and it's your first time hearing about this game, i think you would like it if you like games where you SNOOOOOOP. i love that word. we do a lot of snooping in these games so if you enjoy games like Gone Home, Life is Strange, What Remains of Edith Finch etc, you most certainly would enjoy this too. it's quite cozy, short, ~2 hours if you take your time like me, perfect game for a rainy day with a warm cup of tea 📖☕️🕯️ it's also choice based, however since the game's scope is quite small you only see the major consequences of your actions at the end. for those who played the first game, your choices from the previous game also carry over and do have an effect on the story of this one! :) [url=https://youtu.be/mrZF_iUlbJ0?si=cE9zF3h8Di718XOd] i played the full game here if you'd rather watch! ♡ [/url]
While I was pleased with seeing Sophie's journey evolve, the game was entirely too short, and lacked the slight suspense of the first game, which no real opportunities to make consequential choices.
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bunun çıkmasına o kadar çok sevindim ve çıkmasıyla beraber yeni oyun haberi de gelince ekstra mutlu oldum çok kısa sürdü keşke oyun daha uzun olsaydı sonraki oyuna bağlamak için boyle yapılmıs ama yine de kısaydı ozlemisim oyunu iyi geldi
First, I loved This Bed We Made. I was super excited to play this new entry and I was spoiled. The last stretch of the game put me through a real range of emotions. A few conversations in particular got to me. The writing handles heavy, human stuff with a lot of care and it never feels cheap about it. I'm already planning a second playthrough to see how different choices play out. Thank you for this. Seriously talented work.
Here's the thing; I played This Bed We Made multiple times, I absolutely love the style, the story, the quality of the game itself and the majority of the things I loved were present in this game too. However. The initial game released in November of 2023, so it's been almost three years, and the follow up/short story/DLC we get is....1-2 hours long with no actual mystery to be seen? I obviously want more of this game, it is amazing, but this......even as it's marketed as a short follow-up, I can't recommend it at its' full price given how little actual story/mystery/puzzle is actually in the game
剧本比前作更加平庸。如果说前作还能用不错的解谜和谋杀案给“悬疑推理”这个标签打底,那本作已经彻底转为纯粹的交互式电影了。尽管场景从陆上旅馆挪到海上游轮令人浮想联翩,整个故事仅发生一起无关痛痒的盗窃案,且流程依旧随着玩家探索各个房间自动推进,不存在需要自行进行推导的部分。 盗窃原因非常好猜,能乘上游轮度假的旅客,家境一般是富足的,不是出于经济问题,那自然就是应对压力的强迫性心理了,典。案情和动机已然玩不出花,那就只能在旅客背景上多做文章,依旧是房间搜出的各类碎片化信息拼出过往创伤,家长里短难念的经啦,典*2。其中不乏精彩的细节,比如依旧一闪而过的性少数压迫,比如经济较困难的一家有多拿免费香皂和糖包的陋习,还有明星伴侣的绯闻等,极大满足了玩家偷窥他人隐私的八卦之心。我觉得这里最值得称道的一点是延续前作而来的“温柔”,无论是这次换了个无比和善体贴的上司和工作环境,还是抓住犯人后选择理解不作声张,还是女主自身和新同事默默背负的伤痛等,本作均展示出了一种无差别的同理心,不掺加半点评判令情绪自然和煦地流淌,异常真挚动人。 连着打通两作,能感受到直观的技术力提升,光影效果更好,面部表情更加灵活丰富,对话可跳过,以及终于能见到一两个房客出场了。解谜内容较前作进一步缩水,不过这点可以从两方面看。坏处当然是可玩性下调,但好处是沉浸感反而更强,不像前作每个房间都是全新的解谜空间,有一种生硬的做题家式的死板,新增收拾托架和泡茶更接近女佣原生态的劳作。 如果将本作内容作为一场发生在豪华游轮上的连环谋杀案的开端,无疑是相当完美的。可惜就这样戛然而止了,依旧看不到外景上不了甲板,连大海也仅出现在结局CG里。当然,本作定位本身就是个2h时长的DLC,没啥必要苛责,接过结局的暗示期待下一部作品吧。
that's it?? I didn't expect it to be this short ! like 10m? ! where's the mystery and all the excitement we had in the original game ?! very disappointed because it's really not worth to try it even </3
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