
30 years on, the battle for our world's future continues. Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.25/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
내가 앞으로 슈로대를 하면 사람새끼가 아니다. 개 병신겜.
추천 점수 2/5 뭘 어떻게 해도 긴장감이 없다. 졸려서 도저히 클리어 할 수가 없다. 심지어 스토리도 심심하다.
This is maybe the most content-rich Super Robot Wars game we'll ever have, which is a double-edged sword: look up the series list and decide if you want a whole game dedicated to the anime listed. If you're a fan of at least two, you'll enjoy it. If you don't like any of them, you can safely skip this entry. Maps are uninteresting and the lack of SR points make this a cakewalk, a boring one in the late stages of the game. The dialogue is fun, especially for Gun X Sword stages. Animation quality is pretty varied, but the game-original units have very lackluster attacks. However, certain shows like GaoGaiGar are blessed with great animations. Like most SRW titles, this will be a good time if you're a big mecha fan.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you haven't tried the series before this is a pretty mediocre way to get into the series. The main problem is this game is ridiculously easy. Other SRWs like J have difficulty ramp up throughout the game and you'll end levels with everyone on nil health and with zero resources left to spend, it's fantastic because you have to constantly be thinking about all of your moves and all of your enemy's moves. This game you can just walk right up to the enemy and spam abilities. You have so many characters with so many strong abilities that every mission becomes a cakewalk and the late game is almost pointless. The interactive part of the game, the battles, end up being breaks between the cut scenes instead of the opposite. This game is really for people who like flashy graphics and good voice-acting. It's not good as a *game* it's great as a mecha showcase.
一週目結束 如果還有新作的話,拜託女角可以搖嗎?
超级机器人大战30 优点: 对新手引导更好 aos系统出现后,获取资源的途径增加了 。 战线任务不用像之前一样肝某一个关卡重复刷经验。 缺点:大部分机体和角色以dlc形式加入。剧情缺乏互动,属于是把一直以来的优势丢了。 21年发售的游戏,战斗演出不足60帧,只有30帧。演出制作不如og系列 战斗关卡需要强制关闭游戏才能读取进度,对于关键节点操作不友好。 本体+dlc售价过高,400+,20260306打折271.20RM补票入手,这品质专坑机战遗老呢?
그냥 신작 Y ? 나온다고 해서 예전에 하던거 뒤적거리면서 평 남김. 확실히 참전 작품 개수로 따지면 무한으로 즐기는 뷔페집마냥 씹고 뜯고 맛 보고 다 할 수있는데 맛을 평가하는 평가단 입맛에는 맞지 않은느낌이랄까? 처음 나왔을 때 부터 그냥 아무생각없이 좋아하는 기체 볼 생각에 신나서 달려들었는데 하면 할수록 방대한 사이드 미션탓에 뭔가 지치는 기분이 듬. 클리어하게 되면 다회차고 뭐고 지쳐서 그냥 그대로 끝나게 됨. 결론은 수 많은 반찬을 편식하지않고 꼭꼭 씹어드실 사람은 추천
還能出續作真的也算有個念想了,但是如果繼續這樣敷衍下去的話很快就會讓最後的粉絲也流失殆盡哦,dlc的角色基本沒什麽劇情,戰鬥動畫九成以上都是抽幀ppt,很難想象2021年了,硬件提升了這麽多居然還能做的這麽敷衍。 如果還能有下一部的話不要求你們做的跟黃金年代的手繪動漫一樣那麼離譜,但是至少用心一點設計一下戰斗動畫吧,比如有翅膀的機體起飛時的翅膀稍微加一兩幀的翅膀收束動作這樣也能讓整體的動態更符合直覺,也就是多兩張圖的事情。然後縮減一下出場成員也沒問題,關鍵是要把各個動漫角色的陣營實力合理化,不要再出現像V裡面的天人組織居然能靠武力調停調整者和自然人的戰爭這種幼稚笑話了(00原作天人高達就是靠技術領先以及00世界觀的人類其實沒到那種打生打死的地步,才能起到調停作用,結果你跟我講seed的那種雙方奔著滅族打的種族戰爭你居然能靠武力調停,怕不是主角機都沒見到就被雜兵海淹死了),而且玩機戰的這群人早都長大啦,別再盯著那套熱血公式了,講好故事和熱血並不衝突,只靠情懷劇情來讓玩家燃起來未免有些太難看了。
Good Game! For people wondering why the massive down-vote due to player XCC being ban. After reversing the ban, the people here forget to change their review back.
别问这个游戏好不好玩,只是一个情怀!有多少80后是从第二次世界机器人大战来的?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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