
30 years on, the battle for our world's future continues. Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
・スパロボにおけるDLC商法がとにかく気に入らない ・メインストーリーが微妙 ・逆シャアやZガンダムなど半分以上は単に参加してるだけ ・Vガンのシュラク隊の一部の扱いのひどさ(当方マヘリア推し) ・100時間ほどプレイして、マップクリア後ユニ強化などして クラ落ちを4回体験した。マップクリア後はすぐにセーブをオススメしたい それでも良かった点を上げるなら ・艦長がかわいい ・Vガンダム、マジェプリが好みの作品だったのでストーリー多めで そこは良かった ・V2が思ってた以上に強くて楽しかった
아.. 시간이 지나서야 당신이 천사임을 알았습니다..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
steam deck 上無法正常遊玩,黑屏+破圖,官方直接裝死放生耶,遊戲大廠這種水準喔?
用steam deck玩的記得要切換proton跟調低畫質 不然會無限破圖 不知道她的非常支援是怎麼來的 :)
[h1] 장점 [/h1] - 난이도는 정말정말 쉬운편. 난이도를 비기너로 설정하고 패배달성조건만 조금 조심하면 난이도는 그냥 없는 수준 - 진행이 막히면 전통의 전멸노가다 대신 반복미션으로 돈노가다로 커버 가능(반복미션 안해도 진행이 막히진 않음) - 참전작이 워낙 많아서 자신이 좋아하는 작품의 케릭터들을 쓰기 용이함 - 보통 2회차, 늦으면 3회차쯤 되면 PP와 자금이 남아돌아서 안쓰는 2군 케릭터들을 1군급으로 양성해서 써먹기 가능 - 수리와 보급으로 렙업노가다를 할 필요가 전혀 없음 (난이도 높여서 몇판 하면 순식간에 만렙 가능) [h1] 단점 [/h1] - 주인공 기체인 휘케바인30의 추가무장과 연비완화, 최고난이도 설정이랑 진엔딩을 확장팩으로 팔아먹는건 선넘었지 - 왜 전작에서 기본적으로 설정 가능했던 커스텀 브금을 이번작은 DLC를 구매해야 적용할 수 있게 해놓은거냐? - 과거 작품들처럼 일자 진행이 아니고 미션 선택을 하는 방식을 택해서 진행이 좀 많이 들쑥날쑥한 경향이 있음 - 참전작이 많다는건 한정된 출격수 때문에 버려지는 1군들도 상당히 많다는 의미 - 회차 넘겨서 aos 업그레이드 하려면 스킵이 안되서 오래걸림 - 몇몇 파츠는 PP로 구매하는 능력보다 심하게 구려서(ex. E세이브 EX) 쓸모가 없는 파츠가 상당히 많음 [h1] 단점이라고 하기엔 애매한 문제점 혹은 아쉬움[/h1] - 긴급미션 발동전에 몇번 남았는지 정도는 띄워줬으면... - 투쟁심을 PP스킬로 EX를 만들어서 출격시 기력130을 넘기게 만든 다음 출격시키게 되면 스킬발동시 뜨는 몇몇 컷인들 (ex. 마징파워, 기어스의 저주, YII, NT-D 준비 등등 다수)이 생략되는데, 문제는 생략되게 만들면 해당 회차에서는 그 컷인을 다시는 못봄 - 엄청난 개막장의 메인스토리(이건 슈로대 특유의 참전작 스토리를 억지로 끼워맞추다가 발생하는 고질병이라 그냥 그러려니 하고 넘어가는게 맞음) - 종료 메시지 중에서 1인 다역을 하는 성우 개그가 없음 - 이 작품으로 입문을 하는건 개인적으로 추천하진 않음. 슈로대 입문작은 차라리 30보다는 V가 훨씬 나은 듯 [h1] 그 외... (슈로대30포함한 슈로대 전체 관련 내용)[/h1] - 몇몇 성우들이 고령으로 인해 연기력이 전작인 T때에 비해 힘이 빠지는 것과, 연기했던 성우가 고인이 되어 생전에 녹음했던 목소리를 계속 쓰다보니 목소리가 어느 작품이나 전부 똑같고 종료메세지에도 등장하지 않는 케릭터들을 보면 씁쓸함... 아무래도 작품이 나온 년도와 성우들의 나이를 생각해보면 정말 어쩔 수 없는 문제라는건 인지하고 있지만 안타까움 연기력에 힘이 빠지는 문제는 카미유와 가이(가이는 원래부터 따라하기 힘든 발성이니...)를 맡은 성우가 그런 낌새가 보이고, 특히 이 문제가 가장 심한 성우는 확장팩에서 추가된 얼티밋단쿠가의 후지와라 시노부(실제로 최근에 건강문제로 그 성우가 연기하던 프랑키 역할을 다른사람한테 넘기고 일시적으로 활동 중단함)와 손오공 성우맡던 할매 - 슈로대 V와 X는 스팀에 있는데 어째서 그 다음작품이자 VXT 시리즈의 마지막 시리즈인 T는 왜 스팀에 없는거냐? - OG 시리즈와 알파 시리즈와 Z편도 스팀에서 볼 수 있는 날이 왔으면 좋겠는데......과연 그날이 오기나 할까? - 슈로대가 나올 때마다 항상 논란이 많고 여러 문제로 말도많고 탈도 많아도 차기작은 꾸준히 나와줬으면 좋겠음[strike] (슈로대 DD같은 모바일 말고...) [/strike] 추가 수정) 슈로대Y 발표뜸. 만세!!!
别问这个游戏好不好玩,只是一个情怀!有多少80后是从第二次世界机器人大战来的?
First time I've had the pleasure of playing a SRW game. It's a turn based strategy game made using a gigantic mish-mash of all the giant robot IP's the devs could get their hands on. Solid, effective rules and simplified interactions between units so as not to get any brutal lore-based invincibilities or overly unfair/unbeatable powers. It's a slightly less serious, more fun and homages-based game dedicated to letting people see their favorite characters/mechs go ham over and over again using iconic attacks, but there is still a "what if?" crossover story to see if that's your thing. If I ABSOLUTELY HAD to compare it to something else, I'd say it was a mech collector with selectable difficulties ranging from being easier than a pokemon game with no grind required to melt all your enemies and see the whole story at it's easiest, to a bit of a grind that'll need some strategic use of specific parts and extra missions to survive the harder missions. Clearly a game less about "hooking" the player, and more about just letting them actually have fun. A nice touch is that there are technically multiple campaigns based on where you go and what character you make, but you'll get the majority of units by the end regardless of your route. As such, I highly recommend SRW 30 as an "unwinding time" game, for when you're spent and need to mentally recharge a bit.
Recommended As someone who has played a lot of Super Robot Wars over the years, Super Robot Wars 30 is both one of the most approachable entries in the series and one that shows some of its biggest strengths and weaknesses. The biggest change is the mission structure. Instead of following a mostly linear route, you're given a world map and can tackle many missions in the order you choose. Early on this feels refreshing because you're constantly unlocking new series, new pilots, and new attacks. The sheer amount of fan service is impressive, and seeing such a wide variety of franchises interact is still the series at its best. The gameplay is as satisfying as ever. Watching units grow stronger, unlocking new attacks, customizing mechs and pilots, and gradually assembling an absurdly powerful roster remains incredibly rewarding. If you've enjoyed previous SRW titles, there's a good chance you'll enjoy this one too. That said, I did find the game overstays its welcome. By the second half, my deployment list had become so large that many units rarely saw use, and new additions didn't feel as exciting because I already had established favorites. The open mission structure also means the pacing can start to blur together, making the later chapters feel longer than they probably needed to be. The story has enjoyable crossover moments, but it's ultimately serviceable rather than exceptional. I found myself looking forward more to recruiting new characters and seeing attack animations than to the overarching plot. Even with those criticisms, I still finished the game and had a good time. Super Robot Wars 30 is packed with content, respects the player's ability to customize their experience, and remains one of the better modern entries for both newcomers and longtime fans. I just think it would have been an even stronger game if it had been a little shorter and more focused. If you're a fan of giant robots, tactical RPGs, or the SRW series, it's an easy recommendation—just be prepared for a marathon rather than a sprint.
真尼玛下贱呐? 一个B游戏拆成几份卖啊?加起来等于卖你两次啊 你妈穷成这样你让你们日本女人卖B去呗 那多快啊?
宇宙大机器人好玩捏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 2.8K | 83% | $35.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $2.4M | 1.3K | 94% | $29.99 | |
| $269.9K | 886 | 89% | $14.99 | |
| $32.7K | 80 | 71% | $13.99 | |
| $0 | 95 | 88% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 10.8K | 96% | $9.99 | |
| $2.4M | 3.4K | 86% | $24.99 | |
| $2.4M | 7.6K | 92% | $19.99 | |
| $2.4M | 4.6K | 86% | $24.99 | |
| $2.4M | 5.7K | 87% | $19.99 | |
| $2.4M | 4.5K | 77% | $14.99 |