
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $56.99−40% | 2.8Kreviews | 83% | — | $7.4M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For context, I have completed one run on Expert difficulty, which was almost 50 hours of gameplay, and completed every optional, side, and DLC mission currently available in the game. I have every achievement except the one for getting all achievements and doing an alternate character run. I am comparing this to other games in the Super Robot Wars series I have played, namely X, V, and 30 on Steam. I have 100%ed all of those games on the hardest difficulty through two runs. I played on patch 1.10. For the good, this game has a true difficulty now, where even late in the campaign, your units can get one-shot by some of the special bosses. It was a nice change, as in some of the other SRW games I have played, even on Expert difficulty, once you got going past the early game and cranked your main units, you could use those to solo most missions and snowball from there. I am truly glad I pre-ordered, as the GranVang and VangEx both replace other units that are not good in combat but have repair capabilities. They are both very powerful in their own right, however, so I found myself bringing them to every mission after I picked them up. If you did not pre-order, it will make the game much more of a slog if you play on Expert. The other unit I must mention is the Xelguard, which has Dogma it can use on itself and other mechs. It is incredibly powerful when used to strengthen your own forces and weaken enemy forces simultaneously. Again, this is another mech I brought in every mission after I got it. Totally worth picking up the DLC 1+2 set just for this mech. I liked the story in this game; it is on par with V for cohesiveness and believability. It did not once feel bloated like 30 did at times, with how many missions/options kept popping up all the time. I also liked how the early side missions can give you early access to many of the mechs you would get later, which was helpful in an Expert run, as you needed some of them to progress early. The STG System buffing was a nice touch, and I liked how you could prioritize what you wanted to work on. Finally, the Assist system was also nice; when used properly, it can allow for some interesting combinations with both active and passive buffs. I found the ones giving you MXP and credits to be the most useful on Expert, but your mileage may vary. I must also praise the main character designs, which were very well done. For the not-so-good, I had one crash within the 50 hours, or so I played. Thanks to the autosave feature, I did not lose much progress. The series is very Gundam-heavy once again. This is not a problem for me, but check the other series included if you like any of them before you buy Super Robot Y. I found the DLC 1 mechs to be underwhelming and, unlike the bonus/pre-order mechs, I did not use them at all unless they were mandatory in missions. I hope DLC 2 has better mechs and more fully featured animations. Speaking of animations, some of the mechs in the game have not had their animations updated or improved for over 10+ years now. I expect more for the 150+ CAD I paid when I pre-ordered. Again, I hope DLC 2 does better in this area. I would have liked to see units from Mobile Suit Gundam: The Witch From Mercury Season 2, curious it was not added since season 1 was. I do not like how all the work I put into levelling up the Assist team members does not carry over if you have enough MXP. It was such a pain to level up some of them. I would like to see this added as a feature. I would also like to see the ability to get more part slots in New Game+ for all our mechs, as most are limited to only 2. Why bother doing all the side missions for extra parts if you can only get two slots for most mechs, and only three if they have the proper full custom bonus for it? I would like to see that added to either the STG System or to something you can purchase with your MXP when you go to New Game+. This was one of the best New Game+ features in 30 and I would like to see it return. Overall, I give Super Robot Y an 8.5/10. Most issues seem to have been patched. Some animations could be improved, and unit customization could be deeper, but it is a great game worth getting if you're into the genre. The story is well written, so you do not necessarily need deep lore knowledge, and it is accessible to the uninitiated. Well worth picking up if you like turn-based strategy games. I look forward to another run through it after DLC 2 comes out.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
初代からやり込んでいる勢。 昔からのシステムは大幅に変えずに古き良きスパロボを守っている。 が、DLCでしか出てこない機体とかいい加減やめたらいいと思う。 昔はフルプライスで隠し機体まで全部出してましたよね? こういう感じのDLCだけは絶対に買いません
後に出るDLCが含まれたセット買わせといて、DLC出る前にセールとかふざけてんの? 今までの後発DLC含まれたセットエディションの売り方でぶっちぎりクソ、DLC分だけ返品させろと言いたい
为了玩机战我真把盖塔、魔神、超时空要塞、高达给补完了
TLDR: Buy this game if there is more than ONE series that you really like in the game, else just wait for the price drop / offer. If not, V and 30 will be better choices. TBH, I am really excited whenever there is a new title in SRW, I love SRW series so much ever since I played my first SRW series (SRW OG) on my gameboy. Can't say that I have played all SRW game, but I have completed all the SRW series that I have access to. Personally like OGMD the most, the animation and experience is still the best for me until today. When SRWY is announced, I was SO excited to PO and see titles like Dunbine, Godzilla, Raideen, Kamen Rider W, Big O, etc featuring in the game, BUT, after the game released, I am so disappointed as: - The UI sucks - The map is way awful to view - Art style for SRWY originals are so bad [ this is more towards a personal taste thing ] - Bad control [ I am using a controller ] - Fast Forward (deploy, move, action, dialog) used to be REALLY fast, but it's not in this game - Kamen Rider W is like a randomly designed character that barely have decent animations - Big O, where are the missing attacks? Don't tell me that they lost in a time rift of something - Some in-game music / theme are "modified" weirdly, taking Witch from Mercury as example, I like the original theme music, but the pitch in this game, it hurts my ears [ I connected to external speakers normally ] - Same old Masaki that can't do all the tricks in OGMD, like come on, at least let us have a more grand Akashi buster and Super Nova animation please. - Mazinkaiser animation, bad, and "feel like I have seen this same quality somewhere before" Despite the points I dont like, there are still something I like: - Design of Ninja skills on robot, they are cool - Battle theme of Cross is so cool - The new finishing blow animation for some old units are so cool - Gundam Wing is so far the unit that has the BEST battle animation IMO This is the first SRW game, I don't really feel like I want to read the story, and I have no motivation to even complete my first run. This is really not the quality I am hoping for the amount I paid. Will there be a day I can see those animation in OGMD appear in any other new SRW titles?
玩起来太累了,真的太累了,机战还是取消自由选关,回归线性,以一话为单位吧。 剧情水的完全看不到尽头,也没有尽头。除了后期几关之外,几乎都是一模一样的流程。 圣骑士、重战机、空中骑士团那几位兄台,我已经吐槽无力,已经不是审美疲劳的问题了,几乎每一关都会来送人头。 不会真有人把主机/PC的机战当长期运营类游戏玩吧?
シリーズ過去最低だと思う。 参戦機体の少なさ(ハイνですら別途DLCというぼったくり)、話のスッカスカ具合(圧倒的ボリューム不足)、主人公たちの絵の下手さ(専門学校の生徒にでも依頼した?) スパロボシリーズは少なからず文句が出るものだが、今作のはさすがに許容を超えてしまっている。 この値段取るならもっとまともに仕事しなよって思う。買うんじゃなかった
機戰Y已經是近幾年最佳了 但在資深玩家眼裡 快點把OG系列重啟比較重要 知道OG燒錢,也知道OG粉絲基礎少 但戰鬥動畫&過場鏡頭,都過了多少年還不比OG.. 請公司慎重考慮將OG重啟,$$附上!!, 公司養不遊戲我幫忙養
SRW Y is not a perfect game but it's definitely a step in the right direction. SRW Y has made a lot of quality of life changes compared to previous games with the best change being that the game is actually somewhat challenging compared to the other SRW games on steam which are really easy even on the hardest difficulties. Y's difficulty spike at the beginning of chapter 2 is also something to be careful of as if you aren't, great mazinger WILL get shot down by the silly 70s space squids. The increased difficulty also means that terrain actually matters now and positioning could mean life or death. Getter Kahn (3) is also really strong and reliable especially in the early game, I'd even say that it's the strongest getter 3 in the series history. The game also refines the "choose your own adventure" aspect from 30 by reducing the amount of bloat/filler missions. This was definitely a step in the right direction as it also allows the story to be more streamlined and the crossover elements probably became easier to write and program as the writers don't need to account for 10 different missions that may or may not have happened. There's even a submenu that shows what mission leads into another mission which is great for those who would rather complete one mission chain at a time. Speaking of story, SRW Y's story is quite good and cohesive. Even though the roster seems quite tame and boring with more than 5 different Gundam series and only 4 debuts, almost all of the included series are represented quite well and most of the usual "Post-Plot" shows that are often treated as filler actually have some plot relevance and get their time to shine simply because a major antagonist is brought back. Combattler in particular goes from being a glorified cameo in 30 to having a role in the super robot storyline. Dunbine also gets a significantly larger role in Y compared to X and T and there's a lot of crossover elements with L-Gaim and Zeta Gundam. Speaking of Zeta, we finally get the return of a few characters from the show that aren't Kamille, Fa, or Yazan which is nice. IMO the biggest flaw of this game is the inconsistent animation quality/style but that has been an issue ever since the series moved to HD (Z3). By inconsistent animation quality/style, I'm mainly talking about how some units have beautiful and expressive attacks while others reuse subpar animations that are over 10 years old. The units from Endless Waltz are probably the biggest victims of this subpar animation reuse as they are stuck with animations that were considered ♥♥♥♥ for their time. The only well animated units from that series are Wing Zero which got reanimated for Y and Sandrock which was reanimated in X. A lot of the new animations in Y also use sprites based on 3d models so the art style for the sprites become even less consistent. While I'm fond of the full 2d sprites, I personally think that 3d based sprites should become the norm for the sake of consistency and 3d based sprites would allow the animations to be more fluid and dynamic as they wouldn't need to completely redraw a body part at a different angle. DD (the mobile game) also uses 3d based sprites and while less polished, the new animations are generally more dynamic and fluid than their mainline counterparts. Now even though Attack Animations are a huge part of the game and their inconsistency has been a problem ever since going HD in Z3, I don't think that's enough of a reason to not play the game. I'm personally annoyed with a lot of the decisions made regarding the animations but as someone who has dabbled in both animation and making games, I can understand why they made certain decisions. I'm pretty sure the main reason why there's so much asset reuse in Y is because they moved from an inhouse engine to Unity so a lot of the development time probably went into remaking everything. Animation is also hard and time consuming so I'm not surprised if the animators didn't want to make new attacks for unit most might not even use. I don't want to make excuses for a game published by a large company but I'd rather have more SRW games that COULD be even better than let the series die because out of touch bigwigs (especially at bandai namco) don't care about WHY a product might not be doing well. If you like mecha and any of the shows included in SRW Y or you like VNs and turn based RPGs, you'd probably still enjoy the game and despite the length of my rant, I still think the positives vastly outweigh the negatives.
たぶん今後もずっと、「好きな人にだけずっと売れ続けるゲーム」であり続けるんだと思う。 シリーズファンだが、正直出来がいいとは思ってない。ユニットの性能的な個性は薄いし、アニメーションは模索中な雰囲気が30から続いてる。UIもVXTの方が使いやすかった。いい加減見飽きた作品もいる。発売時期と参戦作品がなんかズレてるのはよく言われている。発売以降公式もスンッ……となってしまってDLCはいつ来るんだかわからない。過去作は数日で1週終わらせるくらいハマったが、今作はちまちまやる程度に落ち着いている。 それでも買い続けるのは、スパロボというタイトルに夢があるからに他ならない。どんなにゲームの出来がアレでもそれだけは絶対に忘れない。忘れたことがあるのはKくらいだ。 今作はジェットジャガーとガウマ隊、アークチームの存在が素晴らしい。最初に参戦作品を見たときはどうなることかと思ったが、スーパーロボット勢が物語で存在感を強く発揮している。過去作はどうしてもガンダム勢が出しゃばりすぎて大筋が変わりばえしなかった。世界観の土台としてはガンダム勢は優れているのだが、スーパーロボットたちのお祭り作品としてはどうも話のスケールが小さくなりがちだ。ELSを擁するOO劇場版、過酷で長期にわたる星間戦争があるAGE、説明不要のGくらい物理的な範囲もしくは規模感を出さないとどうにもこじんまりする。水星はその点ではかなりちいさいのだが、学生の立場にフォーカスが当たるシーズン1は、等身大な蓬たちやぶっとんだ拓馬たちとの親和性がある。知性あるロボット・ジェットジャガーと他作品キャラの交流も面白みがあったが、今作にアルやデッカードがいないのが悔やまれる。アークチームは常に存在感があり、今作で一番物語を動かす力を持っていた。 そういう良質なストーリーのクロスオーバーこそがスパロボの強みであり、存在意義なのだ。異なる人物関係により、キャラクターたちがなにを感じ、どんな選択をするのかが面白いのだ。 スパロボというクロスオーバー作品が生み出す魔法が失われない限り、自分はスパロボをやり続けるだろう。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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