
What turns a drug dealer into a drug lord? Find out in DDS2, a first-person co-op sim set in a dynamic open world. Make contacts, cook drugs, and manage your cartel on Isla Sombra, where power is the only law.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Criminals aren't born – they are made.
Welcome to the early 2000s! A lifestyle of bad choices made you an outlaw seeking refuge. Don't worry tho, Isla Sombra is the perfect place for fugitives like you!
You're not planning to just surrender and stay there forever though. Prove your worth, use your talents and get your life back! Making a fortune along the way won't hurt either...
Experience the open world of Isla Sombra and simulate your drug-dealing adventure! Make crime your day-to-day job. Gather and collect ingredients, work hard to gain customers, take their orders and sell your stock. Remember to use the services of your employees and influencers.
Explore a world 6 times bigger than in DDS1
Visit towns and villages that brim with life
EXPERIENCE TROPICAL WEATHER


Buy all the best furniture and equipment – decorate and customize your hideouts and stockpile your labs! Your gang also needs good time and resource management so invite your friends into a 3-person co-op mode to share the workload in your business.
Hire people and assign them with gang ranks
Expand and decorate your hideout and lab
Invite your friends and play in COOPERATION MODE


Avoid combat or thrive in it. Deal with enemy NPCs and gain street cred and reputation. Time to show who's boss!
Deal with crooked cops, gangs and local militia
Avoid, bribe or run away from your enemis
Make gateways using your parkour system

Many improved and many new ways of acquiring, processing and distributing narcotics. Buy and produce drugs or byproducts, and process, mix and/or purify them to achieve the desired quality.
Single-player or co-op mode.
Expansive and varied environments, from small villages to harbors to towns and everything in between.
Improved A.I., both for NPCs and enemies. Militia can raid a village and harass the townsfolk.
Unique economy with two currencies – the local one and the much desired U.S. dollar.
Early 2000s technology and an atmosphere of a Caribbean dictatorship, full of colorful characters with their own ambitions and agendas.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.9Kreviews | 70% | — | $7.4M |
| $21.24−15% | 507ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 252 Hours of Bugs and Pure Developer Failure – This Game is Used as a Torture Device in Guantanamo [/h1] [h2] "If suffering was a game genre, this would be Game of the Year." [/h2] I have all achievements in this game. 252 hours. I even played the demo before release and spent dozens of hours before achievements were even added. And I can say with absolute certainty: [hr][/hr] [h1] This game is garbage. [/h1] The only positive thing I can say is that the soundtrack is genuinely good – but good music can’t save a broken mess like this. I was genuinely excited for this game after the demo – the story there was actually guided, if I remember correctly. The demo also had tons of bugs, but people overlooked them – after all, it was just a demo and who knew what might be added later. I even thought that by the full release we’d see drivable vehicles, but those now seem to be "announced" instead. My thoughts on that are in the gameplay section. Then came the full release: the first ~5 hours were almost bug-free, giving me false hope. Then it all fell apart. Story-wise, I literally had a quest saying “Talk to someone”… I went there, and he wouldn’t talk to me. Save file broken. Restarting and various other attempts did nothing. Quest dead, game progress "lost" [hr][/hr] [h1] Bugs Everywhere: [/h1] The biggest drug in Drug Dealer Simulator 2 isn’t cocaine or meth – it’s bugs. This game is so unfinished, even Early Access titles would be jealous. [list] [*]Quest scripts constantly break → Reload. [*]NPCs act like remote-controlled idiots. [*]Boat docks? Sure, you can dock… but half the time you can’t even get on land because the transitions are broken. [*]The world feels like a copy-paste fever dream with zero polish or logic – I mean seriously, since when do bushes grow out of rocks? [*]Many areas look walkable but just trap you in geometry because the map is so "edgy" and unrefined. [*]Why is the yacht fast-travel system so broken that I dock in Dueno del Mar but end up in Paraiso Peninsular? [*]Why are the same bugs from the open beta still in the game? It’s been out long enough. Are you too incompetent to fix them, or do you just not care? By the time anyone realizes how bad it really is, they’ve already spent too much time in it to get a refund. [*]Why are some shopkeepers sometimes invisible, forcing me to memorize their locations just to buy something? [*]Why does the interaction menu (hold R) sometimes completely fail to work for opening backpacks, maps, or anything else? [*]At night, there’s a severe white flickering bug that’s been around since the open beta. It doesn’t happen every night, but when it does, it’s intense enough that even I felt sick – and I don’t have epilepsy. For something this visually aggressive, there is zero epilepsy warning – which is reckless and outright dangerous for anyone prone to seizures. How is this not addressed? [/list] [hr][/hr] [h1] Gameplay: [/h1] At the start, the game is about cooking or growing some drugs, selling them yourself, and using the profits to expand production and upgrade your base. Once you unlock your first distributor dealers, the stress ramps up. Suddenly, you’re less of a "cartel boss" and more of a delivery boy – risking your cash with thugs and your drugs with cops. If you play solo, you’ll barely have time for special clients anymore. Instead, you’re stuck in a loop of buying supplies to make drugs just to keep your distributors stocked. If you play co-op, splitting the workload with a friend makes it slightly better, but solo? Forget it. Shops only restock once per day around 6 AM, which means after buying supplies you’re forced to wait an entire in-game day. And since you can’t sleep during the day, you have to sit there and watch the clock crawl. Got raided and lost everything? Too bad – now you’ll spend ages cooking just to recover. Growing weed plants takes about 35 minutes for 80g, and drying 100g in a single dryer takes ~45 minutes. All of this drags on endlessly before you can even get back on your feet. Sleeping at night doesn’t progress production – it literally pauses. Machines keep running if you’re away, but if you sleep? They tuck themselves in and stop too. Even the plants stop growing when you sleep. And as already mentioned, I don’t understand why you can’t sleep during the day to fast-forward time. Did I at least give them a bedtime story and a goodnight kiss? The story is, as I said before, ASS. You can skip entire story elements without realizing it, only to see them later when they’re completely useless – like learning about the alternative route to the capital after unlocking fast travel there. At one point, you’re tasked with supplying a cartel. This is where the developers’ "creativity" really shines: You craft items and even steal some, which can take several in-game days because you have to wait for respawns. You raid the military base for bomb parts. Sounds exciting, right? Wrong. Sometimes there are no guards at all, and you can waltz in without resistance. Other times, if you get caught and thrown in jail, you keep the bomb parts after being released! Instead of real gameplay, it feels like waiting simulator: "Wait for X to contact you" "Wait for Y to respawn" "Wait for Z to finish" These clowns clearly ran out of ideas and padded it with time-wasting nonsense. As for the upcoming drivable cars: I already expect them to be terrible. You’ll probably get stuck constantly on bridges and other terrain. I’m sure FPS drops will be endless while driving. On top of that, the map is so horribly designed with all those scattered islands – which map designer was drunk enough to think this entire map was a good idea? Honestly, the fast travel points are the only saving grace in this game; they save time and spare you from seeing more of this abomination of a map. [hr][/hr] [h1] Multiplayer Disaster: [/h1] [list] [*]Why do I get FPS drops just because my friend is sitting in the casino or using fast travel? [*]Why can I hear his snake bites across two islands? [*]Why does the yacht teleport me to the wrong island entirely? [*]Why can I see enemy health bars across the entire map when my friend is fighting them? [*]Why can I see the distance between my friend and random dealers? Why on earth do I need to know how far my friend is from Dealer XY? [/list] [hr][/hr] [h1] Developers: [/h1] The developers are a disgrace to the gaming industry.These clowns put effort into the demo, even added a cutscene at the end – but in the main game? Not a single cutscene. Honestly: ChatGPT could’ve coded this game better than you ever will. And the cherry on top? They seriously wanted to sue the dev of Schedule One. For what? For the fact that a single developer did a better job than your entire "studio"? [hr][/hr] [h1] Casino DLC: [/h1] You buy the DLC and get access to the casino, which offers a limited selection of games: [list] [*]A single slot machine model, lazily copy-pasted about 250 times. [*]Texas Hold'em, Blackjack, Roulette, All-In Poker. [*]Low, medium, and high stakes options for all of them. [/list] You can buy skins for tables and slot machines, but they don’t change gameplay. Then there are the so-called "passive casino profits", hyped up in loading screens:"Casino passive income has increased!"Sounds great, right? Spend 4,000,000 B to buy the casino and you’d expect serious money... Nope.If you’ve unlocked Slavic stashes, the casino income is the same – about 150 B every 3-4 seconds. That means in real-world time, you wait 22 hours just to break even. Which really makes me think their combined IQ is about 22 as well. The only extra perk? You get an extra hideout [h1] Conclusion [/h1] If you’re going to buy this game, only do it if it’s free – because it’s worth nothing more And to whoever was responsible for the Steam achievements: please send me your address so I can ship you something huge to cram it where it hurts the most
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Czech +4 more
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
used to play cracked version awhile ago. decided to buy on steam cuz it been a while and all the performance and the bugs must be fixed right. nope nothing. exactly as terrible as the first version was. its even worse than the cracked version was.
I wanted to like the game, But the mechanics are clunky, Fighting in this game is stupid. No guns allowed, progress is slow, Why am i delivering food packages to the cartel instead of drugs? why are there 3 or 4 different bus routes, why is everything a loading screen, why are the boats so slow, why is the poi /suspect system stupid that when i encountered some enemies i can't get into my house for 15 minutes otherwise i'll get raided. Why have you not made the game fun? That's just some of the issues in my opinion. There is no fun to be had.
Game just really boring, its not like the first and I really wish I could refund it, not gonna lie.
Разрабы решили не нарушать традицию и как с первой частью забили ♥♥♥ и на вторую. Начало проработано, есть сюжет, есть КООПЕРАТИВ, но по мере прохождения вы будете чувствовать соленоватый привкус члена разработчика, который клал его на комьюнити. Если ты читаешь мой отзыв и думаешь, брать ли эту игру, мой совет - не стоит
A smart person once said,Buy Schedule 1 instead.
Contains a lot of stupid decisions. "Special" customers provide a tiny income but require you to drop what you're doing and travel all over the map to roll them some blunts or bake them cookies. You'll randomly lose rep/demand because apparently someone OD'd. Ok, well I'm selling the base product without any mix or cut so wtf. How do I mitigate that or stop it from happening again, the game certainly isn't going to tell me. Distributors aren't worth it as they take 20% off the top, on top of the 15% the dealers take. Chemists aren't worth it as they only know how to make make basic weed. Unless you spend half a million to train them! Wtf are they being trained by a celebrity? Map is way too big, which wouldn't be an issue if you could get around in a convenient fashion, but the fast travel system sucks. Clothes have durability, why? It's unnecessary tedium to have to visit a clothes shop periodically to buy new clothes. This isn't a clothes shopping trip game. Why does the stamina system exist? It's unnecessary tedium to have to stop every 100 yards to get your breath back. Game has half implemented features like hideout coziness, cartel level and street cred that do nothing. Devs have actually posted on the forums saying it does nothing, but it might in future. That was fine while game was in early access, but it's not now.They still haven't implemented a skill tree, so level means nothing. Cops will walk past balaclava clad thugs wielding spiked baseball bats and dead bodies, but apparently I look suspicious.....I hope all the above gets fixed, because this could be a great game. However I doubt it as these developers abandoned DDS in order to work on DDS2, and they're already trowelling out DLCs rather than finishing the base game. ------------------------------------------------------ Edit in response to the "developer": Hey, thanks for your dismissive template response! For clarification - if you promise a customer a specific product, then deliver a shadow of that promise, it's highly unethical and inappropriate to try and sell them an add-on product, regardless of who created it.
I went into DDS2 with the excitement of a kid on Christmas morning. I’d been waiting for this game to drop for ages because DDS1 absolutely nailed the simulation side of things. The handling, the growing, the feeling that you were actually running the whole operation - it was immersive and addictive. Fast forward 7 hours into DDS2 and my excitement has been completely drop-kicked out the window. What happened? In DDS1, you felt like you were part of the process. You were in it. You were the boss, the worker, the guy doing everything. In DDS2, apparently I’ve been promoted to Professional Bench Clicker. Everything revolves around crafting benches. Instead of feeling like I’m running a gritty underground empire, I feel like I’ve bought a The Sims: Backyard Chemistry DLC. Half the time I’m staring at crafting menus wondering if my character is a drug dealer or just really passionate about woodworking. I genuinely tried to give it a fair chance — 7 hours is a solid trial run — but the magic from DDS1 just isn’t there. The immersion that made the first game great has been replaced with “walk to bench - click button - wait - repeat.” I didn’t expect DDS2 to reinvent gaming… but I also didn’t expect it to turn me into a bench-based lifeform either.
After learning of what Movie Games S.A. have done and with their treatment of Byterunners dev team, and stealing their game franchise. I hope that Byterunners have a successful lawsuit, and take back their franchise. This publisher is a joke, and stole the development teams game. Don't buy ♥♥♥♥ from this publisher, go support byterunners.
Imagine with me there was a game before this that aced mechanics of having to not only balance stealth and parkour during heartpounding deliveries but also involved moments of thought to create mixes that would addict your clients to keep your diluted trash profitable without "Killing Kenny". This game isn't that game. This game shares the name and concept but fails to even live up to what I would expect a demo to be for the sequel to DDS. Ubisoft would be proud to call this their game with the glitches and bugs, in all honesty I think the Ubisoft style was what they were aiming for with this game given the horrid parkour system and the even worse (new) fight system. Pass on DDS2 and save yourself some coin by buying DDS1, that's without touching on the legal drama side that is ongoing at the moment. N.B. I'll keep racking up my hours in it even though I don't recommend DDS2. Just trying to put 100 hours in it before the devs make a savebreaking patch years after they last cared (like they did in DDS1 numerous times) because I don't value my time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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