
30 years on, the battle for our world's future continues. Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.8/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
摇啊!为什么不摇啊!我买不起营养快线吗??
Its the tried n true formulas over and over again. too many units that i cant play with. just give us the squad system back or remake alpha.
일단 로봇대전 팬에게도 호불호가 갈릴작품구성. 이유는 간단히말하자면 대부분의 등장인물들이 원작 에피소드를 이미 완료한 이후스토리라 원작재현부분을 보기가 힘들고,(그나마 제이데커-K캅스-가 원작시점인가) 미션형태로 되어있어서 스토리 연결이 안된다는것도 그렇고....전선시나리오로 여러 유닛 돌아가녀 레벨/자금노가닥 가능하다는것은 장점인가...... 여하간 여러모로 이질감이 드는 작품이라 이전작 팬들이라도 글쎄..라는느낌? 그리고 DLC사야 추가되는 로봇 너무 많아......
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
まずオートセーブない時点でクソ 極たまに突然ゲーム落ちる やる気なくす
제이데커 사쿠라대전이랑 레이어스 때문에 처음으로 사본 시리즈인데... 정말 딱 '로봇이 나오는 플레시겜'이란 생각이 떠나지 않습니다. 그리고 로봇이 확대되면 깍두기가 보입니다... 또 불만임 점은 왜 원작이랑 다르게 sd 사이즈로 나오는 지도 모르겠습니다. 애니메이션 씬은 그럭저럭 비슷하게 나오지만, 그외 움직임은 sd캐릭으로 나오는 로봇도 있어 짜증이 납니다. 앞으로 다음 신작이 나와도 거들떠 보지 않겠습니다. ㄹㅇ비추 단, 플래시 처럼 보여도, 전투가 지루해도 로봇 뽕만 있으면 돼, 하시는 분은 할인 씨게 할 때 사세요.
RAISE YOUR FLAG!!!!! bought this only to play with Barbatos... didn't disappoint...
现代玩家了不起,赤石都能品出配料表来,太棒了,粪坑蝶泳很好,我就不靠近了,怕溅一身(doge
虽然对白还是那么的中二,但也无法掩盖拥有"母性光辉的少女三叶"[spoiler](无法想象这几个词居然能组合在一起) [/spoiler]和历代以来最强的主角,剧情量大管饱,把所有支线做完的话剧情上也能一窥全貌,并没感觉到网传的剧情割裂问题. 最后吐槽几点: 1,男主太丑了,这么可爱的女主和男主居然是兄妹,基因突变吗? 2.居然没有多蒙,还我多蒙,还我石破天惊拳! 3.难度选超级精英+会有几个成就拿不到 4.主角性别决定了三叶的性取向,[spoiler]好吧,这个不算吐槽[/spoiler]
So happy this franchise is on PC I used to play this stuff on GBA. For sure recommend :D
《超级机器人大战30》7/10,作为机战IP的30周年纪念作品,是一部量大管饱机战新作,参展作品数量众多,关卡数量极多,满足上百小时的游戏时间。可惜的是,游戏本体玩法和演出相较前作并没有太大进步,故事剧情稍显单调和割裂,若没有超多的游戏内容,只能及格。 [h3] 游戏剧情 [/h3] 本作的游戏剧情大体分为地面线和宇宙线,地面线的故事剧情以超级系机器人为主,如魔神凯撒、勇者王GGG、魔法骑士+骑士魔法、枪心剑刃等。 宇宙线剧情则以真实系机器人为主,如银河机工队、V高达、独角兽高达、重战机等。中间有少量穿插,如鲁鲁修剧场版剧情在地面,勇者王的本部是一座近地卫星轨道站,有少量剧情。 本作引入了选关系统,玩家可以随时挑选自己感兴趣的剧情游玩。这一改变让玩家可以让自己喜欢的作品更早入队,但也导致勉强及格的剧情被切的稀碎。 如果玩家并未有意识的按照各个作品的剧情路线选择关卡,很快就会出现东一榔头西一棒槌的情况。自己像个救火队长,在太阳系和地球圈内疲于奔命。 上一秒还在打金属兽,下一秒就要和新吉翁交战,不知道发生了什么,外星人就从太阳系外打进来了。 如果想玩到V和T,或是Z三部曲那样的剧情,30不是一个好的选择。 [b] 本作的剧情部分只是勉强及格,算是达到了粉丝向的最低水平。 [/b] [h3] 游戏玩法 [/h3] 游戏玩法相比前作没有太大差别,玩过任何一部机战都可以快速上手。 作为战棋游戏,核心玩法是面对数量众多的杂兵或数值超模的Boss,通过杀敌或使用精神指令获得MXP,气力和SP,进而在战斗中不断解锁强大武器和各种指令。 机体大致分为真实系和超级系。真实系偏向闪避和射击,难以被击中,一旦被击中就是大破。超级系偏向防御和近战,皮糙肉厚威力巨大,但命中和闪避都成问题。 细分还有很多类比。有些超级系机体性能更像真实系,如《枪心剑刃》中的机甲铠,作为超级系机体闪避很优秀,但抗打能力弱。 有些真实系机体要用超级系玩法,如《叛逆的鲁鲁修》中的KMF,需要主动卖血到低血量,才能发挥出120%的战斗力。 本作有一个内置外挂——AOS系统。这是一个全局养成玩法,通过战斗获得AOS点数,将点数投入各个分支中,获得各种加成。 相比前作,AOS系统阉割了一部分玩家本该有的数值,AOS系统的部分分支要点到3-5级,才能获得前作正常的游戏数值。 继续往后加点,就是纯纯的增强,玩家性能可以强化到非常夸张的程度,大大降低游戏难度。如果想要增加难度,就不要把AOS系统的等级加到太高。 [b] 综上所述,我认为本作的游戏难度在战棋游戏中非常简单。我以超级精英难度通关,相比《火焰纹章》,没有太多难点。[/b] [h3] 游戏DLC [/h3] 游戏DLC增加了许多新作品参战,如《机动奥特曼》、《装甲骑兵》、《樱花大战》、《超兽神机断空我》,《高达铁血》等。 DLC作品都没有像样的剧情待遇,入队全部靠时空穿越,基本就是有个一两关相关剧情,纯纯的雇佣兵和局外人。甚至和大部分Boss都没互动语音。 DLC机体的性能都很强,如果你是相关作品粉丝,可以尝试购入,但不要抱太多期待。 DLC同时增加了一个通关后继续游戏的模式。 这部分剧情就是主角团打败最终boss后,和最终boss召唤出的异乡人战斗,关闭世界各地的时空扭曲,同时送DLC人物返回原世界。 [b] 这部分我没能通关,因为遇到了恶性Bug。[/b] 游戏通关后继续游玩追加内容时,读取存档速度明显变慢,出现各种零散的小bug。 我最终遇到了在战斗中查看敌方能力界面就会闪退的恶性bug,没能通过追加剧情,也没能打出真结局。 对追加剧情的后半部分以及真结局,我不做评价。 [h3] 总结 [/h3] 《超级机器人大战30》本质是粉丝向作品,玩家要对三分之一的参战作品有了解,才能愉快游玩。参战内容和游戏性只能说一般,但游戏内容量大管饱。如果真的很喜欢机器人题材,可以在打折时尝试。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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