
30 years on, the battle for our world's future continues. Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.8/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its the tried n true formulas over and over again. too many units that i cant play with. just give us the squad system back or remake alpha.
일단 로봇대전 팬에게도 호불호가 갈릴작품구성. 이유는 간단히말하자면 대부분의 등장인물들이 원작 에피소드를 이미 완료한 이후스토리라 원작재현부분을 보기가 힘들고,(그나마 제이데커-K캅스-가 원작시점인가) 미션형태로 되어있어서 스토리 연결이 안된다는것도 그렇고....전선시나리오로 여러 유닛 돌아가녀 레벨/자금노가닥 가능하다는것은 장점인가...... 여하간 여러모로 이질감이 드는 작품이라 이전작 팬들이라도 글쎄..라는느낌? 그리고 DLC사야 추가되는 로봇 너무 많아......
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 7.6K | 92% | $19.99 | |
| $2.4M | 5.7K | 87% | $19.99 | |
| $2.4M | 6.8K | 85% | $24.99 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $2.4M | 10.2K | 96% | $9.99 | |
| $2.4M | 6.7K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 2.2K | 82% | $35.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $2.4M | 1.4K | 94% | $29.99 | |
| $269.9K | 886 | 89% | $14.99 | |
| $27.4K | 67 | 67% | $13.99 | |
| $0 | 96 | 88% | Free |
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一个机甲迷我只能说这游戏可玩性几乎为零,机器人大战还是以前的战旗类好玩,现在这些为了圈钱搞的大杂烩,剧情又烂又臭还贼长,最恶心的是AI连杂兵都懒得做,从第一关打到通关杂兵就是三四种而已,没什么可玩性
BELIEVE IN GETTER!!!!
제이데커 사쿠라대전이랑 레이어스 때문에 처음으로 사본 시리즈인데... 정말 딱 '로봇이 나오는 플레시겜'이란 생각이 떠나지 않습니다. 그리고 로봇이 확대되면 깍두기가 보입니다... 또 불만임 점은 왜 원작이랑 다르게 sd 사이즈로 나오는 지도 모르겠습니다. 애니메이션 씬은 그럭저럭 비슷하게 나오지만, 그외 움직임은 sd캐릭으로 나오는 로봇도 있어 짜증이 납니다. 앞으로 다음 신작이 나와도 거들떠 보지 않겠습니다. ㄹㅇ비추 단, 플래시 처럼 보여도, 전투가 지루해도 로봇 뽕만 있으면 돼, 하시는 분은 할인 씨게 할 때 사세요.
个人机体评测,未上榜的机体就是没练过没用过 S机体-必练机体 主角机:30th的全功率黑洞炮伤害确实不错,主角本身精神指令也配备齐全,但是机体对战动画属实垃圾。 德来斯特莱伽:以往的母舰都是辅助类型的,主要是母舰一炸任务直接失败所以我一般是不让母舰上战场,但本作的原创母舰设定确实逆天,三个机师三套精神指令集辅助和输出一体,除了伤害最高的武器有弹数限制外没有什么痛点 伊尔加卡:骑士&魔法的机体,机师本身不错的属性和精神指令以及后期追加武器导致本机伤害高的同时回避率也很不错,就算闪避失败,满改下也能撑住boss一击或者两击 古力特:开始我一看这b机体怎么就一个技能,后期经过一系列的剧情追加了一堆武装,甚至可以超合体再度追加武装,本作亲儿子名不虚传,痛点是精神指令不太好,勇气指令加热血和不屈有点小痛,但可以觉醒多动所以也不是那么痛 月虹影帅:鲁鲁修机体,不多说,可打伤害可清杂可辅助,还是最强辅助,2机师精神指令没有烂的。 星期四·神裁:枪剑机体,刚出场的时候不强甚至很弱,但是后期剧情补强追加技能后伤害瞬间上了一个档次,有魂有闪身。 盖塔龙:盖塔系列机体,本作二儿子,前期伤害就已经很够的同时后期又加了一个大招和一堆小技能,且后期三机师足够打了 一七式-魔神z-魔神凯撒:魔神系列机体,本作三儿子,一七式纯辅助机体,但在魔神z的时候就可以获得追加武器且伤害不俗,魔神凯撒虽然是在大后期才能获得,但是换来的伤害是顶天的。 古拉凡林:原创机体,本作关底大酱,后被招安在额外剧情里可以驾驶,地图炮我愿称之为本作最强地图炮,伤害不俗的同时能打击的格数我觉得也是数一数二的了。机体也很肉机师也不错。 A系列机体:可以练但不如s机体 高达系列一起说了,百式,牛高达,v2,v2ab,菲尼克斯,z高达痛点几乎一样,伤害差得多,牛高达记得机战x里还有地图炮,这作直接被没收,机师都还不错,可无奈机体捞了。 兰斯洛特sin:鲁鲁修系列机体。又是一个机体烂但机师强的代表,朱雀甚至到了大后期面对精英怪,闪避率大部分时候配上非闪身直觉的精神指令都能降到百分之0,但机体在5改后追加了一个地图炮,除此之外也没什么变化,大招伤害也不够看。 og系列:SRX,梵古斯,塞巴蒂斯:也是伤害差点但毕竟是多人驾驶,机师都还不错,没有任何追加武器也没剧情。 红5: 银河机攻队系列,虽然有剧情也有追加武装,但就是伤害不够看,出师傅别刮了。 金狮子:骑士&魔法系列,除了伤害不够看以外没什么痛点,能扛能打能清杂,但到了大后期伤害打boss确实差得多。 大概就这么多?推荐仅供参考,可能还有我漏掉的机体记不清了,但本作多大150+关的容量确实是杀时间的利器
没搞懂为啥都说y好喷30。。。暂且不谈ps2上的神作,就连gba的一些都比现在的纸片ppt强,虽然30也不咋地但是我感觉比y好,hp的圆形小细节做的比y好,并且评论区也有别的玩家也认同玩过y后发现还是30更好,我就是没搞懂b站那种平台很多生物一个劲bb30烂y好 实在滑稽
歴代のスパロボと比べると2~3ターンでクリア出来てしまう程味方ユニットが無法していて逆に楽しくなる。 一周するのにそこまで時間もかからないので難しくしたいなら機体を縛ったりして難易度を自分で調整して遊ぶのもありかと思う
너는...너는...대체 뭐냐!!? 나는...나는... 슈퍼 파일롯 아세무 아스노다!!! 복수의 레퀴엠 보고 온 사람이라면 외쳐!!! 지크. 지온!!!
まずオートセーブない時点でクソ 極たまに突然ゲーム落ちる やる気なくす
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.