
LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I seem to have spent 80 hours sailing these zees, and expect to spend more, so I guess I enjoy it? The endless tedium of a sea voyage, madness, deadly festival, masks and mirrors, a bit more tedium - oh, faceless clay pirates! Better flee. Oops, my ship was just eaten by a hostile iceberg. Back to the beginning...
Can't decide if it's an RPG or Roguelike, resulting in it falling short of being good at either. I generally like both RPGs and Roguelikes (FTL, Risk of Rain 2, and Hades are some of my favorite games) but this is just frustrating and tedious.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $18.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A grindy textathon of boring and overall bad gameplay. Funny how many positive reviews but such a low all time peak.
a bit too slow. I've started a few expeditions but all feel rather aimless. the atmoshphere is thick but not a whole lot to do. no idea if I'm pushing stuff along. "unresponsive" open world is the best way to sum it up. overall, this is a miss for me.
There's nothing quite like this game. If you're the kind of person who likes immersive, atmospheric games and who's willing to look past certain grindy and repetitive aspects in favor of great lore and story, this is the game for you. Don't get me wrong, it's not [b] that[/b] repetitive, it's just that once the novelty wears off it gets kind of boring to have to traverse the long-explored Unterzee for the hundredth time in order to advance a certain quest. But it's still worth it in my opinion. Definitely worth buying.
十分独特的游戏,久仰大名,果然好玩。 很久前就听过雅思之海的名头,一直迫于无汉化不敢玩,直到前两年看了《诡秘地海》之后稍加了解,发现背景就是用的无光之海,顿时更加心痒痒,又重新了解了下发现已经有非常不错的民间汉化了,遂爽玩。 感恩无私奉献的汉化大佬们,让我接触到了文本如此优秀的游戏,不亚于看一本诡谲阴暗的小说。 这游戏虽然画风简陋,但恰到好处的渲染了地海的阴沉、危机四伏的环境,属于花最小的力气得到了最好的结果,里面的音乐也十分贴合整体氛围,可能不能说好听,但十分符合世界观的调性。 不过有点比较难受的是,里面的资源管理十分紧张,要么是没燃料了要么是没吃的了,要么是恐惧值满了,每一个都是致命的,这也导致前期要十分小心,几乎每到一个港口都得补点东西,要么不踏实。 后面全图开完后,情况稍微好些,至少不是两眼一抹黑了,能知道自己距离下个目的地有多远,从而能更好的规划资源。 不得不说,这游戏的任务系统不太直观,每次接的任务一多,有的就忘了。而游戏里也没有专门的任务列表,导致找起来很费劲,或者直接不管了,每个港口停一下随缘碰瓷。不得不说还是比较需要自己线下记录一下的。 至于成就,大部分成就比较容易获得,少部分有点折磨,需要2、3周目。不过像是在游戏里过10年这种反人类成就……还是改下存档时间吧。
早就买了,才开始玩。还是诡秘地海给我玩下去的动力,克味十足!
我为什么只能和一个船官缔结关系?我为什么不能开impart?
I did not expect this gameplay at all, I was hoping for an immersive boat game where I go out to sea and encounter scary monsters all in a dark and gloomy atmosphere, Instead I got an interactive novel. Don’t get me wrong, I love reading, but this is a game, and in the short amount of time I played I spent about 5 times more time reading than actually playing the game. And the tutorial being ALL reading with minimal introduction to mechanics I think also played a part in me not liking this game. It just didn’t deliver the atmosphere I was looking for at all, no immersion, no scares, tedious to get into let alone start over and too much reading. Overall score 2/10
Found it a bit of grind. Not very replayable
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 677 | 76% | $18.99 | |
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| $101.2K | 436 | 83% | $10.99 | |
| — | 160 | 78% | $24.99 | |
| — | 0 | — | — | |
| $81.3M | 162.6K | 92% | $24.99 |
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| $4M | 45.6K | 93% | $3.99 | |
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| $4M | 11.6K | 97% | $14.99 | |
| $4M | 4.5K | 87% | $24.99 | |
| $4M | 4.1K | 80% | $24.99 | |
| $4M | 8.9K | 84% | $19.99 |