
Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 2.14/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fun and you have to work for what you get, so its a lot of grinding. Needs a lot more things added for progression. More ways to make/create things and solar/wind power need massive upgrades for power output. Game is fun and I do recommend it for people into survival games. We just need some more content.
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 12.2K | 77% | $14.99 | |
| $5.8M | 31.5K | 86% | $7.49 | |
| $5.8M | 10.4K | 89% | $24.99 | |
| $5.8M | 9.3K | 87% | $19.99 | |
| $5.8M | 23.6K | 92% | $9.99 | |
| $5.8M | 8.7K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $275.3M | 551.5K | 94% | $29.99 | |
| $21M | 31K | 76% | $24.99 | |
| $4.2M | 7.7K | 84% | $19.99 | |
| — | 0 | — | — | |
| $169.8M | 378.8K | 93% | $19.99 | |
| $108.2M | 122.9K | 92% | $28.99 |
Reviews, worldwide (the counter carries no country): 194.14/day in the week to Jul 18 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Dutch, Russian +14 more
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Adictivo, muy adictivo, lo han mejorado con los años y creo que está en su punto y eso que está en alfa.
absorbing game play
es el peor juego al que he jugado.
游戏已死。
Desbalanceado
einfach gehaltenes Spiel und doch sehr schwer am Anfang Fuss zu fassen. Es wird einem nichts geschenkt ausser den Tod. Und danach spawnt man wieder irgendwo auf der Map, mit einer Axt in der Hand und einer leeren Wasserflasche. Man hat 20Min Zeit um zu seiner Leiche zu kommen und den Loot (auf der leichten Stufe) wieder einzusammeln. Das Bausystem ist genial und birgt viele Möglichkeiten. Ich empfehle das Spiel
oyun açılmıyo aq
I think this game has the best looking base build than other survival crafting games and I love it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.