
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1488 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It must've been some strange [i] esoteric [/i] event that made me buy this game. Esoteric Ebb has been one of the most enjoyable games I've played all year. The story, the characters, the emotions everything about this game just had me hooked from the start. It had me audibly laughing, sitting in stunned silence then questioning my own reality all in the space of a couple hours I can't recommend this game enough but make sure you know who you're voting for
A game about a schizophrenic man speaking to ability scores while trying to score baddies and save the world. No, actually. But I am apolitical, so of course I have no strong feelings about this game, or anything really. Okay, maybe I do have [i]some[/i] feelings of the non-committal variety. Esoteric Ebb is at its core a pretty lighthearted adventure clearly influenced by DnD, Planescape Torment, and Disco Elysium; so clearly influenced that these games are listed in the credits. If you like those games, you're in for a very good time. If you don't like reading, approximately 30+ hours of reading if you do everything, you are not in for a good time. Speaking of time, there is a time crunch, technically, but unless you are purposefully wasting in-game time, you can do everything with time left over. So don't stress about about the time. Or do. Things that stood out to me: A very interesting exploration of alignment. Can a truly good man do evil with good intentions, and are those acts good or evil? Several characters in Esoteric Ebb are evil, but they are actually kind of fun to be around, and are useful. You can navigate the world dealing in absolutes...or not. Does alignment really matter beyond what's on your character sheet (yes)? Much like Planescape Torment with its famous question of "What can change the nature of a man?", here you have: "What are you voting for in the upcoming election, citizen? You must tell me, it is the LAW." You can ask a lot of people about their political leanings, and there is ultimately, simultaneously, a critically important and pointless decision to be made. It is clever commentary on the democratic process, but I would never enjoy such things because I am apolitical. There are a lot of fun characters to meet and greet. After waking up in the mortuary, I mean lichhouse, I half-expected to run into a funny skull guy. I eventually ran into a funny skull guy. I also like the various personalities for the ability scores; they felt more like consistent characters rather a bunch of voices screaming into your head. I do think Esoteric Ebb handles this better than Disco. The setting is cool. Not sure I would rate it as high as Planescape or Disco, but I thought it was really fun in a high-magic sort of way. It's got [i]CHARM[/i]. One of the few games where everything is tied up by the end with enough room to work out a sequel or some kind of follow up. There are even some callbacks in the finale that hit me like a truck on a cold winter road. Me being a deer or a moose in this analogy. Point being, I was surprised by what the game kept track of. There is also genuine character growth, real choices to be made, maidens to woo, apples to consume, etc. Esoteric Ebb is also pretty funny at times. Things I didn't like if I was politically inclined, which I am not: The map is hard to navigate, especially manually, and is structured in a way that makes exploration needlessly difficult. This doesn't get better. There are several events that are just blacked out without any visuals; missed opportunities for unique storytelling. Unlike the trailer, there are no animated sequences or even picture stand-ins present in the game. Probably not in the budget. The main character can spill the spaghetti almost too frequently. He's a barely functional human bean despite being a public servant; there isn't a great reason for this. He's just a super awkward dude for whatever reason. I would absolutely recommend this game. I'm not sure it hits as high as Disco and Planescape, but it's a lot of fun with a lot of heart. And remember. Stay consistent. You are [b]THE[/b] Cleric. Be a [b]MAN[/b].
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пробник Disco Elysium или Disco Elysium на минималках. Хочется воспринимать игру отдельно от недостижимого идеала, но, к сожалению или к счастью, я слишком много времени провёл в Ревашоле. Esoteric Ebb слишком короткая, соответственно, меньше прокачки, меньше проверок, меньше контента, однако, текса раскрывающего лор и повествующего об истории мира- достаточно. За 20 часов игры около 3 часов у вас уйдёт на сухой текст погружения в мир, что, в принципе, для подобного жанра нормально. Всё, что касается персонажей, как напарников, так и рандомных НПС- тут придраться не к чему. Все они ощущаются правдиво и хорошо вписаны в мир. А вот происходящего безумия фентезийного мира, сюрреализма катастрофически не хватает. Это могло бы стать главным отличием, но в Esoteric Ebb, казалось бы в такой насыщенной и продуманной лором игре, просто мизер абсурда. Да, тут есть механики заклинаний, но, допустим "Разговор с мёртвыми" или "Разговор с растениями" вам понадобится всего несколько раз, что делает их практически бесполезными. Главный герой, ну- он есть. На протяжении всей игры ты не будешь себя с ним отождествлять или пытаться сравнить. Рагн прописан ужасно и для меня это один из ключевых минусов. В какой-то момент ты ловишь себя на осознании, что у ГГ бекграунда меньше всех в игре- настолько он безликий. С самоиронией и юмором у игры полный порядок, но опять-таки же- хотелось бы больше. Механика закреплённых мыслей и усваивании сюжетных поворотов сделана на высоком уровне. Сюжет ? Да мне понравился: расследования, интриги, эзотерические события, КВЕСТЫ, квестики, квестища, поиски второй половинки в самых неожиданных местах. Подводя итог, хочется все же сказать, что Esoteric Ebb достойная игра своего жанра- не шедевр, но и не середнячок. Игра пытается быть похожей на Disco Elysium это же сходство и не даёт эй ярко выделиться, а до вершины, на которой сияет Гаррье Дюбуа, игре всё же не хватает многого.
[b]9.5[/b]/10. [i]Esoteric Ebb[/i] fires on all cylinders throughout its runtime. The gorgeous Eurocomic visuals are easy on the eyes. The soundtrack is a wonderful blend of orchestral, electronic, and vocal performances. The humor is on point, whether the intent is satire or slapstick. The writing manages to swing deftly between poignant and witty while maintaining good pacing. The gameplay is surprisingly strategic owing to the build mechanics and five day timer. All told, it's incredible that this is the developer's first release. If you're going to try to stand on the shoulders of giants like [i]Disco Elysium[/i] and [i]Planescape[/i], this is how you do it: proudly, competently, and stylishly. But what about the elephant in the room? How does it stack up to a game as widely revered [i]Disco Elysium[/i]? For my money, it falls a hair short. [i]Esoteric Ebb[/i] is excellent, but [i]Disco Elysium[/i] is masterful. [i]EE[/i] made me laugh while lovingly satirizing the democratic process. [i]DE[/i] made me laugh while pinning my beliefs to a dissection tray, deconstructing them, and evaluating the pieces critically. And, at the end of the day, Ragn the Cleric is no Harrier DuBois. It'll still satisfy the same hunger, though. It's just more like a prix fixe menu at a nice restaurant while [i]Disco Elysium[/i] is a tasting menu curated by Michelin-starred chef. If you enjoyed playing its influences, [i]Esoteric Ebb[/i] should still leave you quite content, but it probably won't rock your world. [url=https://backloggd.com/u/duhnuhnuh/review/5023197/]Full review on Backloggd[/url]
I went into this game very excited because I loved DE and saw the glowing reviews, but... In the end, it was a huge let down. DE was, in a way, a failure simulator, but it made the process of failing feel meaningful and even entertaining. This just makes failure feel like a slog (to be fair, the times you succeed also feel like a slog). Partially it's that, in this game, everyone else (EVERYONE ELSE) seems to have it together, it's just the cleric wandering around being a complete loser, no matter how you spec (very strange to throw a ton of points into CHA only to have everyone still react like you're wandering around in a cloud of BO with your finger shoved constantly up your nose). And then there's the way the game presents exposition. There's so much exposition. And it's mostly all about the same three things (politics, religion, how terrible guys are/how hot big monster ladies are) that at a certain point I just stopped reading it. Are you wondering if the game is repetitive? It's so repetitive that by 25% of the way through, you'll start being able to guess what your stats and the NPCs are going to say. It honestly reads like the writer was worried that a player might somehow MISS one of the sermons he felt the need to share if they didn't click a certain dialogue tree, so he made sure to include each one in its entirety at least 20 times in different places. It doesn't help that the game's take on such complex subjects as immigration, gender politics, and voting rights all feel like they came from a freshman level political science textbook that the writer is just SO EXCITED to tell everyone about at Christmas Break after his first semester at college. The thousands and thousands and thousands of words of info-dumping about politics etc are more galling because it's so hard to get information about the NPCs who seem actually interesting. For some reason, most of that info is locked behind DC checks, instead of being available organically through dialogue. Would you like to learn more about the queen of the goblins? Well, too bad unless you roll incredibly high, she's not going to tell you anything about herself no matter how many favors you do for her, because that might be an interesting thing for an NPC to do, and they're busy telling you what political party they support, instead. ALSO: there are so many items and honestly it felt like basically none of them mattered. Same with the feats. I guess they're there for flavor, because by the end I was so irritated with them and with the mountains of text you had to do through to unlock each one (guess what the mountains of text were about each time? I bet you'll get it in one) that I'd just stopped unlocking them. And hey, I beat it anyway, so clearly they weren't that important. That's completely disregarding the fact that you can get weapons and that none of them do a single useful thing, this despite the fact that the game's combat system barely gives you a chance to talk your way out of fights (fun if you're a CHA build), Your companions are at least useful during fights. Well, except for Meek. Meek didn't do a single useful thing in my playthrough, but is stylish, I guess. Anyway, I think it would have been a stronger game if it wasn't trying so hard to be DE. Just get rid of the stats talking to you, honestly, that would have cut out so much of the bloat and then at least I'm only getting long diatribes about in-universe politics by NPCs, instead of from my own thoughts, as well. Though, I have suspect the lengthy back-and-forths were just to pad out the length of the game, which would take significantly less time if you only had to hear each sermon once. ON A GOOD NOTE: the game IS pretty, and I enjoyed the snail people history lessons.
I like DnD and storytelling even in games that have zero or close to none voice acting. The info dump in this game is poorly done. At some point I was begging the game to stop info dumping on me and started skipping the dialogue. I like politics in my games, but just enough to make the world feel alive. This game goes bananas on the politics and you are basically left with politics with just a bit of a walking simulator of a game. I have no idea who thought it was a good idea focusing that much on politics, maybe some weirdo that likes to push some agendas about his views on politics. The game has really nice visuals, but that's about it in the positives department. The combat is stupid. Why give me weapons that I can equip if I'm just going to fist fight the enemies. 80% of the items I have encountered are trash. This game breaks a cardinal rule of storytelling. Show don't tell should always be implemented. This game does some info dump on you about how some NPCs have a tragic background and it affected them, but the actual NPCs barely move or show any feelings. Yes, give me statues that info dump on me and call it a day. I don't know who this Christoffer Bodegard fellow is, but if this is how he makes games, heavy on politics and little to zero gameplay I'm just going to avoid his games altogether. DON'T BUY this politics propaganda garbage. It's not an actual game.
Esoteric Ebb: A game by Christoffer Bodegard You might be someone just like me, wandering about with a Disco Elysium-shaped hole in your heart. Then you stumble upon this game, DE-like gameplay with D&D-like worldbuilding and mechanics, an awesome mix honestly. But then you stumble upon the writing, and rapidly notice that the DE flavour of irony and comedy has been reduced to pure ideology and echo-chamber reflections. The game makes it very clear in the beginning: being good and wise equals being an Azgalian (a in-world Marxist), anything else ranges from pure fascism to anarcho-capitalism, with their abhorrent and unlikely negatives magnified. And while that is in some ways completely fine, it does feel a little dishonest in a way that DE (which also has a leftist bias, but manages to be awesome FOR it) does not. And lastly a little pet peeve of mine: for someone who writes a lot in their own game about the malice in EGO, Mr. Christoffer Bodegard sure loves to parade his name around, not reaching Tom Clancy or Sid Meyer's level mostly due to a lack of courage to call his game Christoffer Bodegard's Esoteric Ebb. 5/10, ideological corruption and weak writing united with a massive EGO a good game does not make.
Good game that borrows mechanics from Disco Elysium. Just dont go expecting a replacement/successor to it. The story/characters are all interesting and fun. It's ofc very very text heavy so if that's not your thing, stay away. All in all I'd rate this an 8/10 and I hope they'll bring out a sequel.
A mixed review rather than a hard pass. I just didn't get the hype. I enjoy games like Disco Elysium, but this felt like little actual gameplay mixed with far too much tedious dialogue. Think twice before picking it up, though if you love D&D narrative games, you might like it. Probably just not for me.
Written by someone who loves their own writing so badly, they never hesitate to write some more.
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