
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1488 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Written by someone who loves their own writing so badly, they never hesitate to write some more.
First and foremost, a game is meant to be interacted with. Whatever else is happening, there is some "give" and "take" to the experience. This game already takes some liberties with the UX struggling to be "readable," for its beautiful, vivid art style, but if that were the only fault, it should be overlooked. Unfortunately, it is not, it is a warning sign to the absolute disaster that is interacting with the game. Secondly, and again, this is a lesser problem, this game harks back to the "school" of "design" from Sierra's 90s adventure games, where it is actually a hidden object game in disguise, where you must guess - or mouse over each and every scene, PAINSTAKINGLY - what is background and what is interactable. I suppose for a game that is clearly a mystery/investigation, this is thematically appropriate, but it is a miserable slog all the same. Yes, some/many/key objects have a callout/bubble/circle drawing one's attention, but if you've played a FPS game, imagine the shotgun is flashing on the center walkway, and all the ammo and health pickups require pushing random unmarked walls... that at least flash interactable when you go up to them. No, those two sins might be overlooked / forgiven if not for the absolute abomination that is INTERACTING with dialogue in this game, the CORE SELLING POINT, the MAJOR ACTIVITIY and the main excitement of the game! Ah, here are 6 options to click on, I can discuss 5 topics with this character and the 6th is exit the conversation. Excellent. Let's go from top to bottom. 1. Character shares paragraph 1. Click to proceed. Character shares paragraph 2. Click to proceed. Repeat for 7 paragraphs. You're finally clicking just to get all the dialog so you can read like a normal human being when... oops, because the dialogue selector is dynamically placed, bam, the 1 was right where you were clicking. You're repeating the 9 clicks to see the same paragraphs again. Okay, you'll be more careful this time. Let's click on option 2. It's another 6 paragraphs, requiring 6 clicks to see the whole text. And oops, you clicked ONE time too many, so you're getting dialogue 1, with its 9 clicks and I hope you don't miscount or you'll be there FOR THE FIFTH TIME dialogue again. AND THIS IS EVERYTHING. THE GAME'S VAUNTED DIALOGUE. WHICH IS EVERYTHING BECAUSE YOU'RE TRYING TO INVESTIGATE A MYSTERY AND YOU NEED TO INTERROGATE PEOPLE AND THINGS. EVERYTHING. HOW DID NO ONE POINT OUT THAT THIS SUCCCCKSSSSSSSSSSSSS? Even just letting 3 paragraphs go in a single click would be, in a patch-notes-to-game-improvement ratio, one of the all time greatest improvements. I get it. You can't flood all the text. It's a lot of text. But the current approach TRAINS the user to become a clicker. Look, there is clearly a clever, beautiful, great game under this. I gather that, excluding some bits and bobs for hire, it's a one man band that made this. But. This is the core interaction loop. It's everywhere and everything; this is not obscure code/technique, and credit where it is due, there clearly IS a lot of consideration (fixed with of text managing block o text fatigue, eg). But. This is riiiiight behind "game fails to load" level of stumbling right out the gate.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.8M | 10.3K | 94% | $24.99 | |
| $5.8M | 23K | 97% | $14.99 | |
| $5.8M | 4.7K | 94% | $29.99 | |
| $5.8M | 19.8K | 93% | $19.99 | |
| $5.8M | 9.3K | 87% | $19.99 | |
| $5.8M | 7.8K | 89% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.7K | 173 | 87% | $14.99 | |
| — | 0 | — | — | |
| $10K | 24 | 79% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game of the Year, no contest. Only about 13 hours long, but every one of them is tight — the storytelling hits just right, and the pacing of the final act is probably the strongest ever. Please let there be a sequel; I'll buy it the second it drops. This one nails the D&D angle in a way that clicked instantly. Plays like a mashup of Disco Elysium, Discworld, and Planescape: Torment — and somehow makes that combination feel natural instead of derivative.
I wasn’t expecting much, but dam I am still entertained 8 hours in, it’s really well written dialogue
Одно из игровых открытий года для меня. Полный восторг от прохождения. По жанру, ну разрабы вдохновлялись диско илизиумом, очевидно. Вышло хорошо. Тут мне в сердечко прям попало и зашло больше ибо сеттинг прям мой. Магия, планы, хитрые гоблинсы, высокомерные эльфы и так далее. Много текста, много лора мира, читать придется много. Кому это не нравится можно смело пропускать. Навалили много политоты, фашистов, социалистов, мерзкий торгашей и тому подобное. По началу будет непросто разобраться но если почитать внимательно и заглядывать в справочник, все станет ясно, кто какую повестку продвигает. Фанатский перевод хорош, точно не ии. Смысл передан понятным языком, с юмором тоже все в порядке. История интересная. Первые выбора, народы волнуются. Это же в новинку. Тут без спойлеров никак поэтому, дальше сами читайте в игре. В общих чертах получилась крепкая история с юмором и смыслом. Где то посмеяться, где то погрустить. Весьма жизненно. Финальный твист огонь! Достаточно логично и подробно прописано. Выглядит история цельной. Если залезать в каждый уголок и собирать кусочки лора выйдет полная картина. За ручку никто не водит, никак меток нет, читай и все поймешь. Выборы сторон присутствуют, куда же без них в такой игре. В первое прохождения у меня был маг-добряк помощник корпоратов против злых профсоюзов. Все ради женщины между прочим. Кубики. Проверки везде. Бои строго через броски кубиков и выборы через какую характеристику пробовать. Не советую переигрывать, так веселее. Смерть тоже опыт. Можно украсть предмет который тебе дадут в случае выполнения квест, упс. Последующий диалог будет весёлым. Можно всю игру не спать и не есть. Можно опустошать мусорные баки(уже классика). Можно разносить молоко и продавать его в тридорого как мошенник. И еще много чего. Смело рекомендую тем кому интересно в первую очередь сюжет и истории. Кому не лень читать МНОГО текста. А так же тем кто в восторге от диско илизиума. Для меня одна из лучших игр в этом году.
Insufferable anachronistic dialogue, terrible artstyle, setting that makes no sense, obsessed with politics without understanding them (kind of like Kurvitz and Disco, but Disco at least had a good personal story that almost any person can connect with despite it's terrible politics). This game is the incarnation of reddit.
6/10 it's a good game that feels unfinished, and that feeling gets validated the more you progress. the characters are fun, likeable, goofy, and memorable. the art style is charming, though it doesn't impact the overall experience in a major way. the story is captivating at first, though at the end, i find myself wishing it would end sooner than later. during the first 5 hours of my playthrough, i was looking forward to replaying the game again, picking different choices to get all the achievements, but as i finished the game, i dread having to press the new game button. the story starts of intriguing, as new characters are introduced and new sides to the story are revealed, the excitement is definitely there to figure out the mystery and see what the world has to offer. unfortunately, as you keep playing the game, the feeling slowly fades, and i felt nothing but tedium at the end. the game is unfinished, unpolished. there is no tutorial, and the game doesn't even nudge you to the right direction in moments where you feel like you are stuck. there were two moments where i felt completely lost and had to resort to looking up the solution online. there are continuity errors in dialogues where characters end up knowing things that they shouldn't have known or forget information that you already talked to them about. the menu is somewhat confusing, the map not particularly helpful, and some moments completely fall flat because there are no animations or the sound design is lacking. the first time you go down a ladder, the screen fades to black and there's dialogue describing how your character makes the dangerous climb down. it was pretty funny at first, but when i had to go down the second time and the game does it again, i audibly when "oh", because what do you mean this is how i go down steps/ladders/gaps every single time? you find pretty cool weapons in the game, and it's neat that whatever you equip reflects on your character's appearance (bare minimum), but seeing him do the same punching animation every time you land an attack completely just takes you out of it, the weapon you chose for your character means nothing. there is a lot of discourse with the dialogue, and for me i would say it's okay to good. there are moments of brilliance and conversations that are interesting, and some characters have well written motivations. i love reading, especially in games like these, but there are a lot of moments where a character would just go on and on and there's a huge wall of text in front of you that just doesn't seem that important to the overall plot. i do my best to really get into the story and dialogue of games, but for this one, there are points where it was just too much and i found myself skipping to the next text box and just not caring, which is so unfortunate. the saddest part is none of it matters that much when it comes to the ending, which just hammers home the "this game is unfinished" feeling. as the credits rolled, i was left with a feeling of "so none of the choices i made really mattered". you could argue that the end wasn't the point, it was the journey; but the journey ended up feeling dull by the end so no one wins. if you have read the positive reviews and feel like this game is for you, i recommend getting it when it's on sale, i don't think it's worth the full price.
Could have been a great game but just too painful to read the excessive nonsense. I found myself clicking through dialogue and inner thoughts to try and get to the end. I never cared enough to go through with election day. So close to awesome, but they completed borked this game with terrible implementation. 3/10
Solid Gameplay Weighed Down by "Manly" Politics. Women Beware. I quite enjoy the gameplay, art, and characters. What I can't handle is all the talk of "manliness." In one part, [spoiler]Strength says, "A generation of men told to be calm and nice will grow up to be violent and wild. A generation of men told to be COMPETENT and GOOD will grow up to be wise kings and lovable people." When I say I don't agree, Strength replies, "...you will continue down this false road of femininity."[/spoiler] This is just one example. The "manly" talk happens a lot and really takes me out of the game. The language is nowhere near inclusive. Yes, there are female characters, but they are centered around men. There are also some weird comments about sexuality and gender that are swiftly moved on from. While I think this might be mansplained away as playing devil's advocate, this is a game about politics and all sides need to be explored. If that's the case, then why not have some real dialogue about femininity and a true female protagonist? I will probably continue to play this game since I do enjoy it. I am used to this in gaming, but seriously, do better. There are tons of women who game and we want to be included!
Reskin of Disco Elysium, but way weaker. Bad humour and heavy focus on politics.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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