
Besiege Great Khans, Imperial warlords and Shōgun commanders in Stronghold: Warlords, the latest 'castle sim' from Firefly Studios. Command AI warlords across the battlefield as you build a castle economy and new gunpowder-fuelled siege engines!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.3Kreviews | 65% | — | $6.3M |
| $39.99 | 77ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its like they didnt have the budget but still wanted to make a game.crashes randomly,toops get stuck in open areas game freezes fires damage buildings after they are put out. are yall even trying atp?
Настолько плохую игру нужно ещё постараться сделать)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese*, Turkish, Portuguese - Brazil +3 more
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As for now only got 7 hours played, finished jungle campaign which was fantastic, playing many skirmishes and freebuild. Checked out some mapmaking vids on youtube Game is quite intuitive, maps can be huge, gameplay is amazing, combat looks nice, im positively surprised a lot After finishing campaign missions cutscenes play 2 times with glitched audio sometimes, to be fixed Archers sometimes dont targed invasions forces with clean LOS, need hand targeting or re-moving Other than that, first game of the series since SH1 and SHC1 I reeeeally enjoyed. Amazing job Talewords
Signori, all'inizio non mi convinceva al 100%, dopo quasi 100 ore posso dire che è molto bello, certe missioni dei percorsi schermaglia sono una vera sfida anche a difficoltà standard, ogni tanto qualche bug o crash ma niente di grosso. Provatelo, non ve ne pentirete.
мне угрожал чингисхан
The Warlords might have been an interesting idea, but the execution is outright broken and makes the game worse than if it wasn't there at all. Late game against AI's, the Warlords become extremely annoying because the AI's will just keep spamming the diplomacy thing to turn them against you, and there's not really anything you can do about it. Also, nerf mortars. Look, just go play Stronghold 2, or Crusader DE.
金玉其外,败絮其中。 画质提升,玩法下降。
Сразу по плюсам. 1) Новые механики: например с теми же военачальниками и дипломатией, появляется больше контроля в игре. Больше нет смысла копить войска на базе, достаточно отправить атаку военачальника и свой отряд вторым планом. У каждого военачальника свои бонусы, можно существовать за их счет) 2) Красивая графика, дизайн сооружений и войск. Атмосфера цепляет. Музыка топ. 3) Нет такого, что жалко money на доп.контент. Берите, оно того стоит(если ты конечно фанат) Минусы которые я подметил для себя: 1) Ограничения на доступные к постройке здания в кампаниях, хотелось бы задействовать побольше которые есть в игре. 2) Стены ломают ближние войска, без осадного орудия, просто мечники как пример. Был удивлен. 3) Чересчур голодные жители:D Итог: мне как фанату серии Stronghold, игра зашла, окунулся в атмосферу всей Азии, особенно Китая и Японии. Вечерком посидеть в тишине под чашечку вишневого пуэра или другого чая самое то. Берите, не пожалеете) 8 порций риса из 10)
Decent, but doesn't really improve on the stronghold formula. In many respects this game is a strict downgrade from Crusader and Stronghold II, in that walls can only be one size, there are very limited tower sizes and designs, no moats of any kind. No siege engineers of any kind. No sappers. I'm not going to get into the laughable unit balance, or how ballista and catapults have a substantially shorter range than archers while simultaneously being almost unable to accurately hit anything. The warlord system is more or less an expansion of what we saw in stronghold II, except you can't build in your warlord's territory at all, and you can have them get yoinked out from under you using diplomacy. You can use diplomacy to steal your enemy's lords, but beyond that, there's nothing especially new here. Optimization is just... not there. Look at my specs; This is a gaming rig, and a competent one. This came hangs and chugs a bit in skirmish mode, and not even when there are a lot of units on the screen or on the field in general. In addition to optimization issues, this is a buggy mess of a game. You can and will get units stuck INSIDE of walls, especially where they connect to towers or gatehouses. Pathfinding is a mess; In some missions, the lords you have are worthless, because their units cannot find their way to the enemy. It is worth buying only if you are dead set on an ersatz stronghold I with an Asian pastiche, otherwise, skip this one, and go play crusader or stronghold II.
Folks, this is on sale for 3.99 right now. You'd be crazy to pass over it. This solid entry in the franchise takes you to Asia where you will have new buildings and supply chains such as making silk clothes for your populace, and new units such as blow-darts and fireworks launchers. It's all well-drawn and well-animated and full of the classic Stronghold charm. The biggest new mechanic is the Warlords system which puts various other settlements on the map with which you can conquer, try to avoid, or spend your diplomacy points on which are generated by certain envoy buildings. This allows you to make new tactical and strategic decisions. Occasionally, I found it annoying when a Warlord was directly between me and the Lord I wanted to attack, but that's all part of the new map design, and it's worth the trade-off. The biggest negative for me was the 3D engine used felt dated and pushed beyond its limits. Performance should be good for most considering it's 5 years old now. The color filter can be turned off in the config file. I did not experience crashing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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