
Besiege Great Khans, Imperial warlords and Shōgun commanders in Stronghold: Warlords, the latest 'castle sim' from Firefly Studios. Command AI warlords across the battlefield as you build a castle economy and new gunpowder-fuelled siege engines!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.3Kreviews | 65% | — | $6.3M |
| $39.99 | 77ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Задумка игры неплохая, но сама игра по сути кал. Лучники стоят на стенах и ничерта не делают, пока игрок сам не тыкнет на врага. По началу они так и быть стреляют, но если отвлечёшься на что то, то заметишь, что они перебиты, потому что не стреляют во вражеских лучников. Даже когда пехотинцы стены рушат, лучники НИЧЕГО не делают. И бездействие распространяется не только на лучников, но и на остальных. Играл почти все игры серии, кроме третьей и второго крузейда. И видя, во что игра превратилась... Дело даже не в сюжете, он средний. Лучшей игрой серии остаётся вторая часть.
跟帝国时代3很有夫妻相
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese*, Turkish, Portuguese - Brazil +3 more
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely not possible to play in multiplayer, outdated mechanics, game is a piece of ♥♥♥♥
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Not a bad game but a lot of bugs, looks outdated and gets boring quickly.
Actually one of the worst RTS i have ever played. I am a long time fan of the stronghold franchise, but my goodness this is terrible. it's so evident that this game has had VERY little thought into the player experience. here is some of the reasons why i think this. 1.) Very poor AI pathfinding. it's SO frustrating. i have had guys decided to circle the circumference of the enemy's walls rather than cross a courtyard and up some stairs to go up a tower. Or have a melee infantry be told to attack an enemy destroying my walls go out my gates, go halfway to my enemy, then turn back around and go back inside and then stand on the walls and stare at the enemy pick-axing my walls to rubble. 2.) Nonsensical number values. for example, a spearman unit does 1 attack in melee and he has 3000 health! so logically it would take 3000 hits for him to kill another spearman. Or better yet a blowdart infantry has 0 melee attack (fair enough he is a range attacker) and 0 Range attack! wtf? Firefly why would you just pick arbitrary numbers FFS!? 3.) idiotic unit controls you can't put any range unit on any other stance other than stand ground. if they are shot at by an enemy that is out of range for them (such as another archer in a tower) they will stand there and die because of this. they wont be able to be in a defensive stance, get shot at, then move closer to shoot back. Not can you do an attack move with any unit. you have an "attack here" button but no "move to this place and attack enemies along the way" button. 4.) TERRIBLE quality artwork. I mean even in the main menu the art is pixely and aliased. it looks like the artwork is 360p, and the textures used for the characters in game are 114p, and my settings are for Ultra. And the 3D mini video portaits that play when an even happens is about the same quality as in 2001. Legit there's better art across the board in the original age of mythology. 5.) Laziness over charm. Gone are the days of charming little animations or artwork when you click on a building. Gone is the loveable advisor holding open your log book. And gone are the heavily characterised AI enemy lords. 6.) The art assets are lazy and repeated. I can understand that back in 2001, you needed to optimise space, and functionality so using the same assets is great. But in 2021 you should understand that a couple of variations would be welcome. But instead you see the same skin used across multiple jobs, like a stonecutter, an ironworker and a lumberjack. I got this game for around $15 CAD and i think it was a waste of money. you could have done so well Firefly. its such a shame you don't seen to care about quality.
B游戏 Bug真的尼玛太多了,简直红温模拟器。 1. 对方家里着火了,莫名其妙我家里的粮仓突然也着火了(对方没有任何兵接近那个位置),发现时火已经蔓延开了。 2. 电脑拉拢你的诸侯的提示,时有时没有,经常莫名其妙某个诸侯就叛变了。自动加影响力到300又会失效。 3. 忍者爬墙BUG,忍者会在墙上来回跳但就是不上去。 4. 愚蠢的寻路机制,士兵一个一个上主堡,对方主堡就只剩领主和几个射手,怎么点都没用,本来可以杀死敌方领主,结果剩一丝血没死。 5.士兵会被卡到军械库上,眼看着武士被电脑的弩手射,下又下不来。 6.电脑瞬移,没错竟然TM会瞬移,电脑的弩手被直接从河对岸卡过来,一箭射爆了我买的爆炸牛,然后整个家被点燃,防尼玛啊。 B游戏一半的难度来源于Bug
Unnoptimized on Winslop but Optimized on Linux....HOW!!!!
Stronghold: Warlords is an interesting attempt to push the series in a new direction without abandoning what made it appealing in the first place. At its core, it still delivers the familiar satisfaction of building up a fortress, securing resources, and preparing for war, but the new setting gives the experience a different flavor. Instead of feeling like a simple repeat of older entries, it tries to reshape the formula with fresh ideas and a more unusual atmosphere. What stands out first is the setting. Moving the series into East Asia gives the game a distinct visual identity, and that change helps it feel less predictable than another return to the same medieval European framework. The castles, units, and overall presentation bring variety to the battlefield, and even when the game follows familiar strategy mechanics, the different cultural tone makes the experience feel new enough to stay engaging. The main new feature, the Warlords system, is easily the most important addition. Controlling regional warlords and using their powers adds another layer to the usual loop of defense and expansion. It creates more reasons to think beyond your own walls and turns the map into something more dynamic. Instead of only focusing on your economy and army, you are also looking for ways to influence the wider battlefield, and that gives the game more strategic personality. Base-building still has that classic Stronghold appeal. There is always a certain pleasure in watching a settlement grow from a vulnerable outpost into a functioning military power. Managing food, production, defenses, and troop creation remains enjoyable because the systems are easy to understand but still demand planning. When your economy finally stabilizes and your fortress begins to feel secure, the game captures that rewarding sense of progress the series has always done well. At the same time, Stronghold: Warlords does not feel equally strong in every area. Some battles can become repetitive, and the artificial intelligence does not always create the most exciting or believable challenges. There are also moments when the game feels more functional than memorable, as if the ideas are good but not always pushed as far as they could have been. Because of that, it sometimes falls short of being a truly great strategy game, even though it remains a fairly enjoyable one. Overall, Stronghold: Warlords is a decent and often entertaining entry that succeeds most when it leans into its new setting and strategic twists. It may not be the strongest game in the series, but it still offers enough satisfying castle management and tactical warfare to keep strategy fans interested. For players who enjoy building, defending, and slowly turning a fragile settlement into a force of power, there is still plenty here to appreciate.
На каком конкретно году жизни студии с 20-летним опытом в стратегиях обычно начинают делать игры не рофельным трешаком на одну партию по фану, а чем-нибудь более-менее играбельным, кто знает? Требушеты, одинаково эффективные как против вражеских требушетов, так и зданий; идиократическая система дипломатии варлордов, суть которой в том, чтобы каждые 5 секунд разворачивать окно переговоров и прокликивать каждого из варлордов, чтобы они не перешли под контроль врага; больные подагрой самураи, передвигающиеся со скоростью 0.0000001 км/ч до тех пор, пока не заметят врага поблизости - после этого чарджут ваншотать его со скоростью 150 км/ч. Зачем это чудо выложили в открытый доступ?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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