
Set 10 years after the original, Stronghold 3: Gold follows the vengeful story of The Wolf in the third installment of the award-winning castle building series. The Wolf has cheated death become even more bitter and twisted. Build castles, rally your troops and save medieval England!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.14/day in the week after.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game does not exist go back to the realm of games and forget you entered this place (also I should have written this years ago oh well).
One of the worst games I ever played and the originals and especially Stronghold Crusader, are the best RTS games in my opinion. Way above garbage like Age of Empires. But this one looks worse than the originals and runs worse too. I'm not even going to waste more time in explaining why, if you get it free, just delete it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 16K | 43% | $19.99 | |
| $5.8M | 9.6K | 95% | $24.99 | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $5.8M | 4.5K | 94% | $29.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $5.8M | 7.8K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.2M | 18.1K | 72% | $39.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $5.2M | 10.4K | 87% | $14.99 | |
| $9.6M | 14.4K | 79% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain, Japanese, Polish*, Russian**languages with full audio support
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good strategy-management game.
continuamente se quedan atascados durante las misiones los mob hostiles no te deja terminar las misiones
this is so bad
Absolute garbage. AI completely incompetent. Send units walking and they get caught in the terrain and can never move again. Fortress layout and wall building should fun, but is a tedious chore. Structures that should fit together won't and can't, placing walls is finicky and stupid. Buildings rotate in useless degrees when placing them. Additionally, though some of the screens may make it look alright, it is just ugly. There's a lot more to say. I was going to go back and format and flesh this out, but this game isn't worth the effort to properly blast it. Oh, also it crashes consistently as a bonus
i have played all the stronghold games that have came out and i can happily say that they all have been super good so i recommend them all the be played.
took out what was good in older games, put in things that made it worst. the first mission i instantly felt how bad it was compared to 2
没中文就差评
要塞2那么牛逼,已经积累了那么大人气,三代做差不多点也能承接住二代的份量,结果三代砍了一堆玩法和功能,还疯狂闪退。再有,你们知道自己为啥起的家不,是因为“要塞”,而不是“即时战略类游戏”,新作一味的跟风玩竞技性,把很多独树一帜的慢节奏“要塞”类玩法都阉割掉,最后只不过拆东墙补西墙,顾头不顾腚。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.