
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lo dificil que es el tema de los controles que no pude ni pasarme el tutorial, asi que juego abandonado sin estrenar
这作是忍组所有游戏中地图设计最辣鸡的没有之一,大部分关卡全程都在迷路,转来转去反复回到起点,辨识度也是整个忍组游戏最低的,本身就没地图和指引,遇上怪等战斗结束又分不清东南西北了,很难想象这么多年忍组的关卡设计水平就没有进步过,永远都是一个套路,绕来绕去能把人绕到生理不适,战斗爽感和剧情代入感全毁在这辣鸡地图上了。强烈不推荐入坑,如果你喜欢忍组的地图设计那请随意,画面甚至还不如仁王1,单论动作系统比卧龙和浪人耐玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.2M | 1.2M | 93% | $59.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $2.5M | 3.3K | 67% | $39.99 | |
| $1.5M | 2.4K | 77% | $24.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game truly is chaos, play it with a homie omg
The premise is great, the cutscenes are great but the fantasy is just off because of the gear you are wearing which seems pretty much random, both visuals and stats. The levels are small but you need to figure out for minutes what is the next right path. You need to replay some levels on first playthrough to prevent getting the downside of being undergeared in normal and higher difficulties. Jack is badass and the story final twist is WOW but get to that point just made want to change to the easiest difficulty to finish what I started because I got bored spending time managing inventory and engage because of these disruptions. Pick it with discount and if you love FF or want to know more about FF lore in general, especially with the DLC but dont pick it as first FF game...
Fun job system, satisfying combat and based protagonist!
This game feels like an attempt to put every single Final Fantasy into one game, and honestly, it kinda slaps. I don't mean every aesthetic or storyline, mind you, I mean like the spells, jobs, and enemies. There are SO many jobs and you can do literally anything that any character from any FF game has ever been able to do. It also just feels really unique, which really helps. Not a soulslike, just an action game with its own concepts and mechanics. Just a bunch of stupid fun
Final Fantasy版的仁王 戰鬥體驗不錯,每種武器有不同的動作,還可一定程度自訂連段招式,角色則有許多能提供額外技能與動作招式的職業供切換,組合相當多樣,敵人的特定攻擊還能利用護盾吸收化為己用,也有時下流行的體幹系統,進一步提供了豐富的變化,但代價就是一開始上手有些門檻 難度方面還算適中,在Action(一般)難度下,除了劇情後期的一些關卡容錯率變低外,基本上不用很好的遊玩技術或刻意提升角色數值就能通關,也有更低的難度可讓人專注於故事 角色成長部分則相對單純,後期會改以打怪刷裝玩法為主,對喜歡這種模式的人來說有很高的耐玩度 不過關卡設計跟故事就不太令人滿意,雖然每道關卡美術各有特色,並致敬了每一代Final Fantasy的場景,但關卡內的場景辨識度不高,路線引導提示也不明顯,容易喪失方向感 前中期的劇本跟演出也很破碎,最後才靠著比較緊湊的敘事、反轉及首尾呼應勉強收束,導致較難融入故事並同理角色的心態轉變 另外戰鬥時主角若太靠近牆邊,視角會被拉得很近,導致難以確認敵我位置和動作,加上角色被擊中時的反應不太明顯,有時會覺得明明被打中時看起來不是很痛,卻一兩下就被打死了 整體來說算是優缺點都很明顯,評價較兩極的作品 若喜歡戰鬥節奏稍快、攻防有緊張感、需投入大量時間心力刷裝的遊戲,這款算是推薦一試
Chaos
Если бы вся игра была бы такой же шикарной и эпичной, как её последняя половина, то это был бы шедевр. Но увы, в основном это унылая игра с очень большим, но не реализованным потенциалом.
games sick
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.