
TIS-100 is an open-ended programming game by Zachtronics, the creators of SpaceChem and Infinifactory, in which you rewrite corrupted code segments to repair the TIS-100 and unlock its secrets. It’s the assembly language programming game you never asked for!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 4.1Kreviews | 97% | — | $1M |
| $6.99 | 244ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I pirated this game and ended up buying it. Can't get much more positive of a review than "I bought the game I got for free"
Only took 5 years, too easy.
Code like a REAL assembler nerd back in the day, on a spasm-powered clockwork abacus. From Hell. The only redundant aspect of this system. Because memory registers are for SIMPS. You're going to have to pull out all your knotty bits in the penultimate boss level Doom port challenge. Wozniak and Abrash were PUNKS.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this "game" is actually just a trap to make you learn assembly language. 10/10
i have no idea what im doing
[b]TIS-100[/b] is not a game that tries to welcome everyone. It is a game that looks at your brain, hands you a tiny fictional computer, and says: “Good luck.” And somehow, that is exactly what makes it brilliant. At its core, [i]TIS-100[/i] is a programming puzzle game about moving data through a grid of small processing modules. Each module has extremely limited space for instructions, and they communicate with their neighbours to transform given inputs into the required outputs. That sounds dry on paper, but in practice it becomes one of the most satisfying puzzle systems I have ever played. The real magic appears when the game starts pushing you against its limitations. You are often one instruction too long, one timing cycle off, or one synchronization problem away from success. A module finishes in two cycles, another takes three, and suddenly the entire solution depends on whether one piece of data arrives at exactly the right moment. Sometimes everything collapses because a value was pulled too early or sent too late. Other times, one tiny optimization — a better jump, a reordered instruction, a clever shortcut — makes the whole machine finally click into place. That moment is incredible. [i]TIS-100[/i] can be exhausting. There were sessions where I played for two hours and felt like my brain was about to crack. I had to step away from the computer, do something else, and yet the puzzle would keep running somewhere in the back of my head. Then, out of nowhere, an idea would appear: a possible synchronization trick, a way to save one line, a different route for the data. I would come back, test it, and sometimes watch the solution finally work. Few games create that kind of “Eureka” feeling so intensely. This is absolutely a game for programming nerds, logic puzzle fans, and people who enjoy being trapped inside strict constraints until they discover something elegant. It is demanding, occasionally frustrating, and definitely not for everyone. But if its particular kind of challenge speaks to you, *TIS-100* is outstanding. It is one of the rare games that made me feel not just entertained, but genuinely mentally stretched. Hard, strange, minimalistic, and deeply rewarding — [i]TIS-100[/i] is a fantastic puzzle game for the right kind of player.
I learned to code on an Altair 8800, so this game hit me right in the feels. If you're a programmer, the true goal of the game isn't solving the puzzles (that's assumed), but doing each with the absolute minimum number of instructions. In the era this game harks back to, RAM was at an absolute premium. We did amazing things with 64K (yes, Kilobytes). My hero of that Age wrote a full chess program in 1K (yes, 1000 bytes). Check it out: https://users.ox.ac.uk/~uzdm0006/scans/1kchess/
If you're the kind of person who'd consider buying this, you'll most certainly enjoy it. Difficulty of the later level is nothing to sneeze at -- I never completed it back when I played it during my CS bachelor studies.
I bought this game in 2017. 9 years ago as of writing this review. I just started computer science in high school and thought: "I like programming! I should play games that teach that!" And boy was I in for it. The game took me by shock.. suddenly there's no easy commands, no easy debug. It's low-level madness! Assembly! For some kid that liked Java arrays! I stepped away and didn't touch it again. Until.. 2023. I wanted revenge. I wanted to shame that kid that walked away from a challenge. But that kid's instincts weren't too far off - this game is indeed a coding challenge. Got through about half the game, and started playing it on and off, going back to challenges and rethinking them until I solved each and every one. No help. No AI. Only me and the manual. And that 1 steam friend that finished the game ages ago but had better score than me on each level. I am 2 years into my CS degree, and this game made the assembly course a piece of cake. Paid off! What a trip. Challenge complete. I recommend it - but beware, this isn't Assembly. This is just enough Assembly to make things work, but make you work for it more than you'd expect.
if you are into programming and masochism - this is the game for you.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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