
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
劇情神(一定要看到最後),戰鬥爽快,職業多樣化
[h1]毫不夸张地说,它就是2022年最被低估的游戏没有之一[/h1] 首先,我算半个FF粉,也算半个仁王粉,所以,这游戏,我玩下来算是非常满意,实在不理解,这游戏为啥到今天都只有这点热度,也许还是万恶的EPIC独占把游戏拖累了吧,再或者说,谁让它当初非要去撞老头环呢? 开场就是肉眼可见的经费感人,忍者组祖传引擎的画质就不多说了,连剧情互动都砍得差不多,城镇没了,NPC对话,锻造全部在菜单里进行,确实是想方设法地在省钱。但动作系统依旧是仁王那个味,而且难度比仁王低了太多,仁王那祖传的绕路开门在这游戏里明显也收敛了不少,果然还是得有SE监督忍者组才不会放飞自我啊,至少这次有限的经费真的是全用在了刀刃上 没有(广义上的)金钱系统,你只管刷宝,锻造,其他的交给人品就够了,仁王那种后期几十万一次的锻造费用终于再也不用看到了, 职业系统跟仁王也差不了太多,本质还是不同武器搓连招那套,但因为这次没了耐力系统,灵活性比起仁王还是领先太多了,你基本再也不用为耐力发愁,但是照样不能随便贪刀 批评点:1,字幕时间轴混乱,这种低级错误都能犯,实在不该 2,说老实话,你把主角杰克替换成奎爷,他在游戏里的各种表现都完全不违和,这样一个性格的主角无论出现在最终幻想里还是仁王里都太违和了(虽然津叔配这游戏肯定是配得很过瘾了) 3,AI队友还是会经常莫名其妙卡在死角抽风 https://steamcommunity.com/sharedfiles/filedetails/?id=3715028777 建议尽可能选高难度来玩,毕竟忍者组的游戏都是必须先受虐再成长,而且只有高难度才能掉更好的装备。然后,斧头的致命印记蓄满了伤害爆炸,只要能全中一周目基本没几个BOSS撑得下来,可以多用用 目前玩下来,还是感觉这游戏吃了经典的“两头不讨好”的亏,虽然系统比起仁王简化了太多太多(三段架势都没了),但依旧可能会劝退不少不擅长动作游戏的FF老粉(或者单纯就是遗老,觉得这游戏没FF那味),而做的这些简化让忍者组老粉估计也不接受,导致这游戏显得两边都不怎么买账,也是实属讽刺了 玩到结局听到MY WAY响起的时候,感觉又像经历了一次不属于自己的人生,我以前总是说日本人现在写不好JRPG剧情了,而事实证明,好的故事并不是一定就要在好的游戏里(当然这游戏对我来说肯定是瑕不掩瑜就是了)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FFというよりその辺のアクションゲームと捉えて頂いた方が良いかと思います。 アクションが面白いわけでもなく、ストーリーがいいわけでもない。 でも悪いってわけでもない。 特に印象に残らない感じですね。セールで2200円ですが、うーん。中古円盤の方が安いっぽい。 個人的には1000円ぐらいの価値かなと思います。 軽いゲームな割に綺麗なグラフィックですのでその点は高く評価したいです。 まぁ特にやるゲームもない時に暇つぶしにやってもいいのではないでしょうか
优化差、光污染、游戏流程短、逆天boss战、游戏中最难的不是boss,而是我们的“高阶提灯怪”
Chaos's ass is grass, and I'm the lawnmower
Final fantasy for americans
paradising my strange till i chaos Finally a FF game with combat I like (Lightning returns is decent tho)
Очень крутая боевка и нет жопоразрывающей сложности и перегруженности механик как в Нио. Играется как смесь сосалика и дьяблы
我和四个影帝队友还有谜语人男友的冒险故事
ハッキリ言って最適化がクソ。なぜ誰もツッコんで無いのか謎。 まず3秒動かす度にガクッと一瞬処理が落ちる。そしてPS3レベルのグラのくせしてVRAM10GBも使いやがる。 外部のツールを使用した修正方法もあるらしいが、そっちはマルウェアの報告があり怖くてできない。 正直FFに興味無いが、仁王が好きなので買ったけどどうやら酷い粗悪品を掴まされたらしい。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $935.4M | 1.2M | 93% | $59.99 | |
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| $94.1M | 132.1K | 84% | $39.99 | |
| $12.7M | 33.7K | 78% | $19.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $1.5M | 2.4K | 77% | $24.99 |
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| $1M | 2.9K | 86% | $14.99 | |
| $1M | 1.6K | 89% | $14.99 | |
| $1M | 491 | 83% | $49.99 | |
| $1M | 4.1K | 97% | $6.99 | |
| $1M | 1.9K | 91% | $24.99 | |
| $1M | 985 | 87% | $34.99 |