
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Characters are boring, story was awful, voice acting was atrocious, cutscenes were a jumbled mess, gear management was a cluster ♥♥♥♥. Even the combat was poor. I hope Koei tecmo stays away from final fantasy next time. Only good part about this game was the credits because it was finally over.
ハッキリ言って最適化がクソ。なぜ誰もツッコんで無いのか謎。 まず3秒動かす度にガクッと一瞬処理が落ちる。そしてPS3レベルのグラのくせしてVRAM10GBも使いやがる。 外部のツールを使用した修正方法もあるらしいが、そっちはマルウェアの報告があり怖くてできない。 正直FFに興味無いが、仁王が好きなので買ったけどどうやら酷い粗悪品を掴まされたらしい。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FFというよりその辺のアクションゲームと捉えて頂いた方が良いかと思います。 アクションが面白いわけでもなく、ストーリーがいいわけでもない。 でも悪いってわけでもない。 特に印象に残らない感じですね。セールで2200円ですが、うーん。中古円盤の方が安いっぽい。 個人的には1000円ぐらいの価値かなと思います。 軽いゲームな割に綺麗なグラフィックですのでその点は高く評価したいです。 まぁ特にやるゲームもない時に暇つぶしにやってもいいのではないでしょうか
优化差、光污染、游戏流程短、逆天boss战、游戏中最难的不是boss,而是我们的“高阶提灯怪”
Chaos's ass is grass, and I'm the lawnmower
At first, i was very skeptical, because of the many reviews and parodies i saw. But it turns out, Stranger of Paradise isn't the dumb, edgy, chaotic game it is often portrayed as. Well, the main character is edgy, but at least he isn't farming friendship points by fist-bumping his colleagues after telling them off. A shame the plot takes off right at the end As usual with Koei Tecmo, they focus on giving a solid gameplay, very balanced despite the steep learning curve. Graphics are, well, just mid. Level-design is extremely corridor-like, with unrewarding exploration. Sometimes, it even has the audacity to make you look for keys instead of rushing to the exit. Again, we sink under rain and hail of meaningless loots with rarity and levels. It does have filtering and marking options, but sorting is incomplete. Micro-managing those is an absolute waste of time before reaching the end of the first run. But on the other hand, it helps to syngergize the minimum possible when trying other classes. About which, those classes give many, many ways to play the game. With 10 different weapons, you will always find something you like. And with dlc, we can easily reach god-hood. The main issue i have with the game is precisely its dlc. Each gives a few cool boss fights and a few variations in how you play. But you have to unlock these contents by ... replaying all main missions. Three times. While it has potential in hundreds of hour of gameplay, i was quickly burnt-out by the repetitivity. To each their own, but for me, not as bad as many paints it to be
非常好的杰克,使我的灵魂护盾旋转 除了画面外,我个人觉得是最好玩的FF。
7.9/10,忍组剧情巅峰、画面癫疯之作,没点神鬼二相性,你怎么知道你玩的是忍组游戏
劇情神(一定要看到最後),戰鬥爽快,職業多樣化
1.廉價的畫面貼圖 2.中二的腳色設定和台詞 3.職業雖多 但戰鬥動作偏少 4.地圖˙設計之爛 5.要ACTION不ACTION 要魂系不魂系 6.怪物重複利用太多 真的玩得好痛苦 我卡在一個要把三個黑色噴口打破 才能解開結界的地方 第三個噴口我怎麼樣就是找不到 放棄了 結局也懶得雲了 Team NInja的遊戲從仁王開始地圖設計就一直是爛到令人髮指 完全沒有記取教訓 原本想說接下來玩Rise Of Ronin的 這下我要考慮下了 哀
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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