
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Engineering crack. Highly recommended. Somewhat hard to pick up as most things are pretty technical and in addition the UI needs some getting used to. But there are enough resources around (youtube, the official wiki and the ingame wiki) to help with most questions you might have initially. It's a game that might not be for everyone, but if it's for you IT REALLY IS FOR YOU. What helps is that the beginning base setup can be accomplished pretty fast once you know what you are doing. So don't be afraid to fail and restart once something catastrophical happens, like a gas tank exploding and vaporizing all your food and seed forcing your lil engineer to starve (wouldn't happen to me *cough*)
mark watney simulator
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unforgiving at first, even what seems to be a straight forward task can spell certain doom. User Interface is clunky but once I got the hang of it felt bearable. It is a constant state of problem solving in the early game always something that feels urgent. The game is very complex and even 60 hours in I might discover something fundamental I missed. Its definitely a diamond in the rough, there is a gem in the middle just not polished in any way. So yes I recommend it if you like technical games. Side note: I kinda like IC10 the in game programming language, its quite powerful and interesting. It resembles something like assembly. I recommend trying it out if you are inclined to those things, it opens up a lot of options in making things work the way you specifically want.
Was ist stationeers? Ein interaktiver Chemie-, Thermodynamik-, Physikbaukasten zum experimentieren und probleme schaffen/lösen. Mit ein paar survival elementen, die einen Anfangs etwas stressen können, aber effektiv dazu da sind, alle annehmlichkeiten zu problematisieren, damit man aus bequemlichkeit versucht sie zu automatisieren. Etwas Grindy was ressourcen Beschaffung angeht, aber auch das ließe sich automatisieren. Man sollte aber gewillt sein, etwas programmieren zu wollen. Und ein paar Youtube videos anschauen sollte man sich auch dazu, dann kommt man besser rein, weil einem das Spiel nicht besonders an die Hand nimmt.
COOL
游戏汉化完整度比较高..玩到20个小时没遇到什么英文影响比较大的地方(电脑板显示气体要是有中文就好了)...刚买游戏要是没人一起玩的话可以加我好友一起研究怎么玩...一个人前期吃喝是足够的...但是如果2个人以上就开局那点物资可能会不够...不知道多人游玩会不会多点生存物资...
This game has diagnosed me with Autism
Game has a built in wiki and you still won't know ♥♥♥♥. under 1/5th of players has planted a potato this can be done in minutes on the normal difficulty Its fun for speccys.
Do you have potentially undiagnosed autism? Do you like repeatedly smashing your balls with a hammer for fun? This game is for you! 10/10
Отличная игра с высоким уровнем вхождения для технически подкованных людей
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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