
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.83/day in the week to Aug 6 → 31.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
BALL x PIT is a fast-paced fantasy roguelite where heroes must find the balls to plunge deeper into a seemingly bottomless pit of monsters. Develop arcane ammunition and resources in pursuit of treasure, recruiting additional heroes to aid you in your perilous quest.
Ballbylon has fallen. After a meteoric and completely unexpected event annihilated the great city, all that remains is an ominous, yawning pit. Treasure hunters from far and wide flock to the city’s tomb to seek their fortune, plumbing the depths in search of Ballbylon’s scattered riches. Few return.
The pit plays host to armies of barbaric creatures, hellbent on ending your quest before it even begins. Armed with a growing arsenal of magic-infused projectiles, batter your way through multiple levels of increasingly challenging obstacles to claim the ultimate prizes and rebuild New Ballbylon.
The Ball Fusion system encourages explosive experimentation with over 60 randomized balls to equip and combine during your journey. Discover overpowered combinations and unexpected synergies from hundreds of possible outcomes.
Expand New Ballbylon with over 70 unique buildings that provide gameplay bonuses and unlock further power-ups, new characters, and more! As your community grows, task homebound heroes with automated tasks to keep the resources coming while you dive deeper into the pit.
Face legions of diverse enemies within the pit, battling through barren deserts, frozen caverns, savage forests and more. Each region offers its own unique set of hazards on top of hordes of increasingly challenging foes and mighty, screen-filling bosses.
As you explore the pit you’ll encounter fellow treasure hunters eager to add their skills to your expedition. Each character has unique, upgradable mechanics that totally change the way you play the game. Experimentation and adaptation are crucial to the success of New Ballbylon!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 27.1Kreviews | 95% | — | $9.6M |
| $14.99 | 4.8Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At this point I've spent over a day of my life playing this game and I don't regret it one bit. The gameplay, visuals, sound fx, and music are all great but what makes this game even better is the fact that it's simply mesmerizing to play. I was not expecting that when I picked this up. Playing the game feels hypnotic like it lulls me into some kind of gamer trance. I love it! Rarely does a game lure me into starting a new game+ but this one did. You can complete the game again with a harder difficulty using your same farming town and playable characters. You can keep going after that if you want with a new game++ and so on. Saw a guy in the forums on ng+14.
打开之前我也没想到这是个挂机游戏。 前中期比较牢,前期基本就是死啊死,靠尸体堆出一条路,中期建筑开始多了,需要不断更换建筑的位置让人物去撞击,非常繁琐。 而到后期(大约十小时)解锁极端分子后,游戏就可以通过融合两个角色的技能而完全挂机了,这时候我要做的所有游戏操作就是不停地建建筑,不停地换摆位,让我乏味,于是放弃了游戏。 虽说放弃了,但不影响我很喜欢这个游戏的人物和数值设计,人物的描述与技能放在一起显得幽默又合理,甚至还能变成回合制游戏。 技能上各种弹珠进化+融合,到后期满屏屏闪看着特别爽。制作组已经替你排除了属性互斥的角色和弹珠融合,有些我在一开始觉得没什么用的弹珠,在获得了一个角色之后会大放异彩,找准最出彩的搭配会十分有成就感。 很推荐喜欢肉鸽和增量的体验。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Polish +4 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Superficially you will have the impression that this is a rogue-lite action game, but that's almost more thematic than it is the core of the game. The game this most reminds me of is [url=https://store.steampowered.com/app/1289810/Siralim_Ultimate/]Siralim Ultimate[/url]. Neither game offers much skill expression through gameplay, with the actual gameplay part of the game being very light. In both cases the real core of the game is theory crafting, and the meta progression elements. Ball x Pit is more about the unlocks, incremental systems, the grind, and your build. The actual brick-breaking is very light, and has little variance beyond the visual. Placing on the leaderboards is mostly a question of how much time you are willing to invest on an endless run, or on furthering your meta progression. It's still a good time though. My only complaints would be that dealing with popups becomes annoying in a long endless run, and sometimes leaderboard scores don't submit.
Годнота, особенно в кайф играть на стимдеке. На некоторых уровнях очень много вражеских снарядов и приходится уворачиваться, как будто ты не в рогалик, а в капхэд играешь. Кароче, неплохая игра.
终于终于终于全成就辣!啊啊啊啊啊啊啊啊啊啊啊! 真是太不容易啦! (这里也非常非常感谢我的好友送我的这款游戏,是我今年玩过最好玩的肉鸽弹幕射击游戏啦!我真的好喜欢好喜欢!好开心好开心!好喜欢好喜欢!) ❤️🧡💛💚💙💜💙💚💛🧡❤️ 我的好友总是会看我的开头就能看得出全成就容易程度! 虽然我用了三个终于,但是感觉下来并没有太难,只是因为这个月太忙了,我是比较喜欢一个时间段玩一个游戏全成就通关这样,这次这个战线拉的太长了所以才有这样的感慨! 但是如果说简单也没有那么简单! 首先是一共有20个角色!成就里起码十几个角色吧要全通关8张地图! 也就是说一次成功都要闯关一百多遍!这么听起来是不是很吓人! 但是游戏非常的友好(这边强烈再加一个挂机游戏标签) 当玩到中后期就会解锁一个角色【积极分子】(能力是走位攻击升级全自动)有了这个角色加上一个建筑可以同时上场两个人,就可以完全挂机了! 其中有一大半我感觉都是挂机完成的! 当然最后还有一些挂机打不完的就要手动操作了! 感觉这样的设计非常地好,前期蛮有新鲜感,玩玩玩有点腻了,中期给你个挂机角色,减少疲劳和无聊程度,等后期也缓解的差不多了再选择手动通关!劳逸结合!不得不夸作者是懂玩家心理的!拿捏得很好! ❤️🧡💛💚💙💜💙💚💛🧡❤️ 游戏内主要分为两个区域: 1】基地采集升级部分,这里放各种加成建筑和采集建筑,通过采集提升建筑,增加人物属性! 2】弹幕射击战斗部分,这里就是主要通关战斗解锁新地图游玩区域! 为什么我说这也是一个挂机游戏,就是因为这个采集是可以升级成离线采集(当然我的一个好友就比较喜欢在线手动采集) 这个手动采集就是每场对局结束都可以免费手动设置路径采集一次!不进行对局的话也可以等cd结束手动采集,但是要很久很久,如果再鸽一把! ❤️🧡💛💚💙💜💙💚💛🧡❤️ 当然游戏里也不是千篇一律的让你熬时间鸽! 当你通关一次一个地图,就可以解锁这个地图的+1快速模式! 第一次普通通关是15分钟,当叠加到+9就5分钟一把! 所以我才说真的很喜欢这个作者,在这里也体验出来了,如果为了留住玩家熬时间,大可不必设计后面+几的快速通关! 不管别人,至少我自己是这样的,想着反正后面还要用别的角色通关,只要在快一点下次就能更快一点,就会更快更快更快! 抱着这样的心态哪怕一个地图玩几遍十几遍我都觉得没那么枯燥和厌烦无聊! 这也算是一种奖励机制吧!鸽的有意义! ❤️🧡💛💚💙💜💙💚💛🧡❤️ 其实我是个颜狗,大多时候常常会优先因为美术选择一个游戏! 虽然前期这个游戏看着怪怪的美术,但是却让我玩的很开心,看久了也觉得“眉清目秀”了XD 真的很喜欢这个游戏,也希望这个游戏能被更多小伙伴看到和喜欢! 也非常期待这样了解玩家的作者能出更多优秀的作品! 非常感谢让我玩到这样不错优秀好玩的游戏! 谢谢! ⣿⣿⠿⢿⠿⢿⣿⣿⣿⠿⢛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣇⠄⠠⠄⢀⡿⠏⣁⣢⡶⠄⢿⣿⣿⣿⣿⣿⣿⠿⠿⠛⣛⠙⣿⣿ ⣿⣿⣆⣄⣰⠎⣠⡾⣯⢷⣟⡃⢌⣉⣉⡉⢍⣉⣤⡾⣞⡿⡯⡆⢺⣿ ⣿⣿⣿⡿⢁⣼⢿⢽⢯⣟⢲⢸⢼⣯⠣⡪⣞⣯⢷⣻⡽⣯⣟⡇⣼⣿ ⣿⣿⠿⢣⡾⡏⢟⣯⢿⡽⣦⢿⣽⢾⣼⣺⣻⣞⣯⢷⣟⣷⡻⠄⣿⣿ ⣿⣧⢺⣺⣽⠤⠠⠘⢻⣽⢿⣿⣿⣿⣾⣗⡿⠺⠙⠻⣺⣞⡇⢰⣿⣿ ⣿⠋⣼⣳⣇⣨⣤⢶⣿⣿⣬⣯⣝⣫⣿⣥⡀⡈⠰⣶⣟⣾⡻⠄⣻⣿ ⣿⡂⡻⡚⡡⠑⠄⠌⠉⠻⠟⠋⢉⠉⠍⡙⢻⢶⡴⣗⣟⡾⣶⣄⢻⣿ ⣿⣷⠩⢈⣄⡈⠄⠂⠁⠄⠂⠈⠄⢄⣂⡈⠢⠹⣝⣯⢷⢿⡕⢡⣾⣿ ⣿⣿⢰⣿⣿⣷⠁⠪⠂⢀⠈⠄⡁⣿⣿⣿⣷⣦⣕⠮⣹⢹⢲⠈⣿⣿ ⣿⣿⢸⣿⣿⣿⠄⠈⠄⠄⠄⡄⠄⢻⣽⣿⣿⣿⣿⣿⣮⣌⠰⣾⣿⣿ ⣿⣿⣄⢻⡽⠆⢄⠄⠄⠄⠐⠘⠈⠄⠳⣻⢿⣿⣿⣟⣷⣻⣳⣌⢻⣿
前期肉鸽游戏 中期养成游戏 后期挂机游戏 游戏里的健达奇趣蛋,三个愿望一次满足 后面解锁了建筑你还能看着你操纵的角色双人成行 解锁后你再选择另一个角色和夫妇同行,夫妇中的一人会被换成你选的角色 居然还有我最爱的ntr环节2333
Хуже наркотиков
I'm a fan of Supergiant Games (Bastion, Transistor, Hades), so after they gave BALL x PIT high praise as a Steam Curator & during interviews, I gave it a chance. They were right, it's been awesome. Addictive, very fun, fast-paced (like Vampire Survivors, game speed can be toggled), killer soundtrack, lots of unlockable content, and the town-building meta is cool. Well-priced, too. BALL x PIT is an excellent "pick up and play" type of game. You can play for shorter sessions, or for longer periods of time, both feel satisfying. Recommended!
Fun for a little while, but gets old quite quickly with basically no gameplay variation through each stage. Not for $15, maybe for $10, totally for $5.
im at a point in my life where i dont have the time to play games where you must pay full attention. its much easier to pick up a roguelike that you can drop and get into at any moment rather than a story heavy game or one thats "control heavy". i.e, its super easy to work on something else or eat or watch something while playing a roguelike. but at the same time, because so many roguelikes have come out in recent years i feel like im wasting my time. grinding out a bunch of characters, unlocking stuff thats supposed to keep you hooked but really just ends up with you backtracking to early levels, gameplay differences that are small but enough to make you think of cool builds but not actually get them due to randomization, and finally, huge difficulty spikes that encourage further grinding rather than experimenting with what you already have. additionally, where other game synergies feel more thoughtful, some of these completely remove the identity of the previous items (evolutions) or tend to forget about/downright nerf one of the two fusion components(fusion with things like dark & ghost completely nullify ghost, so why ever try a combo you'd think might be beneficial?) imo, these are the biggest issues with this game. not because the game itself is bad, but because the genre is so tired and this game doesnt improve anything i'm already tired of. if this was sent back 5 or 10 years, i wouldnt think about these issues. in the present, if i had to tell you to play one single roguelike, i might say to play this one at the very least. i just cant help but feel like im wasting my time playing this game, and then stuff like the aforementioned iffy fusions discourages me further to invest. i know the purpose of roguelikes is to adapt and overcome, but im tired of getting shafted by terrible rolls, fusions that dont work, and difficulty spikes that make it hard to want to continue. with the random stats you get from level up the RNG is furthered, some builds will be way stronger one run than another. i realize this is for variety, but it isnt really fun. finally, there are some items that will straight up kill you if you take them, be it by accident or because there are no good options on said roll. i.e, theres items that make your balls go through enemies, which early on will almost always instantly end your run. for the good, its cheap. its another roguelike so it'll be super easy to get into. the art&graphics are very unique and nice(but hitboxes are kinda hard to judge due to them sometimes), its probably super easy to run(but gets my pc hot for some reason where other games do not), the ball thing is satisfying and perfect for tiktok/youtube background footage. pretty much everything you'd want from a cheap game. but in my 10 hours, despite it being appealing on the surface, i absolutely do not want to keep playing it. this is the only roguelike i've ever played a run of and immediately wanted to get off. games like vampire survivors hook you and make you want to keep playing. dont know why that is, but its just how i feel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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