
Design your dream space station in Space Architect! Master the power of automation or 'hire' an army of crewmates to handle your ever-growing production. Mine asteroids, fabricate goods, and engage in interstellar trade to pay off the menacing Big Evil Corp. Will you thrive in the vastness of space?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
About Space Architect
In a future where mega-corporations rule the universe's exploration, Earth is dying, and you were on the brink of homelessness. A mega-corp made you an offer you couldn't refuse—to live among the stars. The catch? A monstrous debt of $13 billion hanging over your head. Could you navigate the corporate maze and pay off the debt to gain your freedom in space?
Mine
Delve into space's treasure trove—mine asteroids, planets, stars, and even a black hole! Whether by using manual lasers or fancy automated drones, the universe is your oyster, and your station's thirst for resources knows no bounds.
Construct
Get your creative juices flowing and build all sorts of nifty devices to supercharge your station. Need more item production? Done. Want to automate things? You got it. Keeping your crew alive? Easy peasy. The sky's the limit! We are in space, which means there are no limits!
Production
Turn those shiny resources into even shinier items! Mix and match to create the latest and greatest items. It's like crafting a space-age masterpie, one doodad at a time.
Trade
Become the talk of the town—or rather, the radar—and charm passing ships into trading with you. Start with manual trades, then sit back as automation takes over. Cha-ching! Cash and tech points, here we come!
Tech
Level up your tech game by splurging those hard-earned points. More devices and items to choose from, more fun! It's like upgrading from a clunky space jalopy to a sleek star cruiser.
Black Corp
Watch out for those pesky folks at Black Corp and their R.E.A.P program. They're like the party poopers of the galaxy, but fear not! Pay off loan parts to reduce taxes, and kick corruption to the curb. Soon enough, even the bigwig ships will be knocking on your door for a piece of the action.
And remember, I have my faith in you! So go on, get out there and show the galaxy what you're made of!
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will be honest - I am tired of early access games that claim they are not in early access while having next to no content in it. Sadly, this game is exactly one of those. [list] [*] Building/automation. On paper you can build a base and fully automate it. In reality, however, you will notice almost immediately that you don’t really have much choice in your buildings - most things either have one building that does the job you need (like 1 power plant type, one floor/wall type, one pipe type, etc), or you will have the same building/a reskin doing several functions (repainted shuttles that mine different ores, factories with inbuilt recipes). For automation you get a pipe to transport any and all of your resources, and said pipe will often just break/disconnect randomly or on save/load. The variety of buildings is basically nonexistent and the buggyness of automation makes it frustrating. [*] Trade. The main point of building your space station is selling goods to traveling vessels. The funny part is - as soon as you hit a new tech level there is neither demand nor point in producing things you were producing before - because prices for goods grow almost exponentially, from a few credits per item to a few millions per item - and those items aren’t even that hard to craft. So you just produce the latest most priciest thing and sell it even to those who don’t want it - because it will still be more profitable than trying to satisfy demands. [*] Colony management. You could expect that your people on station will be something close to pawns in rimworld - with traits, needs, interests and flaws. Sadly they are just worker drones with 2 fuel types required (water and food). [*] Tech tree. Extremely dull tree that is there just to slow down your progression and force you to sell more cheaper stuff before you can sell more pricy stuff. Basic, boring and tedious. [*] Combat. You place one type of defences and that’s it. Another system that feels like a stub. [/list] While I understand that the price of the game isn’t high, getting 10 hours of watching youtube while waiting for money/tech for the next upgrade is not a fun enough experience to pay any money for.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +9 more
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got this because I do love my space games, automation and management is my jam, plus it seemed to have prison architect DNA in it but no unfortunately. It's probably slightly on the lower side of half of what I was hoping for, and most of it is due to the tedious nature of building and automating stuff. The big issue for me was the piping. You can connect different fabricators to storage and there's an in and an output but it ships everything from one to the other, so if you mine ice, minerals and ore it sends it through everything. Not too much of an issue because you could first ship them to dedicated storages but then I need to ship from those storages to the things that use them. It becomes a tedious mess especially when you want to start crossing pipes because the pip bridges don't work, you build a "bridge" and then when you connect a pipe it makes a cross section and it cross contaminates the stuff again, oh and pipes can't go across outer space unless it's on a truss.... annoying..... ultimately it was this frustration that got me to stop, but it's not where it started. Every piece ot equipment you put down looks "dirty", I want a nice looking station. I noticed quite a few people making box like stations well I would like to make walls, make certain rooms for certain things, manage heat and cooling especially early game. Unlocking the tech tree is not real easy, and once you need sodium it was really hard to work out how to get a steady supply, there was nothing in the knowledge base. Speaking of, the knowledge base (codex) of the game seemed half done and not real helpful. I could persevere and I might one day but for now I've had to walk away. The voices of pilots and the ai were quippy and funny for a little bit but got old really fast while I stumbled to get a foothold. I'm trying to find redeeming qualities but it's hard. When you go into a management or factory style game you don't want organisation and progression to be a real stop-gap. Sure don't make it easy, but there were just too many bizzar hurdles in it's current for for me to enjoy.
[h2]Об игре:[/h2] Это отличная игра в жанре крафта и автоматизации. Ваша задача – строить корабль и добывать ресурсы с пролетающих мимо планет. Игра может похвастаться отличной оптимизацией и приятной, хоть и стилизованной под пиксель-арт, графикой, которая выглядит весьма достойно. Сюжета, к сожалению, нет, а жаль. Спустя более 20 часов игры я обнаружил, что она незавершенная, а некоторые механики не работают. Именно поэтому моя оценка отрицательная. [h2]Обновления и развитие:[/h2] Как уже упоминалось, игра находится в незавершенном состоянии. Хотя разработчики периодически выпускают обновления, на момент написания отзыва (04.04.2026) за последние четыре месяца новых патчей не было. Если проект будет доведен до конца и получит полноценный сюжет, это будет замечательно. Добавление истории помогло бы прояснить происхождение персонажей и их цели. [h2]Стоимость:[/h2] Я приобрел игру за 87 рублей и, в целом, получил от нее удовольствие за эту цену. Однако, зная о ее незавершенности, я бы воздержался от покупки. [h2]Рекомендация к покупке:[/h2] Пока игра не будет доведена до ума и не станет полноценным продуктом, я категорически не советую ее приобретать.
I understand that for the price range it's not supposed to expect much, but ♥♥♥♥♥♥♥♥♥. No Multi-select, can't copy/paste building settings, and copy building button does not copy buildings settings, so every single configuration you want to make, you need to make repetitively to each and every building, want to change the production settings from a Factory? Congratulations, welcome to multiple clicks through every single building doing the exact same thing over and over and over. Can't rotate buildings, Intake/Outtake of every single building can't be changed, building will stay in that position and you can't adapt it to make more sense do the layout of your base. Can't prioritize specific building for crewmembers, there is a setting for overall priority, but that setting almost never works, I had crewmates die of hunger late in the game when there were tons of water to produce food, but they would simply not feed the food production buildings. Does not follow limits set in some buildings like drone factory, it keeps producing parts regardless of how you set crafting limits on the building. Pipes often don't work, and to make it worse by several orders of magnitude, you need to MANUALLY ENABLE BOTH INTAKE AND OUTAKE FROM PIPES ON EACH AND EVERY BUILDING, it's not enough to connect them to a pipeline, you need to go individually on every building and click it, twice, once for intake, another for outtake, to connect that building to the pipeline network. Water tanks outside station, why? no idea Waste tanks outside station, why? no idea Crewmates complain about lack of toilets when there are toilets available. Crewmates complain about lack of water and food when there are stations supplied with water and food And, the worse, by far, and I mean, BY FAR, the cringe humor. Every time a ship docks, the game makes cringe, stupid, repetitive jokes, one ship every 4 minutes, 15 jokes an hour, and over half of them are repeated jokes, so you aren't just subject to cringe stupid once, you are subject to cringe stupid over and over and over. Maybe if these issues are fixed I'd recommend it, but dear Lord, it's bad, so, so bad. Edit: I tried again for another playthrough, the experience was even worse. First, the pipe is not a pipe. It's the same thing as a conveyor belt in Factorio, it transports ANYTHING from any building to any other building, not just liquid stuff, would be great IF THAT WAS MENTIONED ANYWHERE IN THE GAME, it is not. But considering the entire logistic pipe system is awful, it's borderline nightmarish to set the thing up because like I mentioned previously, you can't rotate buildings, nothing of real value was lost. The worst part however was a loop bug where, for some God forsaken reason, the crewmates started going to the auto-sell station for fuel, manually pick fuel, and send it back to the fuel storage, which then would send it to the auto-sell station, and the entire staff of the station started doing this, on loop, to the point everything else in the station stopped working. Do not buy this game, the plethora of headaches are not worth it
It took me a few hours to get use to the game UI and how pipes are meant to work. I have beaten the game multiple times doing 100% runs. My first completely run took 12hours currently because I am trying to beat the game within 100days (best at time of review is 152 days) which seems doable and only takes at most 6 hours and as little as 4hours. I really like the game and how things get done but certain things annoy me and likely do the same to other people because some things just aren't explained well enough. The biggest thing I dislike is how storage works if all your storage is full AI does nothing and items stuck in other machines can't be used for anything until they can be put into storage which means you have have everything you need to build something but because they can't put it into storage your stuck. I have lost people just becuase of that. Priorities in task can be a little weird at times because AI seems to stack X amount of tasks so changing priorities doesn't stop them from doing their current tasks which can brick AI in place at times with only a reload fixing it. If you have pipes going over inputs leads to all items in the pipe being dropped off which leads to lots of lag which most people likely experience not knowing it is because the AI adds it to the tasks list which updates very often. I do like a lot about the game as it is like Factorio and Rimworld together, combining some of the better aspects well taking your management of things into account. I do like how the pirates work in the game so you can never fully focus on just making money and certain trades seem to trigger them instantly so later in the game you never really know what to expect until you have stuff setup to beat them. I will also add my gaming gpu is a 3060ti but I do have a 4090 in my system for AI but Steam just uses the best GPU installed when giving specs.
There isn't much to the late game yet, but for a couple of dollars it's not bad.
The game is good/OK. The beginning has some fun mechanics that are somewhat addictive and give you that sense of grinding that is sometimes fun for a short period of time before you automate things but honestly I thought the game was a pre-release and it definitely could use some more polish. I've put about 5 hours into the game, and I don't think I'll put more than another 5 hours. It is fun, lightweight as in any computer can probably run it, and has good mechanics, but not something I can see myself playing for very long.
so the game isn't horrible. however the tech tree needs a ton of work. often you will find you purchased something and can't build it till you purchase something else on another tree. the pipe work is pretty decent. however the ability to change the outputs and input location would be nice. spaghetti is a common outcome of the way the inputs and outputs are located. I'm not sure about the combat. i had pirates invade but it doesn't look like damage is actually there yet. at least i couldn't see them doing anything besides be annoying and popping up -1 hp texts all over but nothing looked broken and nothing got destroyed.
Fertigungsketten sind sehr kurz und unkomplex, man kann einfach die den oberen Forschungsbaum voll machen und ordentlich Geld machen. Nach so 2-3 Stunden hat man alles gesehen und ab nem gewissen Punkt ist Geld auch total egal, weil man alles kaufen kann. Wird schnell langweilig und uninteressant.
AI ignores task priority. Lost the game because everyone died. I literally only left two task available and that was making water and making food. They didn't even have to transport the water I had pipes. When I reloaded an old save, it won't let me click anything in the game. I know my mouse works because I can still a pause the game and zoom in and out. I mean if you're AI ignores orders in this kind of game its over for fun. I wish I had found this bug when it was still able to return the game.
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