
Explore a vast underground world to mine and craft hundreds of items while building up your modular Outpost on the surface, to prospect for gems, refine resources and farm hydroponic crops in this top-down sci-fi survival-crafter where the story always provides a reason to dig deeper.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 31 → 2/day in the week after.
About

You are Maeve, ex-mining engineer for the Astral Resource Corporation - ARC - a galactic megacorp that profits by draining entire planets of their resources.
As you take on your own mining claim, you'll explore the remnants of a doomed science expedition and the abandoned facilities they've left behind as Maeve strives to build a stable life of her own, outside of ARC’s control.
Armed with nothing but her basic mining equipment, tales from her beloved grandad, and her loyal AI drone companion, can you unravel the mystery of an incredibly powerful new element and uncover the dark secrets that the corpos would rather keep buried?

Use the simple but powerful modular building system to create your own mining operations hub filled with dozens of types of refining, processing and crafting stations.
Grow plants, raise fish and prospect for gems in your cozy habitats which you can decorate with almost any item you come across.


Descend underground and use lasers, explosives, drills and more to gather hundreds of different resources from your mining claim then refine them and craft new tools for exploration.
Upgrade your suit and mining drone companion to explore deeper and further into the world.


Built from the ground-up with story at its heart, uncover a dystopian corporate conspiracy and decide how far you’re willing to go for the truth.
Story is not an afterthought in AETHUS - there's always new narrative to drive you forward.



Looking for a laid-back exploration experience? Maybe a hardcore survival challenge? Want to mix and match?...
Use the available Game Modifiers to set up your perfect game settings, then adjust them at any time while playing.



AETHUS was created by Pawsmonaut Games - a solo-indie developer based in Edinburgh, Scotland.
I am self-published, self-funded, and fully committed to old-fashioned ethical game development.
No use of generative AI, no early access, no microtransactions or battle passes.
This game contains effects that may make it unsuitable for people with photosensitive conditions.
Player discretion is advised.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Progression by Russian Nesting Doll AETHUS has some genuinely great systems: mining, crafting, exploration, base building, automation. Unfortunately, its progression often feels like the developer is trolling you. My favorite example: Craft a Servomotor. Simple, right? Servomotor → needs Microcircuits → needs Gold Bar → need Gold Ore → oxygen limits reaching the gold → the habitat that would help with oxygen needs... the Servomotor → finally find Gold Ore → SURPRISE! Your smelter can't smelt gold → now go unlock a Standard Smelter Six hours later, the original quest still hasn't moved. The problem isn't difficulty or grind. It's the complete lack of payoff along the way. Good progression feels like: problem → work → upgrade → reward → next challenge AETHUS too often feels like: problem → work → prerequisite → prerequisite → prerequisite → “SURPRISE! one more thing....” Also, the resource Roomba is painfully slow. I can break a node right next to me and still have to stand there waiting for my loot to be delivered via standard ground shipping. There’s a really fun game underneath it, but every time I think I've finally solved a problem, AETHUS hands me another permission slip I need before I'm allowed to enjoy the solution.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 171 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Quick Sum-Up[/h1] [h3]In-depth analysis further down.[/h3] [b]No AI was used to write this review.[/b] [hr]🟩 [b]Pros[/b] 🟩 • The base building system is well-designed and intuitive, with excellent quality of life features that make management, resource processing and storage convenient. • Solid exploration mechanics that pose new challenges in each biome, and reward players for going out of their way to fully explore every corner. • An interesting storyline that keeps interest high, is competently written, and has several unexpected turnarounds. • Decent gameplay variety between base building, logistics management, overcoming exploration hazards and restoring existing infrastructure for your needs. [hr]🟥 [b]Cons[/b] 🟥 • Excessive backtracking, often due to several quest-related locations needing specific items you’d never normally bring with you; back to base each time it is. • Complete absence of enemies, or any ‘active’ threat, makes resource grinding and backtracking rather dull. • Difficulty options only influence how quickly your survival gauges drain, carry weight, and sell values. Higher difficulty means more backtracking and grinding, but doesn’t make staying alive harder in practice. [hr]🟨 [b]Bugs / Issues[/b] 🟨 • None [hr][h3]Content & Replay Value:[/h3] It took me around 36 hours to complete AETHUS, taking extra time to explore each area thoroughly and acquire all blueprints. The entire content is linear, there’s no reason to replay. [h3]Is it worth buying?[/h3] Yes. If you like sci-fi open world survival games on the more ‘chill’ side, this is a solid pick. The price of 20€ is more than fair for its content amount and quality. [h3]Verdict: Good[/h3] AETHUS is a competently designed, interesting and well polished title that doesn’t feel too generic or excessively bloated, despite some flaws with its pacing. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2548409603]Rating Chart[/url] [quote]Thanks for reading up to this point! Consider checking out and following my Curator, [url=https://store.steampowered.com/curator/39323490]Tamaster's Review Archive[/url].[/quote] [h1]In-Depth Analysis[/h1] [h3]Writing & Worldbuilding[/h3] Escaped from corporate de facto servitude protagonist Maeve, alongside her trusty robot assistant Roland, touches down on a barren planet to start a private mining venture. Starting from scratch she’ll have to build, mine and jump her way around inhospitable conditions and dangerous mineshafts to not only survive, but thrive. The story revolves around Maeve’s search for her grandfather’s alleged motherlode in the depths of the planet’s extensive cave system. Around it several other plot lines are revealed, hinting more and more to the fact that this supposedly worthless mining claim hides much more than it seems. It’s a decently written story with multiple unexpected turnarounds, and backed up by plenty of optional lore such as data logs and recordings that reveal many details about the current state of the galaxy, corporations, technology, and the stories of those who tried their luck on the planet before. It’s a hard sci-fi tale that doesn’t get too far ahead as far as implausibility is concerned, its narrative elements overall coherent and well thought out. For a survival crafting title, the worldbuilding, both in aesthetic detail and lore details, is above par for the genre, and genuinely feels interesting to find more about it as you progress. [h3]Exploration & Secrets[/h3] You’ll explore only on foot, with several shortcuts, either found or built, becoming available to reach deeper areas more quickly. There’s no map, however you’ll have a compass that highlights nearby points of interest and eventual custom markers; the various mine layers have rather large sizes when compared to your movement speed, but it’s unlikely you’ll ever get lost since there are plenty of landmarks and markers to take as reference. As you explore, you’ll have to watch your constantly depleting oxygen levels as the main concern, while also hunger, thirst and fatigue, although they drain significantly slower than air. You either have to return to the surface, find shelter in a pressurized environment, or use consumables to refill your reserves, while cooked food and sleeping in a bed take care of fatigue and bodily needs. In AETHUS, the environment is your only enemy: adapting to it by repairing infrastructure, improving your suit and being well-prepared before you leave your base for the next expedition are the main gameplay points. While it’s a bit dull to not have any active threat, AETHUS makes up for it with rewarding exploration and new environmental threats, including harsh terrain, as you progress. One of the main faults, at least until late-game, is the annoying backtracking you’ll necessarily have to do because you didn’t bring items to progress with you, because you didn’t know you’d need them. Sure, there are shortcuts, but as you delve into the more inner levels, there won’t be as many. There are plenty of secrets to discover, that range from lore files to collectible items and unique blueprints, other than major resource caches that may contain rare components, consumables and materials. Exploring every inch of the caverns is worth your time, and experimenting with the various tools at your disposal may yield unexpected and very profitable results. [h3]Base Building & Crafting[/h3] On the surface, there’s a large area for you to build your outpost as you see fit. At first, most of it is blocked by rock formations and other debris, but as you loot and progress, technologies to remove bigger and bigger obstacles become available. At first you’ll have access to a limited selection of facilities and workbenches, which expands as you find blueprints in the world or buy them from the Trading Station, unlocked in the early game phases. You have complete freedom to build your base as you see fit, with a system of connectors, airlocks, specialized habitats and facilities to provide it energy, crafting capabilities, storage space and more. Decoration enthusiasts will enjoy the ability to place anything anywhere, including collectibles, raw materials or anything else; logistics fans will appreciate the ease of use of this system, that allows you to freely move entire buildings with all of their contents as you see fit, should you decide to rework the layout at any point. Anything can be dismantled and its cost is fully refunded as well. As you progress, you’ll have to deal with more complex logistics, such as cargo drone deliveries, multiple workbench materials pipelines, and storage for a vast amount of items. It’s a well designed system that involves minimal frustration and enables very efficient, intuitive building. Some form of processing automation would have been a great addition, but alas, you’ll have to do all the refinement and assembly of more complex materials, crop harvesting or resource sorting by hand. [h3]Progression System[/h3] The main form of progression, other than blueprints, are upgrades to Maeve and Roland’s abilities. These will enable you to carry more resources, mine harder materials, move faster, and expand your oxygen reserves. They’re acquired from the Market for Credits, earned by selling valuable minerals, components or collectibles when returning from your expeditions. Credits can as well be used to buy new blueprints, with a bonus refund in case you find one you already have while exploring. In late game, the market mechanics expand further by requiring special items, traded for a special currency, to enable further upgrades that drastically enhance your mobility. Overall the progression feel satisfying, and isn’t overly grindy once you figure out the best spots and mineral types to acquire high amounts of valuables in a single run. [hr]
[quote]A review copy was provided by the developer.[/quote] [quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Mediocre ★★★☆☆[/h1] [h1]First Impressions[/h1] As someone who enjoys most game genres, when I haven't played a certain type for a while, it starts feeling overdue. Needing to scavenge supplies in an isolated environment, building a home base, and gathering valuable resources sounded fun, so I was happy when I saw a review key for AETHUS (AT). The title appeared to have a lot of promise for only having one person working on it, but there's only one way to find out for sure. [h1]Gameplay[/h1] Starting off with meager supplies, establishing a baseline of essentials is mandatory. These open up slowly through the game's tutorial system, as you build a shelter, a means to cook, gather water, and keep yourself alive. If you're thorough, it won't take long to have a decent stockpile of building materials and resources, as there's several items that can be blasted and broken down into basic goods. An interesting mechanic is scanning, as you send out a radar-like wave to search for areas worth investigating. Something that comes up quickly is that exploring caves will diminish your air supplies, which will require you to be especially aware of your location in relation to where you can catch your breath again. As you can probably predict, discovering blueprints and other abandoned valuables will keep opening new routes and tools to craft, allowing you to thoroughly check out your surroundings. Even though the game may not have the longest path to follow, this seems to be well set-up as bread crumbs to hold players' attention. https://steamcommunity.com/sharedfiles/filedetails/?id=3792358814 [h1]Controls[/h1] Initially, AT couldn't be played with a controller, and for someone not used to a mouse and keyboard, trying to move my character around and interact with the environment felt awkward. When controller functionality was added, I restarted the game to see how much of a difference it would make, but still found it hard to navigate. In most games, when you bring up a menu, most of the inputs become non-responsive, as they aren't used to navigate the choices. However, as you access numerous menus with the controller, buttons that shouldn't do anything will still affect the game in the background. Even if it didn't still feel awkward, it's clear that this isn't as functional as it should be. [h1]Story[/h1] Space mines are run by corporations that don't mind risking the safety of the people who have to go in person and dig up ore, compensating them poorly for the hazardous work they take on. Although it's a large risk, and will take all of her resources, the protagonist is following a family member's lead, staking a claim on a seemingly uninteresting hunk of rock. There she hopes to unearth something worthwhile, able to make a living as an independent operation, instead of being crushed beneath the boot of a soulless company. By her side is an intelligent robot, who has enough wit to banter with her as various items of importance arise. The two make for a good combination. https://steamcommunity.com/sharedfiles/filedetails/?id=3792359324 [h1]Visuals[/h1] You don't have to check very hard in order to determine if a game was built with an indie budget, as it's readily apparent in how it looks. There's just a certain aspect that makes it clear, such as how the human models are designed, or seeing the strange expressions made by the protagonist in AT's opening cutscene. For me a clear sign of the lower budget is how expansive yet bland the environment is. To be fair, the setting is an abandoned mine in an uninhabited area, but life theoretically could still thrive in a location devoid of human interference. However, there's almost nothing to look or interact with, aside from a small amount of plants, and mining materials. [h1]Sound Design[/h1] At different points or locations, the background noise will switch between faint music and ambient noise, but I'm not really sure what the triggers would be. It may be staying within the same area for long enough that music starts playing instead of only ambient sounds. However, calling it music seems a bit generous, because most of the time, it'd mostly just be a few notes ambling along. With default settings in place, it also wasn't that noticeable or distinct, as it's quite faint. https://steamcommunity.com/sharedfiles/filedetails/?id=3792359056 [h1]Pros[/h1] 🌟 What you want to achieve in the game fits the lore and world-building. It makes sense and supports one another. 🌟 The developer has been trying to make improvements upon the game based on player feedback. 🌟 Having a radar system makes the map more useful, as it displays noteworthy items. [h1]Cons[/h1] ❌ As you break objects down for materials, you'll need several chests to store junk you don't need at the moment. Your basic capacity is fairly low. ❌ With how much time you'll spend building items, navigating those menus doesn't feel intuitive. ❌ The default sensitivity makes trying to use a controller even harder. [h1]Tips[/h1] 🔍 Maybe this had something to do with the controls, but my instinct was to hold down the laser in order to mine supplies. However, rapidly mashing it seemed to work much better. 🔍 In the early part, you can only get food from cacti. They will provide you with seeds so you can plant more though. [h1]Final Thoughts[/h1] It's been a long time since the controls have made this much of a difference in a game, but it feels too cumbersome for me to force myself to go through the whole experience like this. For those who have no qualms about using a mouse and keyboard, I imagine they'd have an entirely different result than someone like me. However, with text boxes intruding on other menus and pop-ups that I need to read or access, trying to play this with a controller is a struggle. Considering some of the inputs that were selected, it's clear this was not an eloquent design choice, but most likely a contrived solution forced by the system. People might complain this is too harsh, but controls are a crucial element to any game, and impacts every moment you're playing. If this gets a major overhaul in the future, it could remove all the hurdles I'm facing now. Until then though, I wouldn't suggest AT to those who play games with a controller. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - AT is healthy [/td] [/tr] [/table]
This game was fun for a single playthrough. I played it through once and doubt I'll ever play it again. The problem with this game is that gameplay is too guided by the story. The story has explicit instructions that tell you exactly what to do. Just follow them and you beat the game. All the resources you need for more advanced constructions are only acquired by following the story through. It is also impossible to explore the map without following the story. That said, I think the game is very impressive. I got 46 hours of enjoyment out of it. If the developer added the ability to play on other maps that weren't so strictly tied in to the story, I would get many more hours out of it.
In The Genre it stands out. Very Good Story And decent progression if you can find stuff which takes a good eye to spot the stuff. It doesn't explain as much as I would like and I have to look stuff up alot. The exploration is a little grindy, but am still having fun. Overall fun game that could have used a little primped up.
Very pleasant, cozy, and relaxing game. There's plenty to build, collect, and explore. The crafting system is surprisingly deep, though it becomes quite grindy toward the end when every upgrade requires expensive resources. The voice acting, however, was the real highlight. It hit a nerve I didn't even know I had. I absolutely loved it. Maeve's voice is incredible—she could read an encyclopedia to me, and I'd probably fall in love.
Man what a awesome game this was :D Just finished it and made it to 100% completion as well :) The graphics were pretty solid. Music as well was nicely done. Gameplay was greatly done. The voice acting was blissful to listening to with their accents. The different areas of the game was fun to explore and find out different locations and different materials to gather. I really enjoyed the story from start to finish. :D The mining with your robot friend was a nice touch and upgrades were good and easily enough to obtain after getting enough credits for them. You just have to farm enough ores among many other things to craft things and build your outpost. Which was fun to do. The challenge of game was well done with oxygen not being unlimited in the underground. The only QoL thing that I missed was as you were refining minerals/ores and such. You weren't able to craft things from those refining stations, unless you move it storage/containers. However there was unlimited space in those refiners, So you only pick the ore/plants/jewels that you required to craft from the crafting station. And leave the rest. The Drone idea was great. However it felt like it was bit too late into the story to be that useful. But always nice to have extra materials of things to spare. Make sure to read what you eat in the game incase you want 100% Since there is an achievement that requires you to eat nothing else but a vegetarian diet. So no fish nor meat. There was some nutrient bar or something that wasn't vegetarian, So make sure to read, before you eat it :D Probably the only missable achievement in this game.
Great little indie game. Maybe not as replayable as some. Maybe not as much automation as some. But I thoroughly enjoyed the story, the voice acting, the artwork, music, atmosphere, and world building. I look forward to whatever might come next from Pawsmonaut.
Overall I liked the game, but I found myself getting bored at points. * Too much running back and forth. You are often exploring and realize you need a specific item, and then you need to go back to your base to craft it. Or your inventory is full. Or you need food. The game has some travel shortcuts, but you still run a lot. * Mining is not fun after the beginning of the game, but you need to do it for the whole game. You unlock upgrades that make mining faster, but the higher-tier resources are slower and heavier, so it cancels out. * You can use automated miners, but they are too slow and each one unlocks too late. You usually need resources from the next tier to unlock the miner for the previous tier, but by the time you collect all those supplies, the previous tier is less relevant. Miners produce resources too slowly to progress through the main content, so they are only useful if you occasionally need older resources later in the game. * Inventory and production chain management is tedious. Thankfully, most crafting stations auto-pull from most inventories, but refiners have to be fed and collected from manually. * There is no map. I would have liked one to more easily plan running routes, especially for the Epsilon, Mu, Theta, Kappa area. I wish those bases had more memorable names too, since I struggled to remember which one was which. The environments, exploration, and story are good, but I found the remaining gameplay was needlessly tedious, as if we just needed something time-consuming so that the story didn't complete too quickly.
The issue with most open world crafting games is lack of depth. I can get lost for hours in minecraft or astroneer, but there isnt much of a story. However this game takes the cake in that department. Not only does it scratch my itch of automation and crafting , but the story and banter between the two main characters and the corporate arch nemesis is great. i haven't even finished the campaign yet but still felt compelled to write a review. i took a detour and got too busy decorating my habitat to continue the story but can't wait to finish. dont hesitate to pick this one up. cheers
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.1K | 110 | 70% | $19.99 | |
| $65.1K | 152 | 69% | $14.99 | |
| — | 0 | — | — | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 86% | $19.99 | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.8K | 84% | $29.99 | |
| $1.8M | 2.3K | 94% | $39.99 | |
| $1.8M | 3.1K | 91% | $19.99 | |
| $1.8M | 1.2K | 94% | $59.99 | |
| $1.8M | 2.9K | 87% | $19.99 | |
| $1.8M | 5.4K | 95% | $14.99 |