
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 5.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Those suffering from vertigo beware....For some reason the devs decided to add an auto roll to jetpacks which cannot be disabled. So everything you look left or right your camera rolls with it and causes disorientation and there's no way to stop this. Will not recommend yet, but if this is fixed then the recommendation might change.
Проделана огромная работа над новой версией движка, крепкий фундамент для будущего геймплея. Периодически захожу построить что-нибудь. Работает стабильно. Выдает 50-60 кадров на планете на высоких настройках, хотя бывают статтеры периодические, но не критично. Выживание попробую после выхода VS2.3. Забавляют отзывы от людей, которые не понимают, что игра в альфа-версии, о чем везде указано. Никто вас не заставляет покупать игру на данном этапе. Минус - цена довольно сильно выросла. Радует, что успел купить в 3 раза дешевле, чем сейчас.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I understand the game is EA but that does not give the game a free pass from criticism. This is a game that is being sold on the store so just like anything I purchase I have expectations. So I picked this up after the 2.3 update. It's starting to look like a playable game now so I wanted to check it out as I have thousands of hours in SE1. While the bones of the game are better the game itself has got a lot of issues. Some of these bugs are familiar to those of early SE1. I like the unified grid building which makes things look and feel much better. It was an interesting choice to let the player build basic stuff from raw resources. The new crafting system is fine as well where you combine components into better high tech components. I also like mining better when it works correctly not having to deal with loose rocks is much better then SE1. The bugs and progression is the biggest point of contention in the current build 2.3. I started out with classic survival and just ran into a bunch of road blocks. Power was the first major issue I ran into starting with solar panels not working correctly. With six panels on my starter ship facing the exact same direction some panels would work while others did not. Phantom forces are a major problem right now in the game. Good luck carrying a smaller ship on your large ship. Also exiting a craft often causes your player to drift until you toggle dampening on and off. And sub-grids are just flat out broken right now. Making a craft with a rotating drill is not possible right now. Speaking of drills if you put more then one on your ship they bottleneck and become nearly impossible to mine. Often the drills just outright stop making progress. They really need to let event controllers do more then one thing. Having to place ten or more of them on your craft is excessive. Keen needs to let one do everything or at least ten things. I'm not sure I like the new consumable suit system for power / Hydrogen / Oxygen. I feel these items should be rechargeable like SE1 and not consumed. The game needs more time in the development oven. I do not feel this game is at that good enough to play condition. So for now I'm going to put this in the not recommended category however I will change this if things improve.
Even if it is EA. If I grab items from my cargo. walk up to something. attempt to weld it. and get zero ui messages. and the thing does not weld. And the problem was some internal thing that all i had to do was relaunch the game? This should not be sold to consumers yet. End of discussion.
I love SE1 and it break my heart to not recommand the 2nd one, but I dont have any choice. The game dont work at all for me. I crash all the time. And I can't refund because I bought the game at launch and waiting for the wheels update -.-
the game is horribly optimized that i couldnt get past the tutorial. i have a beefy PC. it's all good that you all keep adding content but if the performance is bad, no one will get to see the game. i refunded it and i'll be waiting for a performance update
Great game, can't wait for more BLOCKS! easily better than SE1 though i'll always love it too.
Space Engineers 2 is like the first game, but better, they are going to add water to the vanila game, but there are very few mods.
still needs more polish and optimization, not sure why it gets so damn choppy of a frame rate even on a good rig
Les gens qui pleurent pour le manque de contenu vous êtes bizarres, le jeu est en EA et il est jeune c'est normal qu'il soit incomplet, regardez SE1 a sa sortie vs maintenant. Faut laisser le temp aux devs de bosser, revenez plus tard. Dans son état actuel le jeu est déjà vraiment sympa, dommage que les devs focus l'eau alors qu'on s'en fou un peu pour un jeu d'ingénierie spatiale
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 9.4K | 97% | $14.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $29.3M | 134.4K | 89% | $9.99 | |
| $257.1K | 2.2K | 79% | $4.99 | |
| $896.6K | 1.3K | 88% | $14.39 | |
| $90.9K | 177 | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 8.5K | 81% | $19.99 | |
| $6.3M | 5.3K | 65% | $39.99 | |
| $6.3M | 9.2K | 93% | $19.99 | |
| $6.3M | 18.9K | 91% | $9.99 | |
| $6.3M | 7.4K | 90% | $24.99 | |
| $6.3M | 5.8K | 91% | $49.99 |