
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.

Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.

We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.

The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.

Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I came back to SE 2 after the big update, it was a mistake. the controls for vehicles is nowhere close to being ready . you have to hunt for the exact weld point to build. Why are brakes not a thing? there are a lot of good things, blueprint building , all blocks work together. I am sure it will get there, but these are basic fundamentals of all driving and building mechanics that should have been incorporated from the beginning. I will revisit in a year and see how things have progressed.
This that type of game that will make you sit back and think, [i] "now why didnt that work?" [/i] its awesome. Space Engineers 1/2 is getting close to everything I've actually wanted in No Mans Sky. This game as of right now, has extreme potential. The physics, the lighting, the solid starting tutorial for newcomers. Im here for it all. The game isn't done yet (2026) so Ill be going back to SE1 until more of the game is released. [b] What I think would be cool to see: [/b] Hydraulic systems, Pneumatic systems, (basically pressure that I can play with.) Even more sizes for the building blocks. + more shapes More colors for the blocks. Maybe make them unlockable through the contract terminals, that be fun. Kind of like a, collect all the colors type thing for the achievement hunters.) the "J" key used to be used for the grav boots toggle, I want that back. Ill come back here and add more after some more time in SE1.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have played Space Engineers since it came out. My favorite game ever. They developed systems that I learned over all those year and was so comfortable with. Now... This. I know its early access but I did that with SE 1 and it was great...This is not. I hate the new building controls, I hate the new ship flight, Block navigation, slow menus. It is clunky feeling. Yes its pretty but it feels low budget next to SE 1. Why not just use the basis of SE 1 for SE 2. Anyway, I'll always stand by to see what happens but if building cant be as good as SE1, I'm not into it and I wont fight those clunky systems. Which is a real shame.
Das Spiel ist ein Frechheit. Wir leben im Jahr 2026 und nicht im Jahr 2000. Ich setze voraus, dass man mindestens 3 automatische Spielstände hat, aber wenn automatisch immer der selbe Spielstand gespeichert wird, dann sind Fehler eine Bestrafung und ich lasse mich nicht erziehen.
Ich spiele das spiel jetzt schon seit mehr als 80h und fasse meine Erfahrung mal kurz zusammen: GUTES zuerst: - Das spiel hat eine unglaubliche Graphik welche ich noch nie zuvor sehen habe. Ist einfach so. - Das neue Gridsystem hat mir schon oft neue Möglichkeiten gegeben meine Schiffe zu designen, v.a. wenn man das Spiel mit dem Vorgänger vergleich kann hier deutlich mehr Detail eingearbeitet werden. - Mit dem letzten Update wurden die Missionen erneut angefasst und überarbeitet, teils schwerer gemacht als zuvor, auf jedenfall mehr. Jetzt hab ich neben den Bauen auch endlich eine Nebenbeschäftigung :) - Insgesamt macht das Spiel wirklich Laune und ist ein Stundenfresser, das Grinden und Erkunden mit riesigen Planeten beruhigt den Kopf. SCHLECHTES zuletzt: Vorweg, das spiel ist ALPHA/EaryAccess, das bedeutet das Spiel ist noch lange nicht fertig!! Auf den nächsten Patch warten ist der Regelfall! - Furchtbar Rechenleistungsintensiv ! - Ich habe mir unter anderem deswegen eine neue Graphikkarte gekauft. (Jeden Cent wert :) ) - Immer wieder gibt es Ruckler auch nach dem neuen Update, v.a. wenn man vom Weltraum in die Atmosphäre eindringt. - Durch upscaling bekommt man v.a. in Savezones Artefakte zu sehen (verpixeltes / verschwommenes Bild) - Konnte ich zwar beheben indem ich NativAA eingestellt habe, dennoch nicht wünschenswert. - bei Gravitation kommt es in manchen Situationen zu weniger Leistung von den Triebwerken, wodurch man abstürzt. :( - Vor gefahr zu ein Backup zu erstellen sollte man also bedenken. - Aus dem Backpack heraus bauen ist komisch, da hätte ich lieber die Mechanik von SE1 wieder. - Die Lichter beleuchten nichts, man sieht nur den Lichtstrahl aus der Birne kommen (Ausgeschlossen Spotlights) - Thruster (Triebwerke) verlieren nach ein bisschen Spielzeit ihre Flammen. :( Zudem verlieren Kugeln ihren schweif beim schießen. - Partial-Blueprint funktioniert in Survival bei mir nicht. - Die neuen Bohrspuren überdecken das Erz sodass man nicht weiß, ob man alles erwischt hat oder nicht. - Missionen sind teilweise einfach fehlerhaft und schießen nicht ab. - Man kann große Schiffe erst sehr spät bauen, jedoch braucht man schon im frühen Spiel Tonnen an Resourcen. (2x 250 t) was durch einen kleinen Bohrer schon gar nicht mehr getragen werden kann. - Automation wird viel zu spät freigeschalten. - Blöcke kosten viel zu viel Eisen, ich mein 1 t für einen Block, da farm ich mich ja Tot!! - Trotzdem mach ichs :P - Ab und zu haben Triebwerke die Angewohnheit spontan verrückten Schub aufzubauen, v.a. auf einem Planeten - Das führte meist zum Tot. - Subgrids beeinflussen das Hauptgrid bei Beschleunigung und Abbremsung. Ist das Subgrid unter dir dreht sich dein Schiff um es herum. Fliegst du mit einem Subgrid hinter dir, kannst du dein Schiff kaum drehen. (Gilt auch für Schiffe verbunden mit Landing-Gear.) :( - Nach einer gewissen Zeit stottert das Spiel (friert periodisch ein) und man muss einen quick-load machen, damit es aufhört. FAZIT: Macht viel laune hat aber sehr viele kleine Bugs die man noch angehen muss. Dafür steht aber das ALPHA ;) Wer geduldig ist, hat sehr viel Spaß mit diesem Spiel, auch in der jetzigen Phase :)
Оптимизация около нулевая, единственное преимущество по сравнению с первой частью это маленькие блоки, я бы сказал что у игры есть потанцевал но не скажу потому что потанцевал есть у первой части, эти блоки нужны там а не в непонятном вечно лакающем куске кода, забавно что цены в ру сегменте растут но еще и не забывают доить тех кто играет в первую часть "новыми" блоками
Нет Русского языка.
I loved the first game even early into alpha. This one needs to cook a little more before spending your money on it. Glaring performance issues at the lowest settings, constant stuttering and FPS drops. and the worst issue, no multiplayer at all as of yet. I have refunded until it is worth the price.
I love SE1 and it break my heart to not recommand the 2nd one, but I dont have any choice. The game dont work at all for me. I crash all the time. And I can't refund because I bought the game at launch and waiting for the wheels update -.-
Great game, can't wait for more BLOCKS! easily better than SE1 though i'll always love it too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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