
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 5.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das neue Bausystem ist bescheuert. Der Schub nach oben ist zu stark beim Start. Wenn eine Decke vorhanden ist, rammt man die mit voller Wucht. Es fehlen viele Bauelemente. Der Preis ist eine Frechheit für das, was das Spiel alles nicht kann. Early Access-Spiel, das aber schon DLC verkauft. Kein fertiges Spiel, aber dennoch mehr Kohle wollen! 2h gespielt und nur enttäuscht.
Les gens qui pleurent pour le manque de contenu vous êtes bizarres, le jeu est en EA et il est jeune c'est normal qu'il soit incomplet, regardez SE1 a sa sortie vs maintenant. Faut laisser le temp aux devs de bosser, revenez plus tard. Dans son état actuel le jeu est déjà vraiment sympa, dommage que les devs focus l'eau alors qu'on s'en fou un peu pour un jeu d'ingénierie spatiale
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fire the developer who prompted to SAVE and OVERWRITE the save you are trying to LOAD when loading a save with the current game-state you are LOADING FROM. Literally the most asinine, game-ruining thing I have ever seen implemented.
still needs more polish and optimization, not sure why it gets so damn choppy of a frame rate even on a good rig
Good game High pc requirements to play still in its barebones should wait until its fully released or until multiplayer comes out to better experience this game
Space Engineers 2 is like the first game, but better, they are going to add water to the vanila game, but there are very few mods.
Performance is horrible and unplayable with these specs (On LOW settings) mentioned bellow. (While minimum is GTX 1660 super & Ryzen 5 2600 something) * Entering atmosphere frame freezes of up to 10 seconds * Flying around in atmosphere 20Fps with occasional frame freeze * Crashing a 100k PCU workshop ship, a literal slideshow. * Without ANY ship, on the earthlike planet the fps is about 45/60 alternating. Graphics are amazing thats it at its current stage, I just cant enjoy the graphics while it looks like screenshots of the game in a powerpoint presentation.
Thousands of hours in SE1, and I cannot in good faith recommend SE2 at this time. Unfortunatelly, the new VRage 3 engine update, while brining many fun features, is a massive visual clarify downgrade. Playing @ 1440p with maxed out gfx settings: unfortunately, the visual and especially motion clarity is abysmal. https://imgur.com/a/z2uEsSq https://imgur.com/a/N29chIu https://imgur.com/a/LcXqtCL Standing on a mountain and looking down, you cannot even tell what you're looking at. Everything's a mushy dithered mess. Promo videos and screenshots hide this well, but at this time, it's unplayable for me. It's one of the worst examples of how terribly shaders can look in modern games. Standing still is tolerable (but still terrible), but movements smudges everything, creating a vaseline-mush effect many games suffer from, and SE2 is one of the worst examples of it.
This isn’t Space Engineers. The developers, following the current trend, decided to scale the game to accommodate as many players as possible, and to do so, they sacrificed the interests of the core player base that played the original Space Engineers despite the bugs, clanging, and other issues of that sort. I’ll start with the most important thing—it’s overly casual. Yes, the original Space Engineers lacked that “super-start” phase where the player couldn’t set up production without already having production facilities. That wasn’t cool. But Keen decided to simply let the player build from scratch. The spacesuit simply creates items from raw ore on its own, and there’s practically no penalty for doing so. No intermediate production steps, nothing of the sort. The decision to remove ingots is controversial. Yes, maybe it was an unnecessary intermediate step, but it was part of the puzzle. It wasn’t enough to just mine the ore; you had to transport it, process it—preferably for maximum profit—and deliver the ingots to the production facilities. That made sense. Keen is using the alpha version as an excuse, but whatever hasn’t changed from the old version in recent updates will most likely carry over unchanged to the new one. For example, in the new update, Keen is planning only three settings for wheels. Alpha? Collaborating YouTubers are praising it and saying that everything else is configured automatically without player intervention—that’s the feature. What about those who are used to the old system and have learned to use it in a way that made sense? Will there be an “advanced mode”? Hardly. Keen was investing in its AI even before the AI boom. But the problem is that the AI doesn’t really understand what’s needed or why. Keen uses AI to generate design concepts, which are then refined by humans. Shouldn’t it be the other way around? The wheels (sorry, I’m a bit obsessed with them) look terrible, and I don’t understand why people are praising them. Can a Keen designer explain why the wheels have metal inserts? Spikes? Why do they look exactly like that? Why does the wheel even need rubber, then? Why are the spikes arranged in just two rings, rather than across the entire width of the tire? Interestingly, not too long ago, Keen was still actively listening to player feedback on textures. For example, players rejected the texture for the hydrogen thruster’s exhaust, and Keen replaced it with a good one. Right now, I don’t recall any discussions or votes. Keen gives you the freedom to place blocks, but Keen takes away your freedom to choose blocks. The community of early space engineers was up in arms over the lack of block shapes; Keen said okay and made even fewer shapes. Old grids can’t be recreated. Yes, some design elements needed to be left in the past. But they didn’t have to cut them out so ruthlessly. And the icing on the cake—it feels like Keen simply found a path full of rakes and decided to step on most of them. The development of Space Engineers 2 is proceeding exactly the same way as the first game’s; it adds new fundamental problems but doesn’t fix the old ones. This applies to the supposed weapon balance, the grids, the game balance, and so on and so forth. I bought the game almost immediately after its first release. If I could go back in time, I would have waited a very long time—probably even until after the official release. I don’t really have much trust in the developers anymore.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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