
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
easy fun. This ticks all i wanted in a tower defence game. It itches the itch
ORC MUSTE DIE !!!!!
100% in 7 hours and well worth the time and money. id love to be able to scale up the ork health on earlier stages but i enjoyed the game overall
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.8K | 77% | $49.99 | |
| $1.5M | 4.3K | 94% | $19.99 | |
| $1.5M | 4.3K | 98% | $24.99 | |
| $1.5M | 3.9K | 91% | $14.99 | |
| $1.5M | 2.4K | 79% | $19.99 | |
| $1.5M | 4.1K | 86% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.8K | 167 | 67% | $6.99 | |
| $34.5K | 117 | 71% | $6.99 | |
| $30.1K | 142 | 77% | $5.99 | |
| $19K | 96 | 85% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Satisfying. Easy to 100 percent. Looking forward to some new maps hopefully.
시간때우기 좋음
lots of fun for a couple of hours
very good
100% the game and all achievements in a single 6 hour session. The game is really fun, but it desperately needs some more content, I wouldn't say it's worth the price (YET). Something more like a traditional tower defense where you defend a single map against multiple waves and build defenses as you go, and/or an endless roguelite mode. Workshop for maps would also be great. The game is a really solid foundation but it hasn't reached it's full potential, I hope the devs take advantage of it!
It's oddly addictive. I stayed up late playing it.
확실히 재밌기는 함 근데 이 가격에 이 분량은..... 짧아도 확실한 재미를 원하는분들한텐 추천 가능할거같은데 그 이외에는 잘 모르겠음...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.