
Serious Sam II is a shot of adrenaline to the hearts of first-person shooter fans across the world. This is serious!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 1 → 6.43/day in the week after.
About
The iconic Serious Sam brings his trademark relentless intensity to this bigger, bolder, more colorful sequel to the classic Serious Sam: First and Second Encounters! Tasked with rescuing the universe one bullet at a time against overwhelming hordes of time traveling enemies, Serious Sam must battle through thick jungles, murky swamps, frozen tundra, and futuristic cities to bring down Mental and his vile armies. Serious Sam II is a shot of adrenaline to the hearts of first-person shooter fans across the world. This is serious!
Frantic Arcade-Style Action - Hold down the trigger and lay waste to a never-ending onslaught of bizarre enemies pursuing Sam from every angle and around every corner.
Fearsome Enemy Creatures - Take up arms against 45 outrageous enemies and 7 intimidating bosses from bomb-toting clowns and windup rhinos to zombie stockbrokers and the iconic beheaded kamikazes!
Spectacular Environments - Battle across more than 40 beautiful, expansive levels spread out over 7 unique environments and gain the support of the quirky native tribes.
Destructive Weapons - Unleash Sam’s classic arsenal with the shotgun, minigun, rocket launcher, and cannon or square off with new guns like the Klodovik. Also, for the first time ever, use the alternative fire button to lob a grenade into an oncoming crowd of monsters and watch the bad guys go boom!
Powerful Turrets and Crazy Vehicles - Use powerful turrets to wipe out the relentless hordes of enemies and engage in heart-thumping action atop wild, mountable animals and intense, death-dealing vehicles.
Helpful Native NPCs - Meet different races inhabiting environments and even fight side by side against enemies, to experience an additional bit of cooperative play feeling within the single player campaign.
Co-Op and Deathmatch Chaos - Go to war against Mental’s horde with up to 16 players online and annihilate everything that moves across 42 levels of mayhem or drop the gauntlet and face off in brutal Deathmatch.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Наглядный пример для всех издателей как нужно патчить и поддерживать свои старые игры,а не забрасывать и убирать их с магазинов,если все игры бы имели такую же поддержку,у меня вся библиотека состояла только из старых игр
Детская какашка.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лихой семён 2 = Лучшая игра в серии!!! Игра один большой цирк хорватов Ты играешь и в один момент на моно колесе приезжает все населеление цирка и начинает жёстко хахатать и ухахатыватся Потом прилетают постаревшие годжо сатору и жёстко кастуют фиолетовый! Даже акробаты на месте! Отдельно стоит отметить 13 уровень и его гигантскую кучу дерьма... Игра гов... Огонь (из жопы) Рекомндую!!!
Вот так компании и должны относиться к своим старым играм. 20 лет прошло, а разработчики всё ещё выпускают патчи. Уважение за такое отношение к классике. Легенда в строю!
I was excited to revisit the game after the attention it got with these recent updates. I am disappointed. As soon as you start a new game you'll notice that the cutscenes are widescreen, but they are just cropped 4:3 to fill the screen. Bad decision, you lose some of the original image. I get frame drops as soon as I spawn in the first level, for no reason. Lowest settings, or maximum, it doesn't matter. A heap of other problems when changing the video settings, like: -sometimes I get a 4:3 aspect ratio with widescreen resolution enabled, sometimes I don't -almost guaranteed crashing when changing the anti aliasing setting, when the setting turns on after a game restart the grass textures break, they have these lines floating above them -spinning like a counter strike aimbotter when turning v-sync and hdr on?? This also affects the cursor in the menu so I have to rely on the arrow keys to navigate -random refresh rate change after alt tabbing the game, sometimes 30 sometimes 60 other times goes back to native. And the cooking pot near the basketball hoop constantly tries to fly off the stakes it's tied to. And it's not a frame rate issue, I checked. This is seriously ♥♥♥♥♥♥ up.
Still holds up for visuals and gameplay even after 20 years after original release + new update with achievements make you great excuse you to retry game on real SERIOUS difficulty with just using X2 enemy multiplier - thanks to achievements and people who add them. Original Serious dif was lame and weak but now you can feel almost similar dif like in TFE/TSE/3/4 and etc. P.S. Sam 2 felts even better if you skip all entire cutscenes - they in lowres, boring and unfunny at all. When I was a kiddo they was kinda fun(I was like 9yo in 2007 when tried game for first time and I was pretty excited) but now they felt really really cringy. Hopefully waiting for remake because different hubs what makes Serious Sam 2 that memorable and replayable THE MOST among other games of this series imo. I grew up on original TFE and TSE but unironically I think Serious Sam 2 is best game in the series just because how diverse it's looks, sounds and most of all playing just fine even now.
i like to believe that none of this happened and that it's just Sam dreaming while sleeping in the spaceship in Serious Sam 4 because this game is just a fever dream
This game has a serious plot, serious stakes, serious characters and serious setpieces? Well, yeah what did you expect?
If you like Serious Sam, you will probably hate this game. Second Serious Sam is nothing like it's predecessor. It's not really open world, it's too cartoony and very restrictive (the graphics somehow looks even worse). I remember I bought this game a long time ago, I started playing and I was immediatelly disgusted by its cartoony and goofy graphics. And then there's the tower sequences, rolling around in hamster wheel and having funny looking sidekicks to help you along the way. I lasted about half an hour and I quit. Many many many years later I noticed they added achievements so I decided to play again. And if it wasn't for the achievements, I would have quit. Here is what's wrong with the game: - (This is just a complaint, not really a negative): You now collect treasures and bags of money, for which you get point, for which you get extra lifes. Which are totally useless for SS players. I never once used them even when playing on Serious difficulty with 2x multiplier. This system make no sense when you cn simply save and load games. - The game itself is not really difficult. Even if you play on the Serious difficulty, you won't have many issues. Now compared to first Serious Sam, where Serious difficulty was a real challenge and completing the game was huge satisfaction, here you don't get that. - Turret sections: you just use it, press fire button and that's it... there is no fun in that. And there are quite a lot of them. The only exception are hovercrafts, which are fun to use... but they suffer on unever terrain where you simply shoot the ground. BUT you can also straight up drive through enemies and smash even the biggest creeps! - There are invisible walls everywhere, literally - The game is not really "open world" like the first game, it's divided into sections where, for example, you walk through the door or jump down and you can never go back (R.I.P. if you are looking for secrets, if you go through a zone that locks you out, you can never go back and find that secret) - Finding secrets is often times as easy as going around the corner and there's the item, which is for some reason secret. Or walking into a hangar where you have to push a button to activate the elevator, but for some reason it's a secret area. - The physics... oh yeah the physics... it's ok, but totally broken when you want to stack crates and jump higher. Then it goes crazy. - Boss fights are laughable; 1st boss is literally you in a turret shooting creeps while big monkey ocassionally throws a thing on you. Shoot the thing, kill creeps and the little guys will kill the boss. You can't even hurt it by any other weapon. Another example of lazy boss is a big robot, that you just run away from in practically straight line, reaching the end with helicopter to shoot him down. - There are still bugs, like when you save the game and load it, but something brakes and enemies won't spawn, so items won't spawn and doors won't open, so the whole level is broken; another bug is when - The last few levels are the worst designed levels ever... you just run in a maze against a timer killing enemies along the way, jump through rings in a hamster wheel or run around arena collecting coins to get to another running zone... just horrible (after few minute of doing that you want to uninstall the game). At this point you feel like this game is going forever and it will never ever end. Oh yeah, and the final boss fight is so stupidly annoying and badly designed it REALLY makes you want to quit. Some positives: - It's long, so you feel like you get a lot of content for your money. - You can dual wield any weapons! - It grows on you so it's not so bad after all (but it's still not good).
поздравляю всех кто ждал 3 месяца и 10 дней добавления ачивок к этой легенде детства
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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