
From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 138.29/day in the week to Jul 30 → 198.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3581 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing mechanics, fun playtrough, would absolutely recommend.
norm tema
This game is wicked fun and has lots of potential for expansion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.3M | 279.1K | 95% | $39.99 | |
| $204.8M | 292.4K | 93% | $29.99 | |
| $205.8M | 235K | 98% | $35.00 | |
| $196.8M | 174.8K | 84% | $69.99 | |
| $210.3M | 107.5K | 51% | $69.99 | |
| $210.4M | 581.5K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $830.9K | 1K | 76% | $14.99 | |
| $289.3K | 442 | 83% | $18.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #72, worst UK #96 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
makes my life miserable 10/10 would recommend
morsomt og inholdsrikt
KOR PLZ
fun ig
Fun to causing mayhem!
Fun game and the basics are all there, but it definitely needs a bit more time to cook as there's a lot of parts which are poorly balanced, and there's a whole bunch of game mechanics which there's just no incentive to engage with. You can finish basically the entire game with only a moderately sized grow operation which will already produce more income than you can possibly launder, which means there's not much point getting involved with the other more complicated production processes. You can almost completely disregard customer preferences as they'll just buy whatever your dealers are selling, the enemy gangs are a non-issue past the very early stages, and the game turns into less "drug dealer simulator" and more "grocery shopping simulator" as the only meaningful bottleneck to production is driving to the gas station down the road and buying van loads of mixing ingredients constantly.
Ironic word of the day used to describe this game: Addictive Dev please, make ovens go faster. I'm tired of starting up yet ANOTHER weed farm, boss. Make other products more exciting to invest in
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.