
Build a criminal empire from a hidden underground hangar. Produce drugs, craft weapons, print fake money, operate cartel airstrip and more. Hire workers, expand your gang, upgrade your base and take control of city distribution solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 5 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build, upgrade, and expand an underground criminal operation beneath the city. Produce drugs, weapons, counterfeit money, and other illegal activities. Hire workers, grow your gang, optimize production, operate secret cartel airstrip and expand into city-wide distribution. Take control of districts and build your empire from the shadows in single-player or co-op.
Produce multiple drugs, counterfeit different currencies, and manufacture various weapons. Complete customer orders or sell them directly for maximum profit.
Send small and medium orders to the surface via elevator, and use front company vehicles for larger shipments.
Dispatch massive orders from your secret cartel airstrip to distant parts of the city and across the country.
Handle distribution yourself or hire street dealers to move products across the city.
Hire workers to grow plants, produce chemical drugs, and manufacture weapons, then hire street dealers to handle drug sales across the city.
Expand and upgrade your underground base over time, unlock side production rooms, and open an underground garage to support a large-scale distribution fleet.
Play solo or team up with up to 4 friends in co-op to build and grow your criminal empire together.
Genres
Engagement
Reviews
Themes across 649 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So basically schedule 1 with EXTRA STEPS, inventory mechanic is awful you pickup something you need to press 2-4 buttons in order to place or move an object Co-op doesn't really work tutorials just block you from interacting with anything, doesn't feel to clear, moving something the way the tutorial didn't intend you to, fails the tutorial and you need to start over again. My game crashed and when i relaunched i somehow gained enough XP to level up to 24... what? all i did was crash.... UPDATE while writing the review i leveled up to 30 by siting afk... huh?! Buy schedule 1 and play schedule 1, coop works there, same with tutorials, and progression makes sense
Richtiger Scam das Game. Steuerung ist einfach nur schlecht, man steht nur im Keller und macht den Botaniker oder Versorger für die 3D-Drucker und Open-World ist Fehlanzeige. Wenn man mal so weit ist, das Flugzeug zu fliegen dann ist das auch eher ein schlechter Witz. An die Entwickler: Es ist wunderbar, wenn man ein Spiel entwickelt und man stolz darauf ist. Man sollte dazu aber mal selbst reflektieren, ob das Spiel ausreichend liefert, was man damit versprochen hat. Wenn die ehrliche Antwort "Nein" lautet dann sollte man weiter entwickeln statt zu releasen. Und ja ich weiß was Early-Access bedeutet. Aber dieses Spiel ist leider m.M.n. nicht so weit, dass es in den EA hätte gehen dürfen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +18 more
Hours played at review time, across 653 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I refunded this. It's trying to be Schedule 1 but without the charm and fun gameplay. I'll keep an eye on it during early access, see if it improves, and maybe give it another chance one day.
It took 30 mins to join my friends. game i genuinely think cruelty squad has better graphics, and it all-around felt like a schedule 1 rip off with worse game mechanics.
Very nice game to play with friends that just love grinding away and leveling up. i can tell you this goes on for a BIT! Only thing for me is what they can adjust is when you want to place tables, cooking stations etc you can't align it with the wall.. everything seems crooked and doesnt massage my brain.. could you guys please look into this so we can picture perfect it? For the rest very nice game for the grinders out there :)
Just buy schedule one instead. Its a much better drug dealing game that is actually unique and doesnt have piss baby gameplay that sucks. The controls genuinely suck as well.
game is terribly unoptimized, controls are all over the place. Tutorial soft locks your progression if you mess up you cannot buy things on the tablet. Requires alot of work.
Hello Kiddos! Decided it was about time to provide a review since I have put in a significant amount of time and such into this game. As it stands, I play the bulk of the time as a solo player, and I'm unsure why people would say this is not very fun if you're playing on your own. I guess I get it if you struggle with making up stories, goals for yourself, or if you're not big into life-sim "resource hoarding" "numbers go up" kind of games, but this is perfect for me! I have played Schedule 1 and while I like that game, it is much more a game that requires partnership with other players to be fun for me... This one, however, is more aligned with things like Supermarket Simulator when it comes to resource and product management, and I like it a lot more for solo play just for that reason. There are reviews saying that they unlocked "everything" in 8 hours and that seems virtually impossible in my experience. Unless you are constantly running orders and dissolving items ASAP, I don't see how you could have unlocked all of the businesses, cartel connections and products available within that time span. I'm over 75 hours in and I still don't have a second covert business open, and I've not actually done cartel business. Part of this is just how I have chosen to run my warehouse of course, but amassing the millions necessary to do such things requires a lot of time and resource creation. I received this game as a free offer in my channel's business email from a promotion company, and those things can be kind of hit or miss. However, this game has been enjoyed as both a lurk-worthy effort and as a community game in my channel space. I am grateful to have had the chance to check it out and review for free. The developers have a clear timeline of features and are responsive to QOL improvements and requests in almost realtime. There is typically a QOL update every couple of days, and there have been times where nearly every time I play, a new update is released while I am actively playing. There are many places and things that could do with improvements and stress testing, but that's part of being granted early access and having the audacity to play the crap out of an EA game. Things are going to be janky, and if you can't handle that and making active effort to help improve it, then maybe wait till later on this one. Personally, I think the full price point is a bit high for it, only because it is a game that is still actively in development for the final features it seems, and they are still aggressively working on it. i just happen to hold the opinion that if you're not actively in the phase of "finalized initial release" and have bugs that the devs have openly identified and are working on, then maybe it's not ready for full price on the store... But that's a business decision that I have no real insight into. I agree with some reviewers that it would GREATLY improve the game to have organizing and designated things. I was surprised to find out that labeling the rooms and such did nothing to making sure the items were placed in logical spots. Being able to designate resource shelves for specific items and adding an employee whose job is to unload the purchase elevator would be very helpful. I would like to assign roles to my employees with more efficiency. The tablet system has a lot of room for improvement, there are too many option clicks... meaning, I would like to be able to 1 tap into the tablet views, such as hitting Q for purchasing production resources, E for order fulfillment, etc. But I am also trying to be cognizant of the fact that each game has a right to design their systems as they see fit, and my preferences established by playing a different game don't necessarily have to migrate over to every game of a similar ilk. In the end, I would still recommend it, mostly because of how satisfying I find the production options and all along with the devs being as responsive and interested in feedback as they have been. My community likes to spend time helping small teams and new games develop better options and game play experiences especially for those playing with disabilities and such. This game has been well-received and I invite anyone interested in seeing the game play loops or who have some questions about things to come hang out sometime and visit with a space that has enjoyed it quite a lot. I have a lot to say about a lot of things in this game, but I'm giving them time to really settle into what they want this to be. Much love, Tesla
Тем кто с нами, 10 коробок из 10 пока чисто симулятор перекладывания коробок, хочется оптимизации, например сразу поставить все горшочки, а не бегать с коробками ставя по 2 шт из коробки, вся механика на коробках крч
I do not reccomend this game. The tutorial is unforgiving in that you must do the things in the correct order, or you'll mess up before you even really get to start. After restarting game to properly follow tutorial it got boring + repetitive REALLY fast. Controls were clunky + annoying out the gate, but wanted to really give it a chance. Its basically cookie clicker with dr*gs, with friends. Absolutely would return the game if I could, but really did wanna give it a chance. The game forces you to do the same thing a bajillion times over before getting any relief by employees to help with the tasks. You unlock a new task, spend a boatload to set it up, and the orders don't seem to pay off much.. which keeps you grinding and never really making big money, and never really getting out of the bunker to explore or anything.. just stuck underground doing same things over + over, and restocking stuff so employees, and shelves full of product, since the orders requested are terribly small. The dealers stink and are always getting busted. Felt stuck at the same level with hours of grinding to get very little reward.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $201.2M | 316.2K | 98% | $19.99 | |
| $65.4K | 145 | 87% | $14.39 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $646.7K | 1.6K | 59% | $9.99 | |
| $646.7K | 1.5K | 61% | $19.99 | |
| $647.3K | 2.1K | 90% | $9.99 | |
| $644.8K | 7.9K | 95% | $5.99 | |
| $647.4K | 2.5K | 81% | $9.99 | |
| $644.6K | 1K | 85% | $19.99 |