
Join the rebellion against the evil corporation Blackveil in this action-packed roguelite for 1-3 players. Select your MOBA-like champion, collect RPG-style loot and infiltrate Blackveil’s massive factory. Wreak havoc, and smuggle out loot to get INSANELY powerful!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Raiders of Blackveil is a Top-Down, pulse-pounding Multiplayer Roguelite ARPG with MOBA inspired characters, and a couple of extraction elements.
You will be:
Beating up bad guys
Looting everything you see while trying to bring it back home safely
Creating Unique and Overpowered builds through a deep Class Perk System
Pushing Higher Difficulties for better Loot
Hanging out at your home base “The Liberator"
Selling, Buying and Upgrading things by using the services of the, mostly competent,
Rebel crew members
Select from a range of MOBA-inspired Rebels, each with unique abilities, playstyles, and personalities.
Destroy everything you see by discovering powerful combinations across Rebel abilities and Class Perks.
Gather your friends, join the rebellion, and form the ultimate team to fight against Blackveil.

Every new Raid you create new and unique builds by combining over 300 perks from
8 different classes.
Choose between Mage, Assassin, Priest, Guardian, Monk, Druid, Warrior, and Warlock.
Each Class have its own unique effects and mechanics.
Unlock class synergies through overpowered Duo Perks to make your build come alive.

Loot is everywhere. Farm Equipment to bolster your Rebels to give yourself a head start on your future Raids.
Bandages, Keys, Currencies and valuable Souvenirs can be found across all Raids.
Sell it, Use it, or Stash it back home at The Liberator.

We are in it for the long haul! We are working like crazy to bring you the best game we can - and we need your feedback to do it.
Balance issues, Suggestions, Feature Ideas - we wanna hear it all.
Join us on Discord and in Early Access to help us shape Raiders of Blackveil as we grow!
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]TL;DR:[/b] Fun for a few hours, but the core loop runs dry fast. Sadly not much more than what the demo already offered a year ago. [b]The Good[/b] [list] [*] Runs are genuinely fun, and building your character mid-run feels rewarding [*] The perk system is the best part of the game, hands down [*] Combat is solid, and equipment/loot scratches the itch enough to keep you playing short-term [*] Multiplayer is fun when it works, role diversity (tank, support, dps) actually gets to shine for the first biome or two, before it turns into pure powerscaling [/list] [b]The Bad[/b] [i]Metaprogression:[/i] [list] [*] Barely changed since the demo a year ago. There are really only two tracks: gear, and home base meta perks (extra starting levels etc.) [*] I finished all of it in about 4 hours, for a 20€ game that's rough. Once it's done, your meta currency becomes worthless [/list] [i]Loot:[/i] [list] [*] Raising the danger level shows loot multipliers up to x22 (red/highest rarity) and x67 (legendary), vs x1 on normal, but I never noticed drop rates actually improving [*] Got maybe 2 reds total after beating something like 8 bosses on max danger. The game even taunts you with "beat this boss and continue for better loot," and then... doesn't deliver [*] Per the community item database, there's currently exactly 1 red item per gear slot in the whole game, same as during the demo a year ago. There's just nothing to chase [/list] [i]Bosses:[/i] [list] [*] Drop almost nothing worthwhile. You'd expect a boss on high difficulty to reward you properly, instead it's mostly greens and useless meta currency [/list] [i]Performance & bugs:[/i] [list] [*] Ran fine overall but had a few crashes on higher difficulties, even on a top spec M4 24GB Mac, shouldn't happen [*] Bugs are present but noticeably fewer than what others have reported, so it seems like some fixes have landed [/list] [i]Multiplayer:[/i] [list] [*] Barely functions as a multiplayer game in practice, public lobbies are basically empty, you need your own group, and even then it's laggy enough to be unplayable at times [/list] [i]Classes:[/i] [list] [*] Since this is functionally a solo game, there's little reason to run support, it pushes everyone toward pure damage dealers (plus tank, since one skill is busted good with the right trait) [/list] [b]The Core Problem, Why Stop After 5-6 Hours[/b] Roguelites like this ("Hades style") usually hook you with one of three things: a story/end goal to build toward, high build variety that makes reruns feel different, or a loot chase that justifies pushing harder difficulties. Blackveil doesn't really deliver on any of them: [list] [*] No story, the world is just a vehicle for combat, and bosses go down easily by your 2nd to 3rd run [*] Limited build variety, all characters share the same perk pool, so builds feel similar regardless of who you play. Most characters really only have 1-2 viable playstyles to scale into, and their abilities don't change much (even with the new traits), so there's not much to discover [*] Loot doesn't reward the grind, beat every biome on max difficulty twice in one run (~5000 alarm) by hour 6-7, and drops never improved: maybe 1 red and 5 legendaries total. Hard to stay motivated to farm when nothing drops [/list] [b]Conclusion[/b] The core premise is genuinely fun, but there isn't enough content or progression depth to justify the price tag. If a metaprogression roguelite is "finished" in 6 hours at this price point, that's a problem, and adding a couple more biomes or characters won't fix it, since you'll have seen everything the game offers within your first few successful runs. There's way more content available elsewhere for this price. [b]Suggestions for the devs[/b] [list] [*] Metaprogression and loot systems need a real expansion, not just tweaks [*] Build a genuine feedback loop between rising alarm/danger and loot rarity/stats, right now that connection barely exists [*] Bosses need to drop meaningfully better loot than regular enemies, not worse [*] Perks should interact more directly with each hero's kit instead of feeling completely detached from the character you're playing [/list]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game started as coop now they rolled solo que and now there meerly no online games either balance the game around solo play or reward coop hope the game doesnt end up abadoned
Logged in to check out the new update and once again lost all my inventory, numerous legendary and mythic gear. This has been an issue since the game came out and the clueless devs can not get a grip on it. At this point, it's juts a hassle and a let down.
I am a person of simple words. 1. Action Roguelite - check 2. Lewts - check 3. CO-OP - check APPROVED
It's fun, abit lack of content since it's early access but i already feel worth the money i spent.
Гра, яка дає надію на міцний гарно збитий roguelite. Ситема перків як система прогресії не зразу інтуїтивно зрозуміла в плані синергій, але це нюанси. Механіка збирання речей, тонке налаштування важкості забігу, присутня також система талантів. Для раннього доступу очікувана кількість контенту. Гарний старт, чекатиму на прогрес цієї гри та масштабних оновлень. Будь ласка, додлайте українську мову.
这个游戏的制作组完美的诠释了什么叫做越努力越废物,抽象的数值改动,更新的地图机制都是一坨,怪基本都是换皮,爆率真的感人,有部分效果文字显示还有问题
Can we please get this game to " overwelmingly positive " ? thanks! this game is the most under rated game i ever played, i saw it with mixed reviews and then i played it and instantly got hooked, why did this game get review bombed so hard ? you can tell the amount of work the team responsible in making this game in the first hour of the game, and can i please say how genious the combat/perk system is ?!! this game is ahead of its time and it needs only the best reviews possible, i hope the 1.0 release is soon bcuz i cant have enough of this game!
Great game, and I can NOT wait for the rest of the roster. I love what they have, I just want more of it. More characters, more items, and more levels. I don't know how this game is mixed on steam. I do see people requesting a rejoin option if they crash. I agree with that, but that's not a negative review to me unless you can't finish a game. In my experience with my group of friends, it's very rare for it to crash.
заебись развивайтесь, и дайте возможно дать вам больше денег
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 6 | 83% | $14.99 | |
| $28K | 97 | 76% | $11.99 | |
| $8.5K | 75 | 57% | $4.99 | |
| $43.4K | 159 | 65% | $7.99 | |
| $41K | 101 | 71% | $12.99 | |
| $7.3K | 21 | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $646.7K | 1.6K | 59% | $9.99 | |
| $647.3K | 2.1K | 90% | $9.99 | |
| $646.1K | 1K | 75% | $11.99 | |
| $647.4K | 2.5K | 81% | $9.99 | |
| $647.5K | 1.8K | 91% | $9.99 | |
| $647.8K | 3.7K | 65% | $9.99 |