
Join the rebellion against the evil corporation Blackveil in this action-packed roguelite for 1-3 players. Select your MOBA-like champion, collect RPG-style loot and infiltrate Blackveil’s massive factory. Wreak havoc, and smuggle out loot to get INSANELY powerful!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Raiders of Blackveil is a Top-Down, pulse-pounding Multiplayer Roguelite ARPG with MOBA inspired characters, and a couple of extraction elements.
You will be:
Beating up bad guys
Looting everything you see while trying to bring it back home safely
Creating Unique and Overpowered builds through a deep Class Perk System
Pushing Higher Difficulties for better Loot
Hanging out at your home base “The Liberator"
Selling, Buying and Upgrading things by using the services of the, mostly competent,
Rebel crew members
Select from a range of MOBA-inspired Rebels, each with unique abilities, playstyles, and personalities.
Destroy everything you see by discovering powerful combinations across Rebel abilities and Class Perks.
Gather your friends, join the rebellion, and form the ultimate team to fight against Blackveil.

Every new Raid you create new and unique builds by combining over 300 perks from
8 different classes.
Choose between Mage, Assassin, Priest, Guardian, Monk, Druid, Warrior, and Warlock.
Each Class have its own unique effects and mechanics.
Unlock class synergies through overpowered Duo Perks to make your build come alive.

Loot is everywhere. Farm Equipment to bolster your Rebels to give yourself a head start on your future Raids.
Bandages, Keys, Currencies and valuable Souvenirs can be found across all Raids.
Sell it, Use it, or Stash it back home at The Liberator.

We are in it for the long haul! We are working like crazy to bring you the best game we can - and we need your feedback to do it.
Balance issues, Suggestions, Feature Ideas - we wanna hear it all.
Join us on Discord and in Early Access to help us shape Raiders of Blackveil as we grow!
Engagement
Reviews
Themes across 157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вещи сами по себе ни дурны, ни хороши — мы только мним их таковыми.
不到10G的游戏,只有三个关卡,打完boss就无限循环,随着时间越来越难,掉率是个谜,身上3个金色都是第一次打还没循环的时候出的(时间越久难度越大掉率越高) 本来奔着可以联机游玩叫了朋友一起入手的,结果最有卖点的功能就是一坨屎,连接无线失败,好不容易脸上了。主机超卡,然后队友延迟得没法玩。就这水平卖78我真是醉了。只能当个单机玩玩吧。以后还是相信评论吧。真是难受。
Играбельно только в соло, потому что кооп не работает. Все проблемы с поиском лобби, хостингом и присоединением через стим абсолютно верны - это работает не каждый день не с первого раза. СКАМ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 157 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, and I can NOT wait for the rest of the roster. I love what they have, I just want more of it. More characters, more items, and more levels. I don't know how this game is mixed on steam. I do see people requesting a rejoin option if they crash. I agree with that, but that's not a negative review to me unless you can't finish a game. In my experience with my group of friends, it's very rare for it to crash.
заебись развивайтесь, и дайте возможно дать вам больше денег
As a player who has followed the game since demo and immediately bought the EA first release, I had a really high expectation for its refreshing art and game style that merged some of my favorite game style, this game definitely had lots of potential and provide great multiplayer opportunity. HOWEVER, this game gave me a massive disappointment for its insane amount of glitch that occurred to me on the first FEW MONTHS, which is frustratingly long torment of LOSING PROGRESS AND BUGGY GAMEPLAY, being worse than the original demo Then with hope and honestly impressive impression on the responsiveness on the patch on the bugs, use of local save(which honestly should've been implemented at the very first release) and the new update's publish, I went back to the game for a while, only to discover the extremely confusing mechanic of new character, dull and almost identical maps and characters in play, I was confused with the terrible design. Most importantly to mention, the art is REALLY CHEAP and makes it impossible to ignore; it just looks so not-fit in their very style It then occurred to me that the new talent system during lv4,7,11,etc has become a heavy feature on these new character's design, but COMPLETELY IGNORED the fact that the new character became extremely slow and redundant bfr level4, not to mention the amount of LAZINESS on the design of these ability: some of the ability are simply "mystic" rarity that had only higher stat, which means choosing them in lower rarity(level) makes it extremely unpleasant to have. Additionally, I truly don't believe the talent of the old character really made them more fun in different feature, it is a bit boring and honestly predictable, especailly those ones that only increase stats or damage. The balance has always been a problem mentioned by other player, and frankly I think they pushed too hard. As another commentary said, they see it much more like an "multiplayer PVP" environment and made the perk much less efficient, making the overall gameplay extremely weird. Addition to that, they also made the game not harder in difficulty, but HARDER TO PLAY by the nerve of some chracter's attack speed and ability cast, making the original thrill of fast-pace combat from level to level feel extremely redundant and tiring to feel. the shield is now only an "annoying 2nd health bar" with no significant usage, and many character(such as the fox)'s normal attack is so absurdly weak that I dont see the point of using them. As someone who paid full price on this game without a hesitation, there's no way I want to tell the producer to "get lost and give up"-it'd be a waste of money, potential, and discouraging to the producers, but I think its really time for them to do a complete repatch of the game-that is the purpose of EA; you present the game raw, and its time to cook it up. Until that I stand firmly on my commentary, and I really hope I would be back to this game with suprise and delete this comment, but currently? I wont touch the game until a big enough update. There is still a lot I dont talk about because I am tired, I am not a professional critic, and I think they're less problematic comparing to what I felt about-just the opinion as an individual, and that should be a sign that devs want to patch many issues to go on a long way and form a good experience for us.
Fun little roguelike with extraction elements on top. Interesting itemization, perks, talents, and characters. Problems as of 7/31/2026: - Multiplayer inventory desync - would like more long term meta progression, maxed out all the upgrades pretty fast
Raiders of Blackveil is getting a positive for me, because the gameplay is quite fun. The developers have a good vision, but I believe priorities are a little skewed. Fun stuff: - Round Times! The recent update allows you to leave and rejoin in BOTH single player, and multiplayer games. I have had runs last in the past upwards of an hour+ and short games of about 20 minutes. This is GOOD! - Combat! I like me some action RPGs, this is an action RPG skeleton wearing a MOBA skin suit. Not a bad mix! - Builds! There are a TON of options (maybe too many..) but reroll dice are a currency, and you should use them. - Characters! I don't love the whole "anthropomorphic animals" thing, but the designs are actually stylistic and charming. Problems Actually: - Nerfs in PvE? Please don't nerf in a PvE game. Learn from HELLDIVERS 2. - Players? $20 for an Early Access? That is steep, and it shows. Which leads me to my next point... - Mixed Reviews in EA? You need people, to try your game, for them to enjoy your game. $20 for a half-finished project, is not going to entice the majority of players. - End/Meta Game? I've put in 10ish hours, I've unlocked every meta upgrade, I've unlocked all the "medallion" and "recipe" items. I've played every character. I have more leftover currency than Jeff Bezos. All that is left is achievements and 'mythic' items, neither of which motivates me personally. +Recommended HOWEVER... The gameplay will have you enjoying yourself for the first 5 hours or so, trying new builds, playing the characters, and unlocking the meta! HOWEVER, after that, you are left waiting for lobbies to show up, or reading a book while you wait for a single other soul to play with you. You'll find nerfs in the changes log, and yourself -$20 wondering where it all went wrong. I still have hope for this game, as the updates are quality, but the decisions behind the scenes are, *in my opinion*, not wise.
jogo mto bom, pelo q vi as reviews estão mistas pq antes ficava com erro de conexão e algumas pessoas ficavam com save corrompido, hoje em dia já resolveram isso mas o multiplayer ainda não tem coisas como chat, nem de texto e nem de voz, mas o jogo é mto bom ainda assim e só vai melhorar
卡的批爆,什么钩子优化?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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