
Build a criminal empire from the streets up. Commit crimes in third-person, run and automate illegal businesses, recruit your own crime family, fight rival organizations, and take control of a seamless open-world city.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Steal cars, run illegal businesses, recruit your own crime family and conquer the city in a seamless open-world criminal empire simulator. Every crime, business and territory is connected, allowing you to build your organization from a small-time hustler into the city's most powerful kingpin.
Choose how your empire begins. Become a car thief, drug producer, nightclub owner, dealer or crime boss. Every path leads to the same goal: control the city.
Commit Crimes
Steal Cars
Pickpocket
Evade the Police
Shootouts
Street Races
Warehouse Management
Nightclub Management
Production Chains
Business Automation
Office Operations & Criminal Jobs
Rent cheap motel rooms or apartments to start your first illegal operation, then expand into warehouses, businesses, and a city-wide criminal network.
Grow from a small-time hustler into the city's most powerful crime boss.
Rival Families
Territory Control
Recruit Gangsters
Expand Your Influence
Become The Boss
• Build Your Criminal Empire: Start with nothing and rise from a small-time hustler to the city's most powerful crime boss.
• Commit Crimes Your Way: Steal cars, pickpocket civilians, rob targets, evade the police, and complete criminal jobs across the city.
• Run Illegal Businesses: Build warehouses, manage nightclubs, automate production chains, and expand your criminal network.
• Recruit Your Crime Family: Hire gangsters, assign criminal operations, eliminate rival families, and take control of every district.
• Conquer the City: Fight for control of 11 unique districts, eliminate rival families, earn Prestige, and dominate the city’s criminal underworld.
• Living Open World: NPCs, police, traffic, businesses, and rival organizations react dynamically to your actions.
• Vehicle Theft & Customization: Steal, customize, upgrade, race, or dismantle vehicles for profit.
• Deep Progression System: Unlock skills, improve your abilities, expand your businesses, and discover new ways to build your empire.
• Every System is Connected: Crimes, businesses, territories, economy, and progression work together to create one seamless criminal empire simulation.

Engagement
Reviews
Themes across 135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really tried to like this but I just couldn't get into it. Movement is janky, guns hit about as hard as a nerfgun, your character is too squishy and cars break with ease. Story wise, it has potential but just doesn't deliver with the lame mechanics. I kinda wish I hadn't stuck this out tbh. Should have just refunded.
Fan of games like this, but this one is just not it. I don't understand why so many reviews here are riding the devs. Where do I even begin? 1. Walking simulator. I honestly have no idea how they'll even solve this becaue the system in place right now is absolutely atrocious. Most of your game time will be spent walking around the open world. Oh and no, you can't just open the map select the location and have the dude walk there, no, you have to do it manually. Not to mention that a lockpick will cost you 10k for some absurd reason. Stole a car and want to sell it to get some money back? Great, you're walking again for the next few minutes. Or you can just put a car in the garage to "always" have access to it (not really, you still have to walk there) but make sure you don't hit literally anything because your car is made out of butter. Just shoot me. 2. The police are either a non-issue or just destroy your ass with their aimbot, no in-between. Speaking of that, if you're ever being tracked by the police, just let them kill you. You'll respawn at the hospital and that's it. If you get caught however you have to waste your money or time in jail. Hospital is literally a get out of jail free card. 3. Why the hell can I pickpocket insane amounts of money? Totally breaks any kind of immersion. Just walk up the street and you'll have 10k by the time you reach the end of it. Why even bother doing anything else then? 4. Tutorials on how to do what are bare bones. Nothing in the instructions mentions where you can get the stuff you need to say grow some pot. You'll have to google that, for some reason. 5. Melee is completely useless, everybody and their mother in this game is running guns or automatics right from the start, don't even bother trying to fight anybody. 6. Employees or whatever the hell are completely useless even though you can unlock them from the get go. Why can't I order my family member to go out and steal cars, pickpocket etc.? I even tried getting the guy a job as a bouncer but it seems that only you can get that. Just what? 7. Camera, walking and driving mechanics need a hell of a lot of polish still. 8. Taking jobs is useless unless you do it right at the beginning of the day it seems, cause the timer will run out faster for you the closer the day is to finishing instead of the game giving you the, for example 24h timer, starting from when you accepted the job. Btw, the "jobs" are cycled between I think three jobs. Most favorite by the people who offer them is that you race for them for some reason. Like I'm playing a gangster game to play a racing sim. 9. The whole thing is just boring, I really don't know how to explain it. It feels like you're setting a foot into endless possibilities but you quickly figure out there's just nothing there to make it worth your time. No unique mechanics, no cohesion between mechanics, no nothing. This is just off the top of my head. I'll refund for now and check back in a couple of years. If the devs "finish" this by the last quarter of the year as they stated in the notes then it's GGs, because the game is nowhere near close enough to being a full release.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Russian, Turkish, Simplified Chinese, Korean, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Merhaba, The Boss: Gangster Criminal Empire oyununuzu bitirdim; gerçekten hayatımda oynadığım en iyi tycoon oyunlarından biri olabilir, ellerinize sağlık. Oyunu çok beğendiğim ve potansiyeline inandığım için deneyimlerimi ve geliştirilebileceğini düşündüğüm noktaları bir geri bildirim olarak paylaşmak istedim: Telefon İşlevleri ve Hızlı Erişim: Hastane, tamirci gibi hizmetlere telefon üzerinden ulaşabilmeliyiz. Her küçük işlem için sürekli haritada dolaşmak oynanışı yorucu hale getirebiliyor. Sosisli Standlarına Otomatik Dağıtım: Dağıtım özelliği açık görünmesine rağmen sosisli standlarına mal gitmiyor. Torbacılara dağıtım sorunsuz çalışırken standlar devre dışı kalıyor, bu mekaniğin kontrol edilmesi iyi olur. Rakip Patron ve Capo Tespit Sistemi: Ajanla istihbarat toplamak çok uzun sürüyor; onlarca denemeden sonra bir gangster, ardından sorguyla capolar bulunuyor ancak patron bir türlü açığa çıkmıyor. Capolar temizlendikten sonra patronun doğrudan ortaya çıkması akışı rahatlatabilir. Ele Geçirilen Mekanların Kullanımı: Çökülen rakip depo (warehouse) ve kulüplerin doğrudan işletilebilir/kullanılabilir hale gelmesi derinliği artıracaktır. Harita Dışındaki Malikane: Harita dışındaki malikane aktif hale getirilebilir. İlerleyen aşamalarda para harcayacak özel ve prestijli alanlar yaratmak adına harika bir fırsat. Otel Odaları: Otelde 3 oda kiralandığında adamlar hepsine aynı anda giremiyor; bir odaya girildiğinde diğer ikisi kullanılamıyor, bu durumun düzeltilmesi gerekir. Ofis Görevlerinde Otomasyon ve Filtreleme: Görevleri otomatik kabul etme seçeneğinde filtreleme olmalı. Örneğin, en iyi araba ve ful yetenekli gangsterle bile yarış kazanma şansı %65'te kalabiliyor. Yarış dışındaki görevleri otomatik kabul etmeyi seçebilmeliyiz. Çete Hiyerarşisi ve Koruma Sistemi: Rakip çete üyeleri tek başlarına 5 NPC korumayla mekan basabiliyor. Bizim gangsterlerimizin de yanına alt adamlar/korumalar atanabilmeli; bu adamlar ofis, kulüp güvenliği veya dağıtım gibi farklı alanlarda görevlendirilebilmeli. Ekonomi Dengesi ve Para Harcama Alanları: Erken aşamada silah ve araba almak çok zorken, depo (warehouse) açıldıktan sonra para birikiyor fakat harcayacak yer kalmıyor. Kulüp yatırımlarının getirisi düşük kalıyor; garson sayısı artırılabilmeli. Ayrıca kara para aklama mekaniği veya çökülen mekanları iyi bir bedelle tamamen satın alma (3. seçenek olarak) eklenebilir. Daha Fazla Mekan ve Gösterişli İşletmeler: Kumarhane veya Moon Cafe gibi büyük, gösterişli mekanlar satın alınabilmeli. Bu işletmelere mal bırakma ve bunları otomasyona bağlama seçenekleri oyuna zenginlik katacaktır. Market Mekaniği ve Uzaktan Yönetim: Market yönetimi şu an oldukça zayıf hissettiriyor ve uzaktan yönetim imkanı neredeyse bulunmuyor. Bu mekaniğin daha kapsamlı bir yönetim arayüzüyle güçlendirilmesi gerekir. Bu maddeleri oyunda açık aramak için değil, projeyi çok beğendiğim ve daha da iyi bir noktaya gelmesini istediğim için paylaşıyorum. Emekleriniz için teşekkür eder, iyi çalışmalar dilerim.
Needs much more time in the oven. Saved up bunch of cash in the game, bought the best gun- and some glitch made it disappear lol Not really playable yet
The game is clearly missing a lot of potential features, but it has the backbones to be a great game, one that is sorely lacking in the Mafia management genre. I bought it just to test it, and then I had played over 6h straight. If they improve some automatization for gangsters' movements (like sending a squad to defend a front thats under attack) with a simple click instead of having to manually move them, it will be chef's kiss, since that's one of the most annoying things I have to do every few days. Also passive healing, cuz going to the hospital everytime someone is hurt is kinda annoying too.
Yea I'd recommend it to others, this game feels like Kenshi, GTA, Saints Row 2, and Schedule I got together and did the nasty. Sol's review at face value almost stopped me from buying, I buy it and as I compare it to his review, it's just immensely false. For instance, there isn't a "sandbox campaign" there is sandbox AND campaign, there isn't even the option to "start from nothing" in campaign as it's not released yet, if you attempt to start the game in sandbox and choose the "start from nothing" option (out of FOUR difficulty based options) the game warns you of the difficulty and recommends learning the game through campaign first. Derp. Anyways, I like everything this game has to offer, I was weary of how these different game mechanics would blend together but it's fantastic. Campaign has a good storyline and there's voice acting which surprised me, the game runs smooth! Your in game map is a real-time overhead view with various symbols for the landmarks, neat! If I had to choose a dislike it would be the price..?(Not really) These are just Synty assets which I personally steer clear from unless the said game has niche mechanics or is structured well enough/loved well enough by developers to look past the obvious "Asset Flip" remarks at first glance, this game and Erenshor are the only two games I think that use Synty assets right and check those above boxes for me. Obviously I would love to see more content, but if you just look at the update notes you can see this small indie team has already been putting in the work to make this game unique. Oh and it doesnt require a third party launcher or push it's workers to unionize due to strict work regulations you must opt out of before joining the company in the first place. Wink wink. AAA gaming is dead. GG Devs. Happy 4th. Indie>AAA
Beklediğimden çok daha iyi çıktı, helal olsun valla Bizim yerli stüdyolardan böyle detaylı ve ayağı yere basan bir suç imparatorluğu simülasyonu çıktığını görmek gerçekten gurur verici. Oyunda gece kulübü işletmek, araba çalmak, depoları ve otomasyonları ayarlayıp çete operasyonlarını yönetmek inanılmaz keyifli bir döngüye oturtulmuş. Başına oturunca zamanın nasıl geçtiğini cidden anlamıyorsunuz. Henüz Erken Erişim aşamasında olmasına rağmen oyunun temeli son derece sağlam. Üstelik ekibin topluluktan gelen önerileri ve geri bildirimleri bu kadar dikkate alıp oyuna hızlıca yansıtması da güven veriyor. BEF GAMES ekibinin eline, emeğine sağlık. Sadece yerli olduğu için değil, gerçekten başarılı bir iş olduğu için kesinlikle destek olunmalı ve şans verilmeli.
The game gets to a point and just does not let you save anymore. so all your progress gets lost
the game needs a lot of improvement.
Since this came out as an EA game, the devs have continually added content and always respond to feedback and comments. Every time an update gets added, the game just gets better. Once you understand the mechanics and how the game works, the sandbox mode is a lot of fun and allows you to do whatever you like at your own pace without any forced storyline. This is the game i've been after for quite some time and I can only see it getting better as it progresses. Completely worth the price tag in its EA state.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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