
Tokyo 42 is a hyper-stylish isometric open-world shooter. Framed for a murder you didn't commit, you'll delve into a world of assassins, deadly corporate intrigue and cats. Explore this beautifully hand-crafted micro Tokyo and discover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 677reviews | 69% | — | $285.8K |
| $19.99 | 132ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A world with colors as vibrant as a toy box and a futuristic Tokyo filled with playful concepts. While there were a few disappointing aspects, such as camera angles and controls that could use improvement, spending time in the beautifully stylish Neo Tokyo was truly enjoyable.
tokyo
Stylish, fun mash-up of some old-school games (sort of GTA meets Syndicate, somehow). Most content is great, some is a bit filler-y (~20 kill the gang missions for some reason, for instance, when most of the missions are quirky and fun).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
| $19.99 |
| 113ratings |
| 84% |
| — |
| not modelled |
| $19.99 | 43ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This review could just as easily have been negative rather than positive. The clincher for going with positive is that I got the game at 90% discount, and with ~19 hours playtime at time of writing, it's hard to say I didn't get my money's worth. And there is a [i]lot[/i] you can enjoy here, as long as you know what to expect. So consider this a heavily qualified positive review. [h3]The Good[/h3] There is a [i]lot[/i] to like about this game. The environment design is (mostly) really good (there is an area where the design is somewhat clumsily chosen to add challenge to a specific mission that takes place there, but it's noticeable by contrast with the rest of the gameworld), and the art design is [i]phenomenal[/i]. This is a 9 year old game and it still feels fresh and distinctive. Similarly, the music is really good and fits the game perfectly. Good enough that I've looked it up to see if I can buy it as its own thing. The world is full of little details and secrets to find, and - for me at least - the crowd and NPC behaviour does a lot to sell the idea of a busy, bustling megacity. There's a sense of humour and whimsy to the world - starting with the basic premise which is "framed for a murder, you start committing murders for hire to expose the real killer", but also in the writing/dialogue and even some of the visual aspects of NPCs. There's a bit of variety to the missions, although they are generally of the "go here, kill this person" - but the fun is more to do with figuring out how you can do it. You [i]can[/i] do the "all guns blazing" approach - you don't get punished for doing this, other than it being a more challenging way to play since the game does also enable a more stealthy approach. [h3]The Bad[/h3] [b]The camera[/b]. I understand the desire for an isometric-type camera system, and I can even deal with the "for certain missions or areas, half the challenge is working out which camera angle to use" because [i]done right[/i] it can add to platforming/parkour challenges. But the system here needs a lot of refinement to mesh smoothly into the game - not least to address things like your direction of movement changing immediately on rotating the camera, but also the limited range of zoom levels and the lack of an auto-zoom feature. The fact that you can't change the vertical orientation of the camera means that certain combat situations are far more frustrating than they need to be. [b]The controls[/b]. I'm a little more forgiving here as I know that designing future-proof controls is hard - but the big problem is that controller layouts can't be customised. So hope you like the default controls! The aiming controls are bad, which comes back to the camera issue - but they are far worse when you need to use them while [i]also[/i] moving, because you don't get a proper laser-sight on "fast aim" - so you need to use the reticle-aim option instead, but that [i]moves the camera entirely[/i] without pausing the game, so now you can aim better but at the expense of not being able to see where your character is. [b]The enemy AI[/b]. Sometimes this manifests in ways that help you (there's no scaling-response from most enemies, and they don't notice or react to e.g. several corpses of their fellow gang members lying around, as long as they didn't see or hear you kill them), others in ways that suck (in combat they always know where you are and can aim accordingly, including projectiles - and they also always know where your projectiles are being thrown). [b]The boss fights[/b] - these are in a way a combination of previous issues, but nonetheless it's worth knowing that there are a couple of these and they are vexatious. For one of them it's possible (though not mentioned in-game) to get an assist from an NPC if you have completed their side-missions beforehand - but even then I had to look up a guide to figure out how to beat them. And the final mission is the only wave-based level in the game where failing sends you back to wave 1 rather than using a per-wave checkpoint system. Callback to old-school difficulty options? Cheap way of bumping difficulty? Both? That'll depend on the player, but it's hard to argue it makes the game better, and they [i]will[/i] suck the joy out of the game while you're stuck on them. You'll get shot through cover. You'll get to read the same ****ing boss monologue every time you die. You'll swear a vendetta against the camera and aiming systems. And after a while you'll start wondering if a game you've stopped enjoying is still worth your time. [b]The alternate mission types[/b] I respect the desire to introduce additional mission types, but the end results - specifically the racing and parkour missions - don't work well. The programming for the racing missions definitely needs a lot of refinement, and the parkour missions just felt frustrating rather than a fun challenge. So yes, the game has flaws. Sizeable flaws. And yet, when you're not fighting the camera, and particularly when you're just mooching around the city looking for secrets or just taking in the music and scenery... it has a lot to offer. Some of its flaws will undoubtedly be in part due to this being the first game developed by its creators, with presumably limited resources for play-testing and iterative feedback-driven development. But I can't mention that without also giving credit for just how well they handled the good parts - because the stuff that they got right here, they did [i]excellently[/i].
файна гра типу гта 2 в 2077 сюжет тоже нормальний але яку вибериш таблетку ти?
Esteticamente eccezionale; gioco dalle ottime premesse ma dalla realizzazione e sviluppo un po' grezzi. Cheers...quando l'unica soluzione che ti propogono è quella di diventare un serial killer.
第一眼被画风吸引,上手被这操作体验给恶心到了,但是还是硬着头皮通关了。DLC太恶心了,玩不下去。
Can't play this game as use RUN RIGHT mouse button control and can't change this so i can't play it. Ther is some options to define keys when run game but neve works and ther is another in game maybe one day when buy a gamepad now reviwes is 0
se ve hermoso; pero las misiones son muy repetitivas, la cámara confunde mucho, y el sigilo es UNA MIERDA Me parece una lástima porque posta me llamaba un montón el juego hace una banda, pero no lo recomendaría a no ser que sea para dar vueltas por sus mapas que posta se ven muy bien
Short review: Unfortunately, despite its premises and graphical design's wonders, gameplay is, simply put, boring. This is not even a ''bad'' gameplay, because its ideas are actually pretty interesting, but the entire game falls flat quite fast due to its repetitive missions. Quite the shame, because ideas and setting were really something else.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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