
Rule through the chaos! Fifteen years after Avyanna freed Nevendaar, Disciples: Domination returns you to a realm hanging in the balance. In this dark fantasy strategy RPG with turn-based combat, take your place on Queen Avyanna’s throne – holding together a crumbling kingdom.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rule through the chaos! Fifteen years after Avyanna freed Nevendaar from the tyrannical grip of the gods, Disciples: Domination returns you to a realm hanging in the balance. In this dark fantasy strategy RPG with turn-based combat, take your place on Queen Avyanna’s throne – and attempt to hold together a crumbling kingdom.
The fire of doubt burns scorching within her, sparked by the crushing weight of the throne in Yllian and stoked by twisted dreams of becoming one of the very monsters she once defied – and destroyed. Paralyzed by fear and haunted by her own power, Avyanna’s rule begins to crack. Allies disappear and abandon her. An unknown force spreads strife and madness through her realm.
The choice is yours – shape the future, for salvation or ruin. As you chase the truths behind the ceaseless conflicts, dark magic and lurking conspiracies infecting your rotting empire, you’ll face betrayal, strife, and shadowy schemes. Uncover the long-lost Mountain Clans, witness the rise of an ancient cult and confront a corrupted seer whose visions have awoken bitter grudges, while old enemies are on the rise.
It will take all your courage to save Nevendaar. Are you brave enough to face – and embrace – its darkest truths?
In Disciples: Domination you continue Avyanna’s journey in a grim tale of power, war and sacrifice. Every decision carves her path – shaping her fate and the future of Nevendaar.
From your capital, Yllian, you rule your realm and army. Consult your companions for guidance as your choices shape your faction reputation, impacting how others react to your rule, and the whole world around you.
Lead your army in tactical, grid-based battles with faster pacing, dynamic events and richer interaction. New skills, faction abilities and unit synergies deepen your strategical options along with the unique system of strengths and weaknesses.
Unlock and choose trusted companions to reflect your playstyle – leveraging their combat prowess and unique world skills to aid your quest to save Nevendaar.
Recruit and upgrade units from five distinct factions. Build powerful squads by combining unique skills and abilities and train them to defeat your enemies in turn-based encounters.
Travel the dark, living world of Nevendaar in real time. Uncover new regions, meet compelling characters, face terrifying foes, and dive into rewarding quests as the story unfolds.
The dwarves are back – and they might not be your allies. Will they stand with you, or spark a new fire you’ll be forced to extinguish?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 311reviews | 71% | — | $286.3K |
| $49.99 | 174ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 如果你在寻找一款能完美融合 黑暗幻想美学、深度战术决策与道德困境叙事 的回合制战略游戏,那么《圣战群英传:统治》很可能就是你下一个“时间黑洞”。我在过去的两周里沉浸了超过40小时(家庭组原因,离线游玩),而每一次开局都依然能带来全新的战略体验与故事涟漪。 游戏的美术设计远不止于“精美”。从吸血鬼城堡中流淌的诡谲光影,到亡灵军团铠甲上细致入微的腐朽纹路,整个世界充满了哥特式的厚重氛围。战斗动画并非简单的数值对撞——你可以看到你的恶魔领主用巨刃挑飞敌人,或暗影刺客在敌人背后绽开致命一击。这是一种值得你为每一次攻击按下暂停,细细品味的视觉享受。 这绝非一款“数值碾压”的游戏。真正的策略始于地图探索: 种族特性鲜明:精灵依赖夜色与机动,亡灵善于蔓延腐蚀与消耗,人类则依靠纪律与光环联动。每个种族都需要你调整核心战略。 环境与时机:你需要计算瘟疫的扩散范围,在特定回合的“血月”期间发动总攻,或是派遣带有“陷阱感知”的单位开启宝箱——否则可能会付出惨痛代价。 资源与抉择:有限的“统治点数”迫使你在扩建城池、招募精英与释放全球技能之间做出艰难选择。每一次远征,都是一次精密的资源管理挑战。 这是游戏最令人印象深刻的环节之一。任务线常常充满道德模糊性:那个为你提供关键情报的告密者,可能正是导致一个村庄被屠的元凶。你的选择不仅影响阵营声望,更会通过“命运之网”系统,以意想不到的方式在数十小时后触发连锁事件。我多次因一个看似微小的决定,导致了截然不同的终局——这正是叙事驱动的魅力所在。 为你提供的实用建议 新手推荐阵营:暗夜精灵 是不错的起点。高机动性与隐身能力,能提供较高的容错率,让你更好地熟悉游戏机制。 慢下来,多观察:地图上的交互点(如神秘蘑菇、古老祭坛)效果各异,首次遇到时建议存档。谨慎总无大错。 活用“暂停”与战斗速度:在激烈的遭遇战中,调整游戏速度或暂停来精确指挥每个单位,往往能逆转战局。 一些需要留意的地方 学习曲线:游戏系统较为丰富,前几个小时可能需要一些耐心来理解“命运之网”、“统治点数”等核心机制。 时间感知风险:“再一回合”的魔力极为强大,请合理安排你的游戏时间。 总结与推荐 《圣战群英传:统治》是一款为真正热爱黑暗幻想与深度策略的玩家准备的大餐。它用华丽而压抑的世界观包裹了坚硬的策略内核,并用充满重量感的叙事选择,让你的每一个决定都意义非凡。 推荐给: 喜爱《英雄无敌》《奇迹时代》系列核心体验的玩家。 痴迷于黑暗哥特艺术风格与世界构建的爱好者。 享受在复杂系统中规划最优解,并承担抉择后果的策略游戏玩家。 如果你已准备好踏入一个美丽而残酷的幻想大陆,并接管一支大军,那么,欢迎来到这场充满背叛、牺牲与荣耀的“统治”之中。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $49.99 |
| 70ratings |
| 76% |
| — |
| not modelled |
| $38.24−15% | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Review by [url=https://store.steampowered.com/curator/34633003-Gaming-Masterpieces/lists/] Gaming Masterpieces [/url] - The greatest games of all time on Steam. You once again play as Queen Avyanna, who must throw herself into turn-based combat to save her kingdom. Disciples: Domination is the latest installment in a series that began back in 1999 with Disciples: Sacred Lands. Published at the time by Strategy First, that game centered on various races battling for supremacy in the fantasy world of Nevendaar. Developed in France, it was something of a clone of the successful Heroes of Might and Magic games, but it brought its own ideas and gained its own fan base. Players had to build a city, explore the land, and defeat enemies in turn-based battles. The 2002 sequel, Disciples II: Dark Prophecy, was even more successful and received three expansions (Guardians of the Light, Servants of the Dark, Rise of the Elves). The third installment, Disciples III: Renaissance (produced in Russia in 2009), was unfortunately less successful (though the remaster Disciples III: Reincarnation is somewhat better), until the series was continued by Kalypso in 2021 with Disciples: Liberation. And now the newest entry has arrived: Disciples: Domination. In terms of gameplay, not much has changed (and that’s not meant negatively). The setting is still Nevendaar; you still build up a city (the castle Yllian) to recruit troops and conduct research; you still explore the land (now no longer in classic 2D but in stylish isometric graphics); and the decisive battles remain turn-based. Only the graphics have improved—from 640×480 in 1999 to up to 3840×2160 today. However, multiplayer has been removed—Disciples: Domination is purely a single-player game. I personally spent countless hours on Heroes of Might and Magic III and later Disciples II: Dark Prophecy—we’ll see how many hours I’ll put into Disciples: Domination. French games in the past have often been highly creative, frequently surreal—and sometimes difficult for ordinary people to understand or even play. However, Disciples: Domination, developed by Artefacts Studio in Lyon under game director Christophe Garnier, does not fall into that category. It offers the classic gameplay that made the series popular. At the start, you can choose between four preset difficulty levels or create a custom difficulty with nine adjustable variables. The story begins about 15 years after the end of Disciples: Liberation. You play as Avyanna, who previously freed the land from evil and became queen. Unfortunately, she turned out to be somewhat overwhelmed by the role and retreated into her fortress, Yllian—while evil (naturally in a new form) spread across the land again. So at the start, she doesn’t have many allies left as she explores a dwarven mine with a few loyal followers. Earlier, she had been visited in her castle by her old friend Orion, who explained that she must find the source of the evil to prevent the downfall of Nevendaar. The dwarves can help her in this task. You move through the isometric world in real time until the first battle begins fairly quickly. Apparently, fanatical cultists have attacked the mine. During combat, the game switches to turn-based mode. Units are first positioned—some can be placed in the back row, supporting from a distance with special abilities. You control your units (including Avyanna) across a hex-based battlefield. Each unit can move and use abilities (like attacking) in each round as long as it has action points. After all enemies are defeated, Avyanna gains experience points and the game returns to the isometric view. Injured units remain injured. If all your units die, it’s game over—though you can retry the last battle. In the overworld view, an arrow shows the direct route to the next objective to advance the story. After returning to your castle with some dwarves (Avyanna can teleport there from anywhere outside combat), the story really begins. You recruit a few units, then return with your army to the Cragwell area (where the dwarven mine was) to explore. The environment is detailed, but your options are limited—much like in Heroes of Might and Magic. You gather resources, talk to NPCs (sometimes with dialogue choices), and encounter enemies to trigger battles. In combat, you control individual units rather than entire armies as in Heroes, but mechanically it makes no difference whether you have 50 griffins or a skeleton warrior with 50 hit points. There are five factions in total: the Empire, the Elves, the Legions of the Damned, the Undead Hordes, and the Mountain Clans—each with its own region to explore during the story. You can choose one of four classes for Avyanna (Warlord, Master of Primal Forces, Holy Regent, or Witch Queen), each with its own skill tree. You can even switch classes later for a small cost. In your castle, you construct buildings such as barracks to recruit soldiers, research upgrades, and unlock new unit types. A journal tracks all main and side quests. You can view Avyanna’s stats, equipment, spells, and resources (gold, iron, wood, arcane flux) on a dedicated screen. [u][b] Conclusion:[/b][/u] Disciples: Domination is primarily a fairly challenging turn-based strategy game. Its core gameplay revolves around complex battles featuring up to nine units per side, each with unique abilities, played out on compact battlefields with special tiles and obstacles. Players must think carefully to make optimal moves—even on normal difficulty. Outside of battles, resource management becomes crucial: upgrade your castle or recruit more troops? How should you build your army? Which spells and skills should you choose? These decisions offer plenty to keep strategy fans engaged. While it’s not a beginner-friendly title, experienced strategy players will find it very rewarding.
Really enjoying this, and I think probably more people should try it than are going to at the current rate of reviews. Seems like a lot of the negativity comes from 1) It's not Disciple II (sure, it isn't) and 2) general misunderstandings or impatience with the game. The writing's actually pretty good -- within the top 25% or so of games that get released these days. And the tactical depth of the combat is enough to be pretty interesting. Way, way better than you'd think from summarizing the current reviews and top reviews on here. It's not a quantum leap past Liberation. If you played Liberation and liked it, you'll like this too, but if you didn't like Liberation this isn't likely to change your mind. There's some balance and pacing tweaks of things they clearly learned from the weaknesses of Liberation that you might like. For example, plenty of units have been moved back a Tier, and Tier 1 has been more or less skipped. I think that's a good step. Overall unit count is down, but there's an entire new faction with new mechanics to make up for it. Trying to find the right mix of strategies, and the right factions that complement each other, is good fun.
I really liked Liberation so i was pretty excited when they announces this one. First the positives: the gameplay is still pretty much the same, which is a good thing for me because i really enjoyed it. there is a new faction, new units, new abilites too. great. Now the negative: a little sad that there's no german voices aviable bc the first one had it and the english voices are very different for the characters established in the first game. but the BIG BAD is....the story. now this just might be my personal take, but it ruined the game for me entierly. this game basically...makes me feel like everything we accomplished in liberation, everything positive from the first game, is just gone. i was hoping for some sort of turning point, plot twist to make it all good again all the way until the end and got disappointed big time. i felt like the devs even forgot about some crucial plot points and some of the companions from the first game. i have not yet been able to bring myself to do a new game + run and see if the new choices might lead to a different outcome bc sadly i doubt it would. i keep my memory for liberation and the story and the characters in a good way, i have decided that for me, this game simply does not exists and will not be canon for me EVER
This game seems to be a step back in every direction from Liberation. Runs terribly, significantly less units, the VA is horrendous, story seems like it was made by a toddler. Right when you start the game, you run into an old companion who won't let you pass into an area because a countess he works for said "no one can pass", even though you are legitimately the queen. Clearly it's trying to keep you out of a higher level area, but it's dumb and makes no sense. On top of that, I played through Liberation with a controller no problem. Some genius decided to completely remove a quicksave option from the controller (which you can't edit). Everytime I want to quicksave, I have to pause and navigate to it on the menu, in an already laggy af game. Furthermore, you now have to hold down the right bumper for an extended period of time, and THEN release to end your turn early in combat. It's incredibly annoying. If you enjoyed Liberation like me, just be weary before you buy. I read reviews and was skeptical thinking "there's no way they could have screwed it up that bad". Well they kinda did. It's a dumbed down version of Liberation in every way.
This is a sequel to Disciples Liberation, and it's a sequel that expects you to play the original. If you haven't played Liberation yet, play it instead. It's a decent but janky King's Bounty-style tactical RPG, and a better game. If you have played Liberation, this is a worthy enough continuation to that story. That said, it's not a [i]good[/i] continuation. The writing suffers badly from Second Game In A Trilogy Syndrome, forbidden from paying anything off or even setting things up in a more nuanced way than "here's the crisis, here's the big bad, come back in five years". The new kingdom management is very bad as well, basically just being "spend resources to make everyone love you, then everyone loves you", with a tiny handful of choices that would be interesting to follow up on if the ending didn't invalidate them all anyway. There's less unit variety, the easy lategame and basic repetitiveness are still there, and New Game Plus has downgraded from "play through the game again with a tiny bit of new power fantasy dialogue for a more sugary ending" to "play through the game again with no writing changes until the end for an even less fulfilling ending". The combat, worldbuilding and sidequests are still decent enough, and you might not regret picking it up on sale if you're invested in Liberation's story, but don't expect quality.
Dear developers. Please hire people who understand in-game balance and turn-based gameplay to develop the next game in the series. You are absolute incompetents in this area. You did not correct your mistakes from the previous part, but transferred them to the new one. ty
Like other reviews have mentionned, if you like like Liberation like i do, you will like Domination. Voice acting could be better though.
The game doesn't even reach 60fps with DLSS on ultra performance and all settings on low\ultra low with my specs. Atrocious. Just atrocious. My GPU constantly runs on 90-99%.
First of all, I will start with the praise. Amazing game, both Liberation and Domination are just the thing to play if you are a fan of the story and the world of Nevendaar. It is an RPG, so the nostalgy of the old Disciples games is not satisfied on 100%. However, the story and the way those 2 are made is amazing and I had almost full time of fun. However, the story development and the limited companions is something that made me dislike Domination over Liberation. To explain my dislikes, will have to use some spoilers, so if you haven't played both games- ignore the rest. [spoiler] The resources are terribly low. You get tons of wood, iron, unholy essence (useless 90% of the time) but you are starved for dust (up until act 3) and gold/divine essence (whole game). You are barely able to upgrade your shards and items (I had to wait 20 minutes before the last encounters to upgrade my last shard....). Terrible terrible, resource quantity. Fewer companions- terrible companion quests. Ethel - the 2nd companion can have it's quest line done ..... before the last ACT. The voice actors are not the same (which is .... not ok. The crazy Ejamar, the deep voiced Ilmeren even Meli is ..... meh). And lastly, the story. Epic fail. The standard story, ends unfinished. The dominion story ends............. terible. Not sure if a writer was removed or someone gave his kid to write the ending, but honestly- don't let that guy/gal do that anymore. Find him/her another job, that doesn't require writing or using imagination. Instead of relasing Bethrezen and fight him, in Domination mode we let the world die (end of story. Period) and fight some pathetic ....parasite????? Are you for real??? And the last thing I disslike is the terribly reduced amount of units. Good idea with single structure, terrible execution with the units. Terrible, terrible, terrible.[/spoiler] I pray to all the GODs and Avy, for you guys at Kalypso, to make a healing Expansion and not leave this like that.
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