
Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am coming to this from Satisfactory. I also work in supply chain management for my day job. Take everything I am about to say with that terrifying context in mind. *A Highly Targetable Mental Illness: This game is engineered for a very specific type of person—the kind of absolute psycho who will willingly torture themselves for six hours just to build a "perfectly optimized" factory. *Actual Career Development: Ironically, it's making me better at my real job. It turns out that fixing upstream bottleneck shortages before they cascade downstream works the exact same way whether you're managing global logistics or screaming at a copper cable belt. *The Emotional Rollercoaster: This game is the fastest, most efficient vehicle for making me feel profoundly, frustratingly stupid, while simultaneously making me excited about it. It is a masterclass in humbling yourself. *Going Raw: I know there are a thousand wikis, guides, and pre-made blueprints out there. I refuse them all. I am determined to suffer through this completely alone. I adore the challenge, even when my own layout mocks me. *A Bittersweet Reality: Sadly, the developers recently announced that the major content updates are officially wrapped up as they shift to long-term support. It’s genuinely heartbreaking to know the boundaries of this universe are set, but honestly? It’s probably for the best. If they kept adding more, I would never see the sun again. *The Verdict: My only real complaint is that I’m already desperate for a sequel, despite the fact that I haven't even finished surviving the psychological warfare of the first one. Buy it. Join the cult. Embrace the spaghetti.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #59, worst DE #100 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Dutch, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian +18 more
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My hours spent should speak enough. Endless gameplay and the mods are awesome.
Will ruin your job, life, and any relationships you may have. Spectacular game.
This game is a perfect simulation of how cancer spreads. I will give no more context.
You literally forget to eat, drink and the concept of time while playing it. Triggers massive Hyperfocus episodes.
20,000+ hours played. At this point, it's almost laughable for me to write a review. If you spend over 20,000 hours playing a game, the recommendation is pretty obvious. I've played for more than 20,000 hours, and I still find myself starting new factories, solving new problems, and optimizing old designs. It has one of the best gameplay loops ever created. Whether you're building your first automated smelting line or designing megabases producing thousands (or millions) of science packs per minute, the game remains rewarding. The level of polish, performance, and depth is extraordinary. Even after thousands of hours in the base game, there are massive overhaul mods and community creations that can completely change the experience and give you entirely new challenges to solve. If you love automation, logistics, engineering, or simply watching something grow from nothing into a massive industrial machine, Factorio is the gold standard. 20,000+ hours later, I'm still playing. The factory must grow. Recommended, duh.
This game is the crack the CIA wishes it could've given to African Americans
THE factory game if there are "Souls-like," "Rogue-like," "Metroidvania-like," then god forbid factorio defines the factory genre as "Factorio-like"
Считаю, что наигранных более 2000 часов достаточно, чтобы определиться и сказать, что игра стоит того, чтобы в неё играть. Но должен предупредить, если Вы перфекционист, то тут ждёт Вас ловушка, когда начнёте завод приводить к аккуратности и симметрии, вы очнётесь только когда игра перевалит за 10 000 часов. После чего Вы сделаете перерыв, попьёте чай и навсегда пропадёте в этой игре. Очень советую ИТ-шникам, после этой игры Вы уже не сможете смотреть на ворохи проводов в серверных шкафах, за которые Вы отвечаете. Игра по-настоящему учит искать постоянную оптимизацию и улучшения. Настоятельно рекомендую играть в эту игру! И ребята программисты по-настоящему постарались, неважно на чем вы её запускаете на чайнике или тысячаузловом кластере, игра запустится, будет комфортно играть, а закончите вы тогда, когда Ваша железка уже не сможет обрабатывать эти тысячи, миллионы автоматов. Вы тогда выбросите свой текущий ноут/ПК и пойдете покупать более мощный, чтобы поставить еще хотя бы 1000-2000 дополнительных заводов, прежде чем и этот новый девайс скажет, что не осиливает. Но игра того стоит!
Заводчанин в душе доволен. Когда-нибудь я найду столько времени, чтобы поиграть и целиком пройти Space Age. В первый раз проходил сразу на ачивки "На всех парах", "Держите руки чистыми", "Транспортное эмбарго" и остальные с челленджем "лиши себя части контента и удобных фич". Было довольно необычно загружаться каждые 5 минут и идти бить рыла монстрякам и чинить стену в 100 раз ведь ни ресурсов ни технологий до постройки артиллерии. Конечно же я получил лютейший кайф от этих 150 часов, построив и свою макаронную фабрику и Главную шинную почти без гайдов (мне единственный раз помог истинный заводчанин по имени Глеб я ему безмерно благодарен). Рекомендую к прохождению всем кому не безразличны чувства каждого работяги. Обновлю отзыв как пройти Space Age
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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