
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.

In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.


With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.


Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 278.5Kreviews | 95% | #62 | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't I'm not a fan of turn based games, but the innovative QTE during the opponents' turns make them so much more fun. ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life Just play the game ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond I actually have so many more hours on this game than listed. I got a free version from the high seas. I enjoyed it so much, I went and bought the game just to support the developers, especially after hearing about their origin story. ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 Probably one of my, if not my, favourite game of all time.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CA #45, worst JP #98 · 14 markets collected
US · last 30 days
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.5Kratings |
| 94% |
| — |
| not modelled |
| $39.99−20% | 871ratings | 92% | #160 | not modelled |
| $39.99−20% | — | 98% | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is super rare that a game leaves me feeling the way this one did. at first I thought it was going to be overhyped so I came in with cautious optimism... this game now stands among my favorites of all time... clashing for the top spot even. Very likely to be my game of the decade. Not once was combat tedious, not once was exploration boring, not once did I feel like I was ever making mostly meaningless choices... or just picking something just because it made number go up(ok... stat allocation is just that... but that is all stats do!). I WILL be 100%ing this, just did the mainstory ending 1 of 2 so far.
Одна из тех игр, от которой получаешь удовольствие во всём. От сюжета, постановки кадра, музыкального сопровождения. геймдизайна и боёвки. С радостью закрыл эту игру на 100%, однозначно лучшая покупка одной из лучшей игры)
[h2]Солнце взойдет.[/h2] [i]или нет…[/i] это лучший игровой проект за последние годы. сказать, что игра "красивая" - значит сделать ей очень скромный комплимент. нет. она [b]ПРЕКРАСНА.[/b] во всем. это не просто геймплей про спасение мира и людей. это история про настоящую человеческую боль, трагедию и эскапизм. каждый персонаж - раненый и обреченный на тяжелую судьбу. а мир - всего лишь фальшивка, бутафория, поле боя, где бьешься ни с чем и ни за что, пока не узнаешь всю правду. ту самую, которая способна погубить. по механике игра напоминает [i]Persona[/i] - так я это для себя отметила, хотя могу ошибаться. но тем не менее, мне нравится, это даже плюс. в здешнюю боевку нереально влюбилась по уши. это лучшая часть, по которой я буду скучать, играя в другие пошаговые проекты. атмосфера и музыка - на высоте. все это делали люди, которые реально горели разработкой и вкладывали сердце. кидаю респект. от каждого саунда глаза омывались слезами. ( ╥ω╥ ) герои проработаны: каждый интересен и максимально раскрыт. их жизненному пути сочувствуешь, их понимаешь. из за этого тяжелее выбирать концовку. возвращаясь к боевке: собирать билды было непросто - и от этого даже интереснее. боссы и испытания растили меня с каждым выигранным боем. а Клеа и Симон пощекотали нервы так, что дай божже этому повториться :D было и больно, и кайфово. особенно эта эйфория от победы… [i]мммм~~~[/i] для геймера лучше ощущения нет. из минусов - только оптимизация. генерация кадров спасла, но все равно не круто, когда индустрия всё чаще опирается на нейросеть, а не на свои руки. ладно. пропустим, это я уже вредничаю :) в конце скажу просто: [b]рекомендую.[/b] это не развлечение на пару вечеров. это приключение, которое утягивает тяжелой историей, дает почувствовать вкус потери и тяжелого выбора - который на самом деле выбором почти не является. учит ценить друзей и близких... я рада, что она взяла [b]"Игру года".[/b] она этого [b]заслуживает.[/b] спасибо сендфоллам за их прекрасное творение!
I genuinely believe that Clair Obscur: Expedition 33 is one of the greatest video games ever created. Not one of the best RPGs. Not one of the best games of this generation. One of the greatest games ever made. Every once in a great while, a game comes along that reminds you that video games are not merely entertainment — they are art. This is one of those games. Expedition 33 is a masterpiece in every sense of the word: breathtaking visuals, unforgettable characters, sublime music, emotional storytelling, and gameplay that somehow manages to feel both fresh and timeless. The combat system is nothing short of perfection. It takes the strategic depth of classic turn-based RPGs and injects it with energy, skill, and excitement until every encounter feels meaningful and exhilarating. Every mechanic sings in harmony with every other mechanic. The art direction is so stunning that many scenes belong in museums. Every environment looks like a painting come to life. The soundtrack doesn't merely accompany the journey — it elevates it into something transcendent. And the story... the story stayed with me long after I put the controller down. Games like this are why many of us fell in love with this medium in the first place. Calling Expedition 33 a video game almost feels inadequate. It is a monumental artistic achievement. A huge piece of art. A triumph of creativity and passion. If video games have a Mona Lisa, this belongs in the same gallery. No bugs. No filler. No wasted moments. No compromises. Just perfection. Years from now people will look back at Clair Obscur: Expedition 33 as one of those rare landmark titles that defined an era and demonstrated exactly what this medium is capable of becoming. A masterpiece. 10/10 doesn't do it justice.
While what this game managed to achieve size wise with it's modest budget is definitely commendable, during my playthrough I had to realize that Expedition 33 is likely the most overrated piece of media in recent times, and that fact simply got validated more and more as my playthrough progressed. I resented the characters nearly without exception which was the main issue for me. The one exception being Verso. The rest of the cast's writing, appearance, and general acting is unfortunately incredibly mililenial-coded, nearly every conversation is always relying on cheap comic relief in an otherwise "serious world" (never seen that before!), cracking jarring, poorly written jokes to ease the mood even during supposedly meaningful conversations. Which, you quickly find out why the developers turned to - as whenever there IS a dramatic, hard-hitting scene in the story, the character's acting is laughable. Maelle's crying face might as well be the least believable portrayal of emotion I've seen in a videogame. And since they couldn't get their character acting right, it made sense for them to turn nearly all dialogues into a light-hearted, goofing around tone. It's been a long while I have seen characters in a game that whenever started acting, I was hoping for the cutscene to finish as fast as possible, as at times it's really unbearable. The story itself is good, which is a shame, as a story with nearly no likeable characters is hard to enjoy. The music is without a question, outstanding. The fighting is definitely a really enjoyable part of the game, however since it eventually turns laughably easy even on hard difficulty, especially near the endgame where you one shot every opponent, ultimately it didn't make up for the lack of a great general direction in the game. Ultimately, if you are looking for a not too difficult but rewarding action game where you can hone your parry skills in a turn based format, it's definitely worth a shot. You will have fun for a while. However if you are looking for a hard-hitting "masterpiece of the decade", like I was, I cannot recommend this game - especially not buying it.
Quando a expectativa não fecha com a experiência... Clair Obscur virou GOTY e me deixou curioso o suficiente pra dar uma chance, mas terminei o ato 3 sem vontade nenhuma de continuar. Não é sobre lacrar em cima de um jogo bem avaliado, é mostrar a realidade nua e crua do que o jogo se propõe a ser, do jeito mais honesto possível. Depois de um tempo, o combate simplesmente cansa. Cada encontro vira a mesma dança de esquiva e parry se repetindo, mesmo com variações pontuais que não seguram o ritmo por muito tempo. Eu sei eu sei, é aquela coisa que todo mundo elogiou como revolucionária, só que esqueceram de contar o quanto isso pesa depois das primeiras horas. A história é ótima, cheia de plot twist e te prende do começo ao fim, o elenco tem uma química que segura qualquer cutscene, mas o combate nunca conseguiu acompanhar esse mesmo nível. Pra quem curte RPG de turno denso, o sistema é rico de verdade, o parry é uma ideia ousada e bem construída, e eu reconheço isso sem dificuldade. O problema não é o turno em si, é o espaçamento entre os combates. Pokemon Fire Red é turno e nunca cansou, porque você decide quando entrar na grama alta. Aqui a distância entre um encontro e outro é curta demais, principalmente perto das praias, quase toda vez que você pisa numa te espera um monstro pronto pra puxar você pro combate de novo. Gostei muito de explorar o mundo, só que raramente consegui fazer isso sem ser interrompido. A trilha sonora é outro capítulo, casa perfeitamente com tudo que a história quer passar, com toda certeza já tá na minha playlist! No fim, foi o combate que estragou minha vontade de continuar, cheguei num ponto que nem quis ver o final, senti que pra mim já tinha sido suficiente. A curiosidade que o GOTY despertou valeu a pena, só que não do jeito que eu esperava. Se for comprar esse jogo, vá preparado pra ver uma história incrível contrapondo um combate não tão incrível assim. Quem prioriza a narrativa acima de tudo talvez sinta menos esse peso, quem preza equilíbrio entre história e gameplay, pense duas vezes antes de comprar.
Lost Odyssey, Nier, and Shadow Hearts tossed in a blender with Sekiro's parry. This game is incredible, and possibly the single greatest thing to come out of France since the invention of the croissant
A well-deserved GOTY! What a game, my friends... this game is simply amazing from start to finish. I wasn't expecting much at first because before buying it, I found out that battles were turn-based, but I was surprised by how fun and addictive the combat actually is! Plus, you can build specific setups for each fight. The soundtrack that plays during battles and while exploring the environment is surrealy good (so much that I listen to it even when doing other stuff). The story is wonderful with an incredible plot twist, and the side quests are great with awesome boss fights. I got wrecked trying to beat certain bosses because I was leveling up my characters all wrong kkkkk. Overall, it was an awesome game from beginning to end! The character expressions in the cutscenes were perfect, and map exploration is simple yet really good. Truly an amazing game, a very well-deserved GOTY
[h3] Новий день настане [/h3] Після довгої паузи ця гра як ковток свіжого повітря. Неймовірно гарні локації, які так і хочеться увесь час роздивлятися, візуал і музичний супровід створюють фантастичну атмосферу, в якій хочеться залишитися і прожити всю подорож разом із героями експедиції. Присутні також різні костюми і зачіски для наших героїв, а ще тут є кумедні місцеві жителі, які постійно рвуться в бій. Для них бійка - це найпростіший спосіб розслабитись і зняти напругу. У грі є все притаманне японським рпг, а їх я обожнюю. https://steamcommunity.com/sharedfiles/filedetails/?id=3787565222 [h2] Трагедія і горе однієї сімʼї може змінити світ [/h2] Сумна історія, яка починається з прологу. Біль втрати, яку пережив кожен та підготовка 33-ї експедиції до виходу на континент, щоб знищити Художницю і повернути собі довге життя. Напевно, кожному буде ніяково спостерігати за підготовкою молодих людей до Гомажу, бо на їх обличчях немає ні краплі страху, навіть навпаки, прийняття ситуації і надія, що наступна експедиція покладе край цим стражданням. Остання ніч перед виходом експедиції, де сміливці обрали шлях воїна-дослідника в свій останній рік життя. Чи справді все так, як ми бачимо? Чи справді перемога над Художницею зможе перервати цей цикл? Напевно, саме до кінця 2-го акту зберігається вся загадковість і напруга, коли наче розумієш, що має статися, але потім все перевертається з ніг на голову. Повірте, ця історія зможе вас здивувати. Важко описувати сюжет без спойлерів, тому далі ви самі. А зі свого боку напишу, що це дуже цікава, захоплива і трагічна історія, яка безперечно варта уваги. Мені сподобалося спостерігати за героями, як вони поступово відкриваються. В таборі є можливість поговорити з кожним окремо, є можливість будувати романтичні стосунки. Навіть перебуваючи на краю світу є місце для романтики. https://steamcommunity.com/sharedfiles/filedetails/?id=3789835317 [h2] Для тих, хто прийде після нас [/h2] Система бою Для мене це просто ВАУ. Покрокові бої з реакцією в реальному часі при захисті. При блокуванні це дуже зручно, бо можна завдати додаткової шкоди в контратаці і відповідно вбити ворога швидше. Важливо відчувати цей момент, коли ворог ось-ось вдарить і вчасно ухилитися або контратакувати. Власне від початку швидко вливаєшся в ритм гри і бої не викликають жодних труднощів. І з часом приходить розуміння всіх здібностей персонажів і можна вигадати найефективніші комбінації, щоб завдавати максимум шкоди. Також хочеться зазначити, що в грі великий вибір здібностей для всіх персонажів, але активних героїв може бути тільки 3. Тому тут обирайте самі на свій розсуд. Очевидно, що хтось припаде найбільше до душі і ви проведете всю гру з якимось одним героєм в паті. Або не одним) Бували моменти, коли починали набридати бійки через одноманітність і хотілося тікати від ворогів. Але це тривало недовго, маленькі зміни в навичках і ви вже граєте по-іншому. Мені не подобалося, що на локаціях немає мапи, а тільки у відкритому світі. Але якщо подумати, ми граємо за дослідників, які вперше потрапили на континент і якраз вперше досліджують і проходять усі ці локації, тому це гарна можливість потренувати пам'ять і орієнтацію, але доведеться трішки побігати і дуже важливо нічого не пропустити, бо десь може бути захована цікава річ або маленький квест. Відкритий світ присутній, хоч і не великий. Вистачає контенту для ендгейму, є високорівневі локації з босами, куди сунутися з маленьким рівнем не варто. Тому після закінчення сюжету можна спокійно продовжити качатись і досліджувати всі локації і битися з босами. https://steamcommunity.com/sharedfiles/filedetails/?id=3793033743 [h2] І все ж таки новий день настане [/h2] Експедиція 33 стала для мене відкриттям у світі рпг. Сюжет поглинув мене з головою, неймовірно гарний світ захопив своєю красою. Персонажі справжні, за яких справді переживаєш. Багато думок після закінчення сюжету, чи справді останній вибір був правильним? Чи можна було раніше все змінити? Чи це все було неминучим? Дякую за увагу, до наступного разу, коли мені захочеться щось написати)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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