
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.

In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.


With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.


Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 278.5Kreviews | 95% | #62 | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3][b][i]"For those who come after!"[/i][/b][/h3] Expedition 33 is probably one of the few turn-based games that I'm genuinely invested in. I love almost every second of it. Incredible soundtracks, interactive gameplay yet strategical, the world's aesthetics, and the dialogue; the banter feels so... how do I say it, like so incredibly organic, especially for modern games, which is something I'm really loving. By that, you can't help but adore each of the characters of this game as you progress. That said, you can tell this is the studio's debut. There are moments where it feels a bit stiff, particularly with the gameplay animations and the transitions between gameplay and cutscenes. The climbing sections, in particular, feel quite clunky and kinda break the game's flow, just a bit, imo. Overall, I really love this game. It's a fantastic start and it truly sets the bar of proving that a modern game still can absolutely deliver such an incredible and impactful experience. Wish the best for Sandfall and their next game to be more awesome!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CA #45, worst JP #98 · 14 markets collected
US · last 30 days
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.5Kratings |
| 94% |
| — |
| not modelled |
| $39.99−20% | 871ratings | 92% | #160 | not modelled |
| $39.99−20% | — | 98% | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Magnificent.
Моє знайомство з цією грою почалось із сімейної бібліотеки і пройшов я тоді майже 2 акти. Але через деякі труднощі там допройти не вдалось і я купив її вже майже за фулпрайс більше ніж через півроку. Можу сказати, що контент у грі відповідає ціні, і його реально багато. Тому на неї не варто жаліти грошей якщо вам дійсно цікаво і ви не задушитесь боями. Брати гру точно варто заради [b]основного сюжету[/b], деяких побічних моментів які розкриють супутників, звісно ж Еск'є [i]FlapFlapFlap![/i], і музики. Музика тут чудова, хоч і деякі теми після 70+ годин вже можуть набриднути. Сюжет розчулює, музика передає настрій кожного етапу, а Еск'є не залишить вас байдужими. Після проходження було відчуття, що сходив на хорошу виставу, яка зачепила за живе. І тому не даремно вона стала GOTY. Це була цікава подорож, дякую. Окрема подяка за додавання української локалізації, бо для мене це стало одним з вагомих факторів для покупки окрім сюжету.
An absolute masterpiece! The story is emotional and beautifully written, the visuals are breathtaking, and the soundtrack is simply incredible. Every moment feels meaningful, with unforgettable characters and an atmosphere that stays with you long after you finish. Easily a **10/10** experience.
I will be completely honest, I think this game appeals to a specific type of people, and that people just doesn't happen to be me. I think this games story is very interesting, I have mentioned to friends that I would watch a TV show about it if it were to ever come out. To me, though, the gameplay is very dull, it is a parry simulator and you will regularly, if not most of the time, use the same moves over and over again. I think this game is good, but not great like tons of people say. I would give it a solid 6/10. Good story, gameplay is just not for me, I will not finish this game.
[h1][i]Я рисую их, чтобы помнить. Помнить их лица.[/i][/h1] Мир, в котором каждый год бесследно исчезают люди определённого возраста, а человечество давно смирилось со своей судьбой. Но очередная Экспедиция решает бросить вызов неизбежному, отправившись в путешествие, из которого мало кто рассчитывает вернуться. Это история, которая с первых минут захватывает своей загадочностью, постепенно раскрывая правила этого жестокого мира. Игра не спешит давать ответы, позволяя самому по крупицам складывать общую картину, и зачастую буквально переворачивает привычное представление о происходящем, благодаря чему сохраняет интригу практически до самого финала. Визуально - это одна из самых красивых игр, в которые мне доводилось играть. Каждая локация воспринимается как ожившее полотно, наполненное необычными образами, сюрреалистичной архитектурой и завораживающими пейзажами. Порой хочется просто остановиться и рассматривать всё вокруг, на время забыв о цели путешествия. Отдельного упоминания заслуживает музыкальная составляющая, которая является одной из сильнейших сторон игры. Саундтреки здесь идеально подходят под настроение происходящего, а некоторые композиции настолько запоминающиеся, что их хочется переслушивать даже после завершения прохождения. Боевая система, хоть и остаётся пошаговой, предлагает необычный подход. В сражениях важно не только выбирать, кого и чем атаковать, но и правильно рассчитывать время для уклонений и парирований, что делает даже рядовые битвы более динамичными и требует постоянной концентрации. Но и без недостатков всё же не обошлось. К середине игры темп начинает заметно проседать: сражения постепенно превращаются в однотипную рутину, а их количество становится слишком большим. В итоге пошаговая система, которая изначально добавляла глубины боям, начинает лишь сильнее растягивать столкновения. Clair Obscur: Expedition 33 — это игра, где художественный стиль, музыка и история создают единое впечатление. Несмотря на проблемы с темпом и однообразием сражений, она остаётся одним из самых запоминающихся приключений последних лет и определённо заслуживает прохождения. https://steamcommunity.com/sharedfiles/filedetails/?id=3758478592 [b][h2]Оценка: 9 / 10 [/h2][b]
REALMENTE LO MEJOR QUE JUGUÉ EN MUCHO TIEMPO NO NECESITO MÁS HORAS PARA OPINAR OTRA COSA TE AMO E33 NO PARO DE LLORAR Y SOLO LLEVO 6 HORAS DE GAMEPLAY
Well, I can't believe I'm actually playing this game because I've largely put it off due to the crazy amount of hype and bandwagon-ing surrounding it, but 10 hours into the expedition I do have to say, the game managed to deliver my expectations and some. I don't know if I would necessarily rank E33 along the all-time greatest titles, but it definitely shows that it is made with love and care, something that is exceedingly rare in today's gaming market. The game has absolutely phenomenal visual presentation, and supports the ultrawide format natively. I've ran the game on both 4K 32" and 1440p 34" ultrawide, and in both instances the game looks beautiful but for this kind of story-driven adventure, I do personally prefer the ultrawide form factor for its immersion. There was only one time where the game had a very brief black boxes around the sides during Maelle's Nightmare, but otherwise so far everything ran natively 21:9 no issues. As someone who hated games that every single person talks about over and over, and being a rather harsh critic having grown up on titles like Chrono Trigger, Skyrim, Diablo, Warcraft and other all-time classics, E33 did manage to win me over. Whether it be the art direction, soundtrack, character design, storytelling or combat, it passes everything I have hoped that it would given its reputation. The operatic soundtrack sets the tone immediately and the amount of variation played on the main motif is refreshing and artistically delivered. In E33, music is not only integral to the experience but builds upon the narrative being driven, adding suspense, tenderness and other mixes of emotions during key moments of battle and story reveals. The pacing is very solid, there is just the right amount of storytelling mixed in with going through dungeons, and truly there's just never a dull moment unless you specifically choose to venture off into the wild and do the side content. The optional content gives nice outfits and weren't just entirely braindead "go fetch X item to Y" entirely, it feels like even the side NPCs serve some level of purpose instead of just being there for the sake of being there. I think most players will be pulled into the story 1-2 hours in and continue onwards seeking to find out more. This is exactly what happened to me and when a game manages to captivate, that's really all there needs to be said at the end of the day. I felt connected to the characters and shared their sense of hopelessness, dread, fear and desire to push on, it didn't feel like another cheap iteration of "random gang of nobodies goes out to fight big evil thing and save the world from certain doom" even though I do believe that's the idea so far, but perhaps I will have to revisit this point once I'm fully finished with the game. Just a quick final note for an initial impression, combat is very satisfying and I love that the game offers you rewards for playing well. If you learn the attacking patterns of enemies and can reliably parry/counter, you are able to take on enemies that if you were just playing a plain turn-based combat RPG you wouldn't be able to. Challenging the player to play well and rewarding them for it is an excellent approach to combat that I wish more games would adopt instead of just letting you grind mindlessly, get overlevelled and spam the A button to victory. You can do that too in E33, if you so wish, but that does take away the satisfaction of taking down a big baddie that you know you otherwise shouldn't have been able to if you didn't play very well and parried attacks on-point. The sound effects when you do land a counter also just gives such a nice dopamine hit, you love to see and hear it. So far, there's really nothing negative I can pick out about E33 and I hope this will continue to be the case when I've completed my first run.
«Принципы истинного искусства — не изображать, а вызывать» Clair Obscur: Expedition 33 — это стильная JRPG с мрачной философией: мир живёт по жестокому циклу, а герои бросают ему вызов. Плюсы: ➕ Невероятный саундтрек ➕ Глубокий, эмоциональный сюжет ➕ Сложные и интересные персонажи ➕ Уникальный визуальный стиль ➕ Смелая боевая система ➕ Интересные боссы ➕ Атмосфера и лор ➕ Французская эстетика Минусы: ➗Игра настолько чудесна со всех сторон, что минусы, которые есть в этой игре, не чувствуются. Более детально про аспекты игры: 🎮Боевая система — я сам не играл в аналогичные игры, это был первый опыт, но то, как это представлено тут, поглотило меня полностью, каждое парирование от которого ты получаешь неимоверное удовольствие, не описать словами 📑История — за свой достаточно обширный игровой опыт не припомню, чтобы я хоть раз так детально разбирался в мире, личностях, ЗАПИСКАХ (это вообще первая игра, в которой я как бешеный ищу их, чтобы узнать побольше лора), обсуждениях концовки, где нет хорошей, а надо выбирать между двух зол, и то, в свою очередь, зависит от того, как вы лично смотрите на ситуацию и обстоятельства, в которых оказались персонажи игры 🏞️Картинка — господи, мой внутренний эстет и фотограф умерли в этот день. За всё время прохождения не было ни одной минуты, чтобы я не сфотографировал завораживающие красоты этого мира или харизматичных персонажей. Всё вокруг — это буквально картина наяву, в которую хочется поймать и запомнить каждый момент ⭐Самое главное, что я могу подчеркнуть, — это саундтрек. Любовь чувствуется в каждой композиции: за продолжительное время прослушивания находишь знакомые нотки и мотивы из других игр, что делает музыку богатой не только для этой игры, но и как отдельное целостное произведение со своим внутренним миром. 🗼Old Lumière - Révérence
I rate it 33/10 ! Verso ending is the correct one!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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