
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
я 3третий раз возвращаюсь в эту игру с надеждой допройти этот неимоверно скучшейший длинный сюжет хотябы за 1 персонажа когда же это кончится такой духоты я еще не встречал.
Game is not properly detecting my dualshock. Tired of games not just giving the player the option to use whatever controller glyphs they want.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 6.4K | 88% | $29.99 | |
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 2.2K | 82% | $35.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 20.4K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2K | 59% | $59.99 | |
| — | 0 | — | — | |
| $11.7M | 4.1K | 47% | $69.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $859.7K | 4.8K | 79% | $7.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Comprei a Ultimate Edition na Summer Sale e foi uma experiência interessante. Vim por causa do anime e, sinceramente, achei que seria só mais uma história genérica. Felizmente, eu estava errado. Gostei bastante da história, dos personagens e dos relacionamentos. Em alguns momentos me lembrou Persona, embora com um foco bem menor nas social links. https://steamcommunity.com/sharedfiles/filedetails/?id=3758743553 Na minha opinião, a Ultimate Edition só vale a pena em promoção. A maior parte do conteúdo é cosmético e, apesar de incluir algumas histórias e expansões extras, elas não mudam tanto a experiência principal a ponto de serem indispensáveis. Infelizmente, depois de cerca de 20 horas frenéticas de jogo, perdi meus saves e acabei dropando. Foi um problema que tirou completamente minha vontade de continuar naquele momento. Ainda assim, pretendo voltar alguma hora, porque o hype pela história continua. O que falta agora é coragem para rejogar tudo. Bom, também pretendo atualizar essa análise e elaborar pontos positivos e negativos. Só esperando um tempinho até a força de vontade bater e eu voltar a jogar de novo. Cara... Já tinha comprado uns equipamentos, colocado roupinha nos personagens, montado build e avançado muito na história... Kkkkkkkkkk Jogaço. Bandai Namco acertou muito aqui. É uma pena que eu veja pouca gente da comunidade brasileira comentando sobre esse jogo e o anime. 7,8/10
地图指引闹麻了,谜语人剧情,也就地图看得下去了
魅力は戦闘でかなり面白いと思う 超脳力をふんだんに使用して敵の体幹を削ってトドメ演出で仕留める流れはかなり気持ちいい 終盤なると一気にゲーム性が解放されて滅茶苦茶面白くなるんだけど 序盤中盤がやれることが少なくて飽きみたいな物を感じてしまうところはある シナリオはテンポが良いけどその分前回の話で起きてることをちゃんと把握しないとすぐ理解不能になりかける。固有名詞も多いし あと、ステージクリアごとにキャラの掘り下げでサブイベント消化とか1時間位発生する これも戦闘が多ければ良いけどカフェ行ってお茶するとかこの食べ物苦手とかこの非常時に今それ必要?ってなるエピソードが多いから長時間プレイするのがしんどいと感じるところはあった
Ещё один кусок **вна от Bandai. - Боёвка по началу кажется интересной, но затем понимаешь всю её кривость и убогость. На 9 часу у мобов и боссов здоровья становится столько, что бой превращается в пытку. В бою происходит какая-то вакханалия, делаешь серию ударов - половина промахивается - либо монстр на шаг отодвинулся, либо камера начала скакать. Я уже отключил всякую помощь в прицеливание и захваты цели, иначе играть вообще невозможно. Камера и цель скачут как сумасшедшие. Боссы максимально неудобные и жирные. Я прокачал больше трети всех перков, однако на уроне это никак не сказалось. - Шмотки и магазин - ну это вообще какой-то абзац - 9 часов игры, а я так ничего полезного в магазине не купил. В продаже кроме желе ничего нет, а на обмен не хватает ресурсов, которые не то, что выговорить название, а хрен вообще прочитаешь, что за Опыт боя Кузахара - 0718, ЧТО ЭТО ВООБЩЕ! Где это брать? - Связь и подарки - нихрена она не растёт. Уже по 2 истории посмотрел со всеми и по 2 подарка подарил, а связь не растёт. - Тупые тиммейты - хотел посмотреть, что они делают - отошел, а они бегают как дегенераты вокруг врагов, не бьют их, а только получают по башке. При любых настройках поведения! - Сюжет наркомания. Вот сколько игр уже поиграл у Bandai и прихожу к выводу, что кроме игр Миядзаки у них ВСЕ игры это клоны одного и того же д**рьма, по одной и той-же кривой логике! Что SAO, что God Eater, что все Tales... что остальное - это тупой гринд ради гринда, МАКСИМАЛЬНО УРОДСКИЕ БОЁВКИ, плоские тупые персонажи и сюжеты. Больше ни одну их игру играть не буду. Это халтура и нае***ательство. Чтоб всем этим разработчикам жена суп варила из продуктов с помойки, из кастрюли, в которую закидывают лук с кожурой, слипшиеся макароны, зелёную картошку с глазками, вместо мяса жилы с донышка тушёнки, вместо капусты подорожник из канавы и потом заставляла жрать это хрючево китайскими палочками, которыми их тёща соскабливала чиркаши с унитаза! Вот примерно такое хрючево почти все их игры. Продолжайте делать низкосортное де**мо и успех вам обеспечен (нет).
[h1]Yuito's Playthrough - Normal difficulty[/h1] After 57 hours, I completed Yuito's playthrough and more than half of the Steam achievements (with the remaining ones basically requiring me to beat Kasane's playthrough to unlock them). The worldbuilding is definitely intriguing thanks to the interesting 'brain-punk' aesthetic and the surrounding lore regarding brain powers, the Others, and [spoiler]the moon folks, the secret research experiments, and the time travel[/spoiler]. While it gets convoluted with the repeated reveals of twists and such, the overall plot is sufficiently engaging to follow-through till the end. Beyond the plot, it's pretty weird how the game's reception comes true in different parts of the game. The characters criticisms being somewhat generic are very much valid at the start of the game - with the ensemble cast basically being superficial anime character tropes such as [spoiler]bland protagonist, super-shy girl, cold and distant girl, cheerful childhood friend, rival guy who hates your guts from the get-go,[/spoiler] and so much more. That said, the moment-to-moment gameplay of psychokinesis and hack-and-slash combat is very much enjoyable. Throwing objects and combo-ing up with your basic attacks is very much satisfying. Closer to the end, you begin to see how the cast of characters become more unique as you explore their 'Bond Episodes' and you explore their personal struggles. By the end of Yuito's playthrough, I have grown very much attached to the platoon members. However, as the characters slowly break out of their trope-y mold, the combat fails to expand meaningfully despite the new team-based Vision and Combo powers, additional basic attacks, and a couple of new combat elements like brain field or brain drive. In addition, while linearity is overly-hated, this game's linear level design is only saved by the occasionally distinct environmental design from the basics like [spoiler]unfinished construction site, streets and highway, snowy mountains, and abandoned hospital[/spoiler] to the occasional visually-distinct areas like the [spoiler]interiors of advanced super computers as well as an underground entombment with a visual blend of basically every previous area[/spoiler]. The game's creative (or more likely budget-saving) decision of having basically 90% of the cutscenes and dialogue scenes being presented in stills with the occasional moving mouth is somewhat interesting but largely annoying. While I got pretty used to it by the end, it makes the Bond Episodes (especially at the start) and many exposition-laden cutscenes throughout the game feel very trite and painful to go through. However, some action scenes being conveyed in this method did lead to some interesting (what are basically) slide transitions to convey the momentum and motion to us. The universally-agreed criticism of boring sidequests is definitely accurate given they amount to nothing more than "collect X number of items" or "defeat X number of enemies" with some tacked-on conditions. Looking forward to Kasane's side of the story.
yuito is dense af
大份一坨 制作组妈妈死了但是在回忆妈妈的时候来了七张图每张图有三场战斗每场战斗有三波怪每波怪都是机制怪然后花两个小时打完怪用五分钟想起来妈妈怎么死的
Если пришли сюда по совету друзей и знакомых - уходите. Хорошей игры тут нет и не будет. Сходите поиграйте я не знаю.... в Байонетту, МGR:R, Devil May Cry. Stellar Blade уже вышла на ПеКу. Но это не трогайте
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.