
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
такое себе
뭐라고 해야 할까...조별과제 발표하는데 발표자는 전문 성우지만, PPT는 보노보노 PPT를 보는 느낌? 근데 이상하게 들어갈 내용은 다 들어가 있네?... 진짜 뭐지??
像大肠里的内容物一样的剧情和攻击判定
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 6.4K | 88% | $29.99 | |
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 2.2K | 82% | $35.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 20.4K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2K | 59% | $59.99 | |
| — | 0 | — | — | |
| $11.7M | 4.1K | 47% | $69.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $859.7K | 4.8K | 79% | $7.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is not properly detecting my dualshock. Tired of games not just giving the player the option to use whatever controller glyphs they want.
Одна из не многих игр по Аниме в которую можно играть нормально. Лукас
32h一周目结人篇通关,8/10分。 一周目断断续续玩了快10个月,去年7月底玩了一半,电脑返厂维修,回来就没玩,今年突然想起来才打通关。 当时是刚好到第九章还是第十章,要去荒吐神告发阴谋,可能是时间间隔太久忘掉了游戏前期的SB剧情,后面几章玩起来观感还不错?虽然说都是一些日本人的刻板印象和家庭闹剧,包括最终BOSS黑化原因也超级抽象,但至少没有前期那么恶心人。 我现在只记得前期谁都是谜语人,我一边兢兢业业在调查真相,突然我的好队友冒出来说必须要杀了我,然后就上演了一出两出三出手足相残,我一边打一边问为什么,好队友只告诉我说抱歉,我必须要杀了你。就TM离谱,说话说一半,人均谜语人,后期也是莫名其妙的和好,莫名其妙的一起踏踏开,就阿巴阿巴? 然后世界观很宏大,但故事讲述人就很抽象,什么姐弟相残、兄弟反目成仇、兄妹各伺其主、什么我杀了你爸、我监视你妈、我是你姐、我和他有婚约但我爱的人是你、阿巴阿巴等,很乱,完美符合我对日本的刻板印象。 当然剧情是坨屎,但队员的coop剧情做的还挺认真的,让人想起了P系列,基本上coop都在线,队员都个性鲜明,立绘建模也很不错,人设也很喜欢,而且coop量大管饱,前面忘了,后面几章主线和coop基本上是六四开,占比还蛮大,但我并不讨厌,丰富形象,挺好的。尤其是最后一起大喊“这就是我们的羁绊啊”这类的话,然后一起冲向最终BOSS时,哥们和这狗屎游戏和解了。 战斗的话,很帅,帅的一塌糊涂,当初玩它也是被放连携技能时的特效震撼到后果断剁手。前期打的话可能就是普普通通的平A,但后期和队友coop关系搞好、技能点的差不多后,玩起来那叫一个丰富多彩,帅到自己看瞎几把乱按的操作录像时都觉得怎么可以这么帅的地步,无敌。 不过最后一章有大量堆怪,上一个见这么多怪还是鬼泣,不过这俩游戏都是高性能,玩起来都超级爽,唯一的问题就是后期怪的等级太高,攻高血厚,人均血牛,一波又太多,打起来要时刻注意,不然秒秒钟暴毙。但整体来说,堆怪也是让人玩的爽,玩的帅,也不错。 还有就是最终BOSS TMD有三阶段就离谱,每一个阶段结束都以为要完了,没想到还有,结束完还有,嘶……虽然第三阶段很帅很燃,但我前期也不知道是场持久战,TMD嗑了我五六瓶回血药,心痛死我了。 总的来说,绯红结系剧情狗屎,战斗爽到爆,队员人设鲜明,还是很值得一玩的游戏,好评推荐。 ------------------------分割线---------------------------- 59.5h重二周目通关,本周目共耗时27.5h,较上周目节约4.5h。 因为是继承一周目存档的二周目,所以刚开始重的性能就已经很高了,第四章的时候用上周目素材做的礼物已经让四个队员coop都到四五级,这个时候游戏的性质已经变了,堆怪都是秒杀,所以玩起来快了很多。 重的战斗没结人爽,近战手感很拉,伤害也一般,所以我搞了一套很无脑但伤害又很高的打法。遇怪先贴脸,开复制、雷电、超高速,不动摇杆长按Y,伤害高削韧快,打完处决还能回SAS量表,就很无脑,导致玩起来没有太多激情。 至于剧情,怎么说呢,还是狗屎一坨,尤其是重的塑造,啧啧啧,我的建议是万代赶紧把编剧全开了,我用脚写的都比这好。 结人好歹还在找真相在想解决办法,你TM重就开口欧尼撒嘛,闭口欧尼撒嘛,所有的行动动力都是那已经嘎掉的姐姐,大局观呢?世界观呢?就这样还好意思杀结人?后面也是莫名其妙人设变好,但后面和结人剧情一模一样,我TM全跳,谁想再看一遍脑瘫剧情? 还有一点没想到的是,紫电意外的人还挺好的嘞,虽然说话又狂又不过脑,但实际上是一个不服输的死傲娇,啧,挺有意思的。 另外就是队员coop,比我想的要好很多,尤其是DLC新加的EX剧情,很不错,我很喜欢。 所以绯红结系是一个主线剧情狗屎都不如,战斗爽,队员日常做的很不错的游戏,算偏科很严重了,但总体来说还算勉强值得一玩,仍然8/10分。
game bagus, grinding pun seru juga
Finally got around to finishing this one. Some frustrating parts but still a lot of fun overall.
yuito is dense af
作为一款几年前发行过的二次元大作,《绯红结系》在发售时可谓红极一时。它不仅拥有联动动漫的热度,更在玩法上融合了《嗜血代码》《寄生前夜》等作品的末世幻想风格,甚至能在后来的《剑星》中看到对其怪物设计的参考——当然,本作的怪物造型相对更“温和”一些。 游戏最亮眼之处在于战斗系统和平行世界:第三人称过肩视角下,通过念力投掷、组合技与连招的搭配,打造出富有策略感的动作体验。以及熙熙攘攘,繁花似锦的赛博风格街区,扣人心弦。在B站,相关实录视频至今仍有数十万播放量,足见其战斗设计的吸引力。 然而,它未能持续走红的原因也很明显:角色互动表情生硬、任务重复度较高,容易带来网游式的枯燥感;同时,游戏模组与改造内容有限,后期可玩性不足。能否坚持下去,很大程度上取决于玩家对二次元与动作游戏的偏好。 【入手前必读】 对暗黑末世题材或精神敏感者慎入,部分怪物设计与灾难情节可能引发不适与焦虑。 非二次元玩家,请谨慎尝试,游戏美术与叙事风格具有强烈日漫特质。 不喜欢重复任务与线性流程的玩家可能会被后期内容劝退。 【结语】 二次元的世界浩瀚如星海,愿每个人都能找到属于自己的那份热爱。本评测力求客观如实,希望能为你提供有价值的参考。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.