
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The combat in this game is fun, and somewhat challenging. However, the writing is atrocious. There's bad exposition, and then there's this game. It's CSI-level bad, exposition wise. The characters tell each other things that would--in reality--be basic knowledge to anyone in their world, from talking about the founders of their society (and why a particular shrine exists for who should be the most important person in the society's history) to talking about why these characters have their powers. You might counter that maybe the characters are just that dumb, but seemingly everyone comes from a family of prominence, which should mean the best education money can buy. Oh, and they put a sidequest in the game meant to get you to watch their anime, and the "story" that comes out of it is so cringe and laughably stupid... That's about how far I am into the game. It says I've played for around 11 hours, but its more like 5 or 6 hours with me going afk for the rest of the time. Also, the grinding looks like it will become tedious for if and when you decided to upgrade weapons (you're required to farm drops from mobs, which will probably require you to find the specific mobs you are farming from in a scenario, clear them, hope they drop what you need, and then restart the scenario and repeat). Another annoyance, especially for a game they are charging like $80 for is that the majority of the cutscenes aren't animated. They're still frames with an additional frame on either side to show the characters in conversation and you watch their mouths move kind-of in sync with the speaking. (The main dialogue is fully voiced) Definitely, buy it on sale if you like action-rpg combat and don't care about inane dialogue that starts with a purpose and then gets interrupted so that said purpose is either never addressed or so that proverbial "can" can be perpetually kicked down the road. Otherwise, skip.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 6.4K | 88% | $29.99 | |
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 2.2K | 82% | $35.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 20.4K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2K | 59% | $59.99 | |
| — | 0 | — | — | |
| $11.7M | 4.1K | 47% | $69.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $859.7K | 4.8K | 79% | $7.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
起初以为是个魂游,没想到是个日式动作RPG,所以像这种典型日式“你打你的,我打我的”的战斗模式并不能激起我太多的战斗热情,况且玩久了会发现此游所谓的技能其实更偏“附魔”这种感觉,玩久了翻来覆去就那么几招容易生腻。 既然战斗吸引不了我,那就看看剧情吧。但这剧情我真是忍受不了一点。先不说男主线是否谜语人,不好好说话(我觉得这反而是最小的问题),关键是人物行动毫无逻辑可言,故事内容分段也跳脱严重。比如剧中男主看到父亲正倒在某人的“刺杀”下,他没有第一时间愤怒砍向行凶者我倒也佩服他在这种情况还能冷静下来,可行凶者转身对男主说“我要取你性命”都主动打过来了,男主还在淄哇啦乱叫“啊,快停手啊,快冷静下来好好谈谈啊,为什么要杀我啊吧啦吧啦“。大哥,正常人看到自己父亲还躺在地上尸骨未寒,”行凶者“还这么硬气上来就怼脸,是我还正愁找不到理由砍死你呢,你他妈还能还能跟对手说不要打架?能有点行动逻辑吗? 玩到这里我就对此游剧情不抱幻想了,结局留下的bug你也别多想,反正编剧把该死的写死了,该活的活了,包饺子皆大欢喜,徒留我在屏幕前看完剧情大脑混乱,无能抓狂——浪费我20个小时就让我看到这样一堆狗屎剧情,只能差评到底来泄愤了。 剧情上还有个跳脱点不得不提就是好感度系统,作为日式RPG必不可少的环节,硬插在此作中却显得格外突兀。因为游戏将好感角色设立了两个不同”阵营“,这就导致前面剧情两方刚大打出手不死不休,然后休息环节马上又跟你发短信说放下立场好好聊聊,或帮我个忙,或帮我解个心结。某些角色的好感系统在游戏的前半时间并不适合出现,但又迫于游戏内容只能硬塞进去,使得玩家更加觉得出戏无法代入角色。 目前花了20小时体验的男主线,但已经如此坐牢的情况下,我现在真的在犹豫要不要体验女主线。有鉴于男主线中女主的侧面表现,我也很难对她自己的剧情有什么更好的表现有所期待,大概率是那种小仙女思维,话不好好说强行制造冲突,看着只会让自己的厌蠢症更加恶化。还有关键的一点我花了100块钱买的完全版(主要看评价也都是好评没那么不堪就买全套了,没人告诉我这游戏剧情这么屎啊),到目前为止我还没体验到DLC带来的好感剧情,我心有不甘——不体验这钱就白花了,但要想看又得坐牢继续玩下去,难受。 鉴于这些年对这些日式二次元游戏的失望——弹丸论破V3,战场女武神4,二之国,破晓传说,AI梦境档案,绯红连结,我现在对二次元剧情愈发祛魅了。好像也就嗜血代码,伊苏7,勇者斗恶龙11堪堪合我胃口。日式剧情的辉煌期看来真的早已过去了。
"Vamos a explicarle algo a Yuito" *pasa algo* "Vámonos. No tenemos tiempo para explicarle esto a Yuito" (repetir 61981 veces) Lamentablemente lo tuve que dropear. Digo lamentablemente porque, me gusta terminar los juegos que empiezo. Jamás he dropeado un juego porque me aburra. El combate y la música son geniales (dos de los aspectos que mas me gustan de los juegos). Pero bueno hay muchas más cosas que no me gustaron. La historia empieza bien pero después se cae a pedazos entre cliffhanger y cliffhanger en el que no te terminan de explicar nada. Los personajes son sosos y no me llama a conocer a ninguno y menos hacer sus eventos. Y dioss no puede ser que el diseño de enemigos se base en hacer el mismo modelo de enemigo una y otra vez, cambiarle el nombre y subirle el daño y listo. Supongo que más adelante la historia podría tener giros interesantes pero todo me aburrió demasiado como para descubrirlo.
yuito is dense af
Satisfying mechanics, tolerable story, and not-horrible characters with development corresponding to maturity level. I like this game, and I wish I could see a sequel. If you want a game more souls-like, go for the hardest difficulty level, but if you want to progress, the second to hardest difficulty level is pretty satisfying.
Ещё один кусок **вна от Bandai. - Боёвка по началу кажется интересной, но затем понимаешь всю её кривость и убогость. На 9 часу у мобов и боссов здоровья становится столько, что бой превращается в пытку. В бою происходит какая-то вакханалия, делаешь серию ударов - половина промахивается - либо монстр на шаг отодвинулся, либо камера начала скакать. Я уже отключил всякую помощь в прицеливание и захваты цели, иначе играть вообще невозможно. Камера и цель скачут как сумасшедшие. Боссы максимально неудобные и жирные. Я прокачал больше трети всех перков, однако на уроне это никак не сказалось. - Шмотки и магазин - ну это вообще какой-то абзац - 9 часов игры, а я так ничего полезного в магазине не купил. В продаже кроме желе ничего нет, а на обмен не хватает ресурсов, которые не то, что выговорить название, а хрен вообще прочитаешь, что за Опыт боя Кузахара - 0718, ЧТО ЭТО ВООБЩЕ! Где это брать? - Связь и подарки - нихрена она не растёт. Уже по 2 истории посмотрел со всеми и по 2 подарка подарил, а связь не растёт. - Тупые тиммейты - хотел посмотреть, что они делают - отошел, а они бегают как дегенераты вокруг врагов, не бьют их, а только получают по башке. При любых настройках поведения! - Сюжет наркомания. Вот сколько игр уже поиграл у Bandai и прихожу к выводу, что кроме игр Миядзаки у них ВСЕ игры это клоны одного и того же д**рьма, по одной и той-же кривой логике! Что SAO, что God Eater, что все Tales... что остальное - это тупой гринд ради гринда, МАКСИМАЛЬНО УРОДСКИЕ БОЁВКИ, плоские тупые персонажи и сюжеты. Больше ни одну их игру играть не буду. Это халтура и нае***ательство. Чтоб всем этим разработчикам жена суп варила из продуктов с помойки, из кастрюли, в которую закидывают лук с кожурой, слипшиеся макароны, зелёную картошку с глазками, вместо мяса жилы с донышка тушёнки, вместо капусты подорожник из канавы и потом заставляла жрать это хрючево китайскими палочками, которыми их тёща соскабливала чиркаши с унитаза! Вот примерно такое хрючево почти все их игры. Продолжайте делать низкосортное де**мо и успех вам обеспечен (нет).
Probably not a bad game, but having prompts to activate photo modo constantly on screen, even during cinematics is really tiring. Ignoring the comunity that asked the option to temove them it's a classic move but still...
便宜买的,只玩了一条线,战斗有新意,都市风景不赖,剧情是又臭又长,,而且开局就写死了我最喜欢的角色,后期地图堆怪明显,但是值回票价了啊
地图指引闹麻了,谜语人剧情,也就地图看得下去了
Finally got around to finishing this one. Some frustrating parts but still a lot of fun overall.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.