
Learn the Cost of Hope — head out on a new expedition into the Zone in this massive, nonlinear expansion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boa DLC mas n vale o preço (NO BRASIL). o conteudo novo fica velho bem rapido, são 3 ou 4 armas novas q na prática vc n vai usar e 01 mutante novo a historia da DLC eh mt boa, n fiz todos os finais mas vejo q tem varios caminhos igual o jogo principal no final, dado ao estado q o jogo foi entregue no lançamento e essa DLC sendo na verdade um big update disfarçado, acredito q 50% do valor pela campanha estava de bom tom
Como el juego base sigue roto por muchas partes, no vale nada este DLC
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 4.5K | 79% | $9.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 988 | 63% | $59.99 | |
| $1.4M | 4.6K | 88% | $12.99 | |
| $1.4M | 5.4K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $813.5M | 1.2M | 96% | $59.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $431.8M | 401.2K | 87% | $44.99 | |
| $358.7M | 298K | 88% | $49.99 | |
| $344.4M | 373.9K | 90% | $59.99 | |
| $225.6M | 259.6K | 95% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #88, worst AU #99 · 5 markets collected
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is how paid DLC is supposed to be done.
Знаєте, як зазвичай кажуть: "починається за здоров’я, закінчується за упокій"? Проблема цього доповнення в тому, що воно і починається, і закінчується за здоров’я, але якщо ви граєте в режимі «Експедиція» — між початком і кінцем буде кричуще "за упокій", бо не знаю, за яким бісом одного й того самого левелдизайнера (теоретично) використовували в роботі над початком і кінцем доповнення, проте роботу між ними ніби виконувала зовсім інша людина, яка А — відвертий кретин, що вирішив створити платформер із просто "шаленими" ідеями, Б — створював цю нісенітницю, взагалі не враховуючи режим «Експедиція». У результаті, якщо ти загинеш не через свою незграбність чи брак навичок, а через кривизну самих "приколів" коридорної локації — будь ласкавий, повернися до чекпойнту, з якого тобі доведеться починати з самого, бляха, початку, і ніякого рятівного єдиного чекпойнту в умовній середині коридорного епізоду, немає: загинув через криворукість галімого левелдизайнера і уявив себе тим, хто може ганяти в режимі експедиції — починай спочатку. І так, я знаю, що зберегтися в цьому режимі можна просто за допомогою екзитсейву, але хіба цей режим не для того й призначений, щоб запобігти спокусі сейвскаміти? Словом, якщо хочете повністю собі зіпсувати враження від цього доповнення і прогавити у чорну діру просто масу часу - спробуйте його пройти у режимі експедиції, оскільки коридорні епізоди зроблені взагалі її не враховуючи. путлєр XYЙJI0
Tremenda fumada de DLC, quiero más.
Banger
Жодного разу не пошкодував про придбання.
Now that's a GREAT DLC I am ready to pay for
난 극렬한 프리덤 빠돌이였다. 듀티는 그냥 군대놀이 하는 등신들인줄 알았지.... 하지만 개발자들이 스토커판 시빌 워 마냥 이 둘의 대립을 드디어 입체적으로 다루기로 결심했고, 성공했다. 프리덤을 향한 내 맘이 흔들리고 있다...
It average, the new enemy type is not fun, it's not challenging, it's frustrating. It can turn on a dime, track you unreasonably, predict what direction you move in, all attacks knock you down, it's only melee attacks and yet it can hit you when you are clearly out of range. You have to hit 3 small boxes on it's back because you know things made of meat are impervious to bullets, these magic boxes themselves have unreasonably tiny hit boxes and guess what, it never turns it's back on you because it can track you and turn on a dime. Yeah, I don't recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.