
Learn the Cost of Hope — head out on a new expedition into the Zone in this massive, nonlinear expansion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 1022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The quality of this game, not to mention the amount of content compared to other games for your £25 is simply outstanding. We are very lucky to have GSC Game World.
Great story and atmosphere. What could be a great game if it were not still held back by technical issues and bugs (old and new). That this game is aging and still is not what most reasonable players would consider finished is a bad look for the studio. Basic core features that made the original games so iconic are now painted on instead of integrated into the experience. The current A-life is a mask for the substandard AI instead of a real feature, where the original was groundbreaking. Too much talent has been lost to time and the war in Ukraine. A treat for Stalker fans but not worth the time or money if you're not invested enough in the lore to suffer through the experience. This expansion is truly the cost of hope. About 30 bucks to just find out this game is still broken in so many fundamental ways.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #76, worst AU #99 · 10 markets collected
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 和本体相比,这次的故事基本围绕铁森林、Duty与Freedom之间重新燃起的冲突展开,最后再一路推进到切尔诺贝利核电站。 Skif被卷进两边的麻烦里,先是帮这个修东西、替那个跑腿,Duty和Freedom虽然互相看不顺眼,却因为停战协议暂时还能坐下来合作。 直到Freedom据点出事,双方的关系彻底撕破,之前那些看似没什么意义的跑腿才开始串起来。Zulu和Mavka也是这次剧情里比较重要的两个角色。 一个代表Duty,一个代表Freedom,随着事情越闹越大,最后不得不在两个人之间做出选择。 这里倒没有把选择设计成简单的“谁是好人、谁是坏人”,两边都有自己的道理,也都有不太干净的地方。 选择之后,后半段任务会直接分成两条路线,同一个地方、同一件事情,不同阵营给出的处理方式完全不同。 想看完整内容,确实得再玩一遍。 铁森林本身也挺好逛。 废弃工业设施、电气异常、Mutant和各种室内战斗混在一起,很多任务不是单纯跑过去杀一圈就结束。 尤其进入一些封闭设施以后,空间结构会故意弄得有点复杂,配合异常现象,确实有几次“这里到底怎么过去”的感觉。到了切尔诺贝利核电站,气氛又完全变了。这个地方从《潜行者》早期作品开始就是Zone里最让人惦记的地方之一,现在终于可以真正进去转一圈。 地上是熟悉的核电站建筑,地下又是一大堆实验设施,很多地方并不是主线必须经过的路线,自己乱逛反而容易碰到一些东西。 再加上新的Limansk相关内容和那段明显偏超现实的区域,后半段比前面的Faction冲突更有《潜行者》自己的味道。 不过《希望的代价》也没有把本体的问题全部解决。最明显的是支线依旧太少。 DLC明明把Duty和Freedom重新摆到了台面上,却没有给两边塞进足够多的小故事去丰满这些人。 很多时候刚对某个角色产生一点兴趣,任务就结束了。 相比之下,主线占据了绝大多数篇幅,也导致后半段越来越像连续的剧情关卡,而不是以前那种在Zone里接到一件事情,然后顺便在路上碰见另一件事情的感觉。 《希望的代价》没有把《潜行者2》彻底变成另一款游戏,它只是把本体里那些还没讲完的东西继续往前推了一截。 铁森林不错,切尔诺贝利核电站值得,Duty与Freedom的故事也比单纯塞几个新任务进Zone里有诚意。 如果说本体让我觉得Zone很大,却还有不少地方没有真正利用起来,那么这次至少把其中几块真正有分量的地方填上了。
Must have для всіх поціновувачів Сталкер.
In my opinion a must-have for all of those who even enjoy this game in the slightest. It adds so much content, and I think even those who are not too interested in the story of S.T.A.L.K.E.R. 2 will enjoy this one, as it's so well structured. The way quests unfold etc. is so nicely put together, it is really amazing. LOVING the new locations, quests & side-quests, bundled with 2.0 this is the definitive S.T.A.L.K.E.R. experience.
追加された武器は実戦では使えない。 ゲーム内での説明と違ってHK433は既存の武器に入れ替わるほどの性能はない、SICはseekins interchangeable caliberじゃなくてSKSの出てもあまりうれしくないプロトタイプのほう、ウクライナでしか使わないサブマシンガンは知らね。どの道、わざわざ手に慣れた武器を諦めて新規で買うほどの意味も価値もない。あるいはSKSが基本型なら東欧武器オタクは喜んだかも知らないが。 マップ構造は……頭大丈夫か? 探索や戦闘に割る時間より道探しとジャンプアクションに使い時間のほうが多い。フロムといい、なぜすぐジャンプアクションを入れたがる? 新しい敵やらアノマリーやらはどっかのゲームで見た覚えのあるものばかりで目新しいところはない。そんなにRE4が好きか?俺も好きだ。でもそういうにはRE4だけで十分だ。 結果から言えばユーザーが欲しがってたものは与えず、自分たちが入れたい要素を入れただけのお粗末なもの。これを高評価してる人はこのシリーズなら何でもいいという全肯定か、そもそもちゃんとゲームをプレイしてないかのどちらかしかいない。 フリーダムとデューティーが帰ってきた?だからどうしろというのだ。ゲームとしては出来には何の影響もない。思い出の切り売りは老人相手にしか通用しないんだよ。 ゲームとしての楽しさならCOPにMODを入れて遊んだほうが確実に楽しい。 無印をやってDLCをこれから買うかどうかレビューを見てから決めようとするならやめておいたほうがいい。発売から8日も経ったのに適当に2時間プレイすれば達成する序盤用の業績の達成率が5%未満の時点で出来はお察しででしょう。
Excellent dlc for an excellent game
This is not DLC, it's a proper old-school expansion, from back when that meant as good as and delivering a significant amount of additional content against the main campaign that also fits perfectly with it. I'd actually say it's overall a little better than the main campaign and has enough new ideas and variety to make it work really well as part of an entirely new playthrough let alone if you just jump straight to it. The storyline, quests and accompanying voice acting and cutscenes make for a top tier Stalker experience. It reminds me of the Witcher 3 expansions in terms of quality and fit to the core game.
Переход на новый движок не дался легко, надо признать. По картинке игра рванула далеко вперёд (в некоторых аспектах чересчур сильно, что не есть хорошо) от того, что было. Но с технической стороны игра откатилась на 1-й год после релиза: достаточно большое кол-во визуальных «аномалий», погодных «аномалий», НПС сломались, вернулась проблема, что на точке спавна умирают десятки персонажей, а то и более. Могут подвисать диалоги и достаточно большое кол-во мелких «аномалий». Главное — это практически не мешает прохождению игры и, при должном внимании, я думаю, достаточно быстро устранят. Отдельное спасибо хочется сказать команде сценаристов и разработчикам ДЛС. Чья была идея ЛВЛ-дизайн задумки — моё почтение!! По правде сказать, как бы это ни было, может, отчасти грустно, но это надо отметить: от ДЛС я получил больше удовольствия и эмоций, чем от основного сюжета и кампании (хотя и там были сильные моменты). По ощущениям, нам тут дали концентрат идей и развлечения, немного хоррора (прям зашло). Как по мне, в данном ДЛС вы нащупали ту самую дорожку, каким «должен быть Сталкер и ЗОНА»: атмосфера, погружение — я в восторге. ДЛС однозначно к покупке, не пожалеете.
Жадность и двуличность конторки XXL Gay Wrot не знает границ. Забить и не допилить игру к её релизу даже после многочисленных переносов, а потом продавать за 30 баксов патч, который якобы должен добавить в неё тот контент, который они тупо недоделали - их их истинное корпоративное людоедское обличие.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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